Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Anfitritte
Chang'e
Level 26
God Stats
11W - 12L
1,506 SR
Queue Stats
106W - 108L
1,382 Elo+
Solo
Olorun
Olorun
ImagineKilling
Olorun
Level 8
God Stats
2W - 2L
1,271 SR
Queue Stats
5W - 10L
1,303 Elo+
Solo
Vulcan
Vulcan
Landswimmer
Vulcan
Level 14
God Stats
17W - 16L
1,773 SR
Queue Stats
34W - 41L
1,397 Elo+
Solo
Cupid
Cupid
xAbaddonLevi666x
Cupid
Level 25
God Stats
12W - 7L
1,621 SR
Queue Stats
21W - 10L
1,662 Elo+
Solo
Team Averages
Level 20
1,534 SR
1,449 Elo+

VS

Team Averages
Level 19
1,550 SR
1,497 Elo+
Anhur
Anhur
DQELE
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mysticsimba
Morgan Le Fay
Level 28
God Stats
4W - 4L
1,605 SR
Queue Stats
148W - 100L
1,411 Elo+
Solo
Ares
Ares
Vigevenddia
Ares
Level 17
God Stats
8W - 14L
1,342 SR
Queue Stats
9W - 17L
1,288 Elo+
Solo
Yemoja
Yemoja
YeetONthyMEAT
Yemoja
Level 14
God Stats
2W - 1L
1,752 SR
Queue Stats
140W - 146L
1,735 Elo+
Solo
Horus
Horus
devil34789
Horus
Level 29
God Stats
68W - 55L
1,553 SR
Queue Stats
202W - 232L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 2 / 17
13,376
1,216
15,714
16,748
20,619
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Anfitritte
Chang'e
18
0 / 0 / 19
10,262
933
6,924
7,988
3,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 2 / 19
10,194
927
17,261
11,296
4,513
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vulcan
18
7 / 0 / 14
11,588
1,053
21,748
3,743
1,368
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
15 / 0 / 12
13,251
1,205
36,117
10,053
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DQELE
Anhur
15
3 / 9 / 0
10,178
925
10,527
24,558
10,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Mysticsimba
Morgan Le Fay
15
1 / 10 / 3
9,657
878
19,582
28,979
12,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 6 / 1
8,661
787
804
11,333
11,301
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 0 / 3
10,234
930
4,043
10,904
12,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
16
0 / 8 / 3
9,663
878
8,505
30,456
31,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
14
33
Kills
4
4
Deaths
33
81
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
17
9.25
W
Chang'e
Anfitritte
Chang'e
0
0
19
9.5
L
Anhur
DQELE
Anhur
3
9
0
0.33
W
1
2
19
5.25
W
Vulcan
7
0
14
14
L
Morgan Le Fay
Mysticsimba
Morgan Le Fay
1
10
3
0.25
L
0
6
1
0.08
L
0
0
3
1.5
L
Horus
0
8
3
0.19
W
15
0
12
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,764
Damage
43,461
49,828
Taken
106,230
34,198
Mitigated
78,606
21,622
Healing
23,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,714
3,321
996
2,737
16,748
20,619
0
7,856
8,442
0
20,315
W
Chang'e
Anfitritte
Chang'e
6,924
467
7,859
3,344
7,988
3,044
0
4,964
3,024
27,496
0
L
Anhur
DQELE
Anhur
10,527
5,169
0
921
24,558
10,481
0
10,577
13,981
0
31,837
W
17,261
10,571
773
3,580
11,296
4,513
0
5,016
6,280
30,819
0
W
Vulcan
21,748
9,350
0
0
3,743
1,368
0
2,028
1,715
46,542
0
L
Morgan Le Fay
Mysticsimba
Morgan Le Fay
19,582
3,017
484
1,622
28,979
12,872
0
12,652
16,327
31,805
0
L
804
69
0
0
11,333
11,301
0
3,746
7,587
2,221
0
L
4,043
1,137
11,794
2,053
10,904
12,856
0
5,290
5,614
14,085
0
L
Horus
8,505
3,771
2,816
4,269
30,456
31,096
0
13,668
16,788
0
34,909
W
36,117
21,054
1,332
1,001
10,053
4,654
0
4,565
5,488
0
67,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,671
Gold Earned
48,393
221
Minions Killed
150
14
Camps Cleared
4
1,126,223
Distance Traveled
758,720
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,376
1,216
14
1
0
241,985
0
W
Chang'e
10,262
933
47
4
0
198,437
0
L
Anhur
10,178
925
54
5
2
151,576
1
W
Olorun
10,194
927
34
3
0
181,459
0
W
Vulcan
11,588
1,053
65
6
3
263,224
0
L
Morgan Le Fay
9,657
878
32
3
1
167,911
0
L
Ares
8,661
787
1
0
1
62,790
4
L
Yemoja
10,234
930
15
1
0
182,430
0
L
Horus
9,663
878
48
4
0
194,013
0
W
Cupid
13,251
1,205
61
6
11
241,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role