Player Matchup

Bacchus
Bacchus
DryBreekKered
Bacchus
Level 55
God Stats
10W - 17L
1,431 SR
Queue Stats
25W - 33L
1,429 Elo+
Party 1
Tyr
Tyr
FreeSAMples32
Tyr
Level 89
God Stats
2W - 9L
1,397 SR
Queue Stats
43W - 56L
1,415 Elo+
Party 1
Hel
Hel
Hot-Webcam-Boy69
Hel
Level 76
God Stats
4W - 6L
1,480 SR
Queue Stats
52W - 70L
1,364 Elo+
Party 1
Charybdis
Charybdis
KelvinTheGreat
Charybdis
Level 49
God Stats
1W - 1L
1,641 SR
Queue Stats
25W - 35L
1,531 Elo+
Party 1
Thanatos
Thanatos
Vintage_Tortilla
Thanatos
Level 127
God Stats
0W - 2L
1,634 SR
Queue Stats
114W - 121L
1,502 Elo+
Party 1
Team Averages
Level 79
1,517 SR
1,448 Elo+

VS

Team Averages
Level 87
1,460 SR
1,466 Elo+
Discordia
Discordia
Atton Novasword
Discordia
Level 48
God Stats
10W - 12L
1,200 SR
Queue Stats
172W - 192L
1,444 Elo+
Solo
Sol
Sol
FALB343
Sol
Level 153
God Stats
14W - 12L
1,606 SR
Queue Stats
315W - 279L
1,580 Elo+
Party 2
Cerberus
Cerberus
Humberto MR3580
Cerberus
Level 41
God Stats
3W - 3L
1,498 SR
Queue Stats
264W - 248L
1,337 Elo+
Party 2
Neith
Neith
LavenderFire746
Neith
Level 38
God Stats
10W - 20L
1,360 SR
Queue Stats
174W - 220L
1,387 Elo+
Solo
Da Ji
Da Ji
Moyses Levy 7
Da Ji
Level 153
God Stats
2W - 2L
1,634 SR
Queue Stats
136W - 123L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
10 / 4 / 8
10,944
547
11,002
20,941
31,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 3 / 1
9,204
460
3,422
12,372
9,740
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 6 / 5
9,409
470
9,863
13,529
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
KelvinTheGreat
Charybdis
14
4 / 7 / 8
9,241
462
7,476
14,340
3,534
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 7 / 12
11,047
552
9,085
19,345
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Atton Novasword
Discordia
16
2 / 8 / 13
11,069
553
10,611
12,348
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
20
8 / 0 / 7
13,364
668
14,794
11,114
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
12
0 / 8 / 10
8,983
449
4,013
18,871
11,634
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 6 / 10
9,860
493
4,994
12,012
3,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
16 / 7 / 6
13,391
670
23,545
15,701
7,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
72
29
Kills
26
27
Deaths
29
34
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Discordia
Atton Novasword
Discordia
2
8
13
1.06
L
Bacchus
10
4
8
3.5
W
Sol
8
0
7
11.5
L
2
3
1
0.83
L
7
6
5
1.58
W
Cerberus
0
8
10
0.63
L
Charybdis
KelvinTheGreat
Charybdis
4
7
8
1.14
W
0
6
10
0.83
W
16
7
6
2.71
L
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,848
Damage
57,957
80,527
Taken
70,046
55,297
Mitigated
32,332
26,885
Healing
20,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Atton Novasword
Discordia
10,611
333
110
2,378
12,348
3,738
901
4,485
7,583
55,706
0
L
Bacchus
11,002
902
380
4,495
20,941
31,130
386
7,094
13,627
43,300
0
W
Sol
14,794
3,881
0
7,414
11,114
5,929
7,478
2,735
8,315
109,463
11,630
L
3,422
60
0
3,163
12,372
9,740
319
3,951
8,353
0
48,277
L
9,863
334
3,191
5,404
13,529
4,678
130
6,761
6,254
40,598
0
W
Cerberus
4,013
90
0
3,541
18,871
11,634
636
8,049
10,692
30,225
0
L
Charybdis
KelvinTheGreat
Charybdis
7,476
4,276
299
1,270
14,340
3,534
1,486
5,152
9,140
0
41,100
W
4,994
1,453
0
3,099
12,012
3,862
3,820
3,830
8,138
0
47,767
W
23,545
6,324
0
3,550
15,701
7,169
440
3,588
11,973
0
72,865
L
9,085
1,717
0
8,683
19,345
6,215
113
4,688
14,495
0
59,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,845
Gold Earned
56,667
371
Minions Killed
488
0
Camps Cleared
0
1,724,415
Distance Traveled
1,804,853
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,069
553
104
5
0
347,129
3
L
Bacchus
10,944
547
55
3
0
353,341
6
W
Sol
13,364
668
173
9
0
381,221
2
L
Tyr
9,204
460
91
5
0
347,378
3
L
Hel
9,409
470
81
4
0
335,658
7
W
Cerberus
8,983
449
64
3
0
371,643
3
L
Charybdis
9,241
462
74
4
0
298,359
0
W
Neith
9,860
493
71
4
0
347,411
5
W
Da Ji
13,391
670
76
4
0
357,449
4
L
Thanatos
11,047
552
70
4
0
389,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role