Player Matchup

Chaac
Chaac
ChibiToraYuri
Chaac
Level 85
God Stats
1W - 0L
1,134 SR
Queue Stats
4W - 8L
1,337 Elo+
Party 1
Zeus
Zeus
Runewindfalls
Zeus
Level 27
God Stats
6W - 13L
1,524 SR
Queue Stats
69W - 96L
1,232 Elo+
Solo
Yemoja
Yemoja
TitillatedTurtle
Yemoja
Level 159
God Stats
30W - 20L
1,655 SR
Queue Stats
542W - 561L
1,362 Elo+
Solo
Artemis
Artemis
TurretsFTW
Artemis
Level 124
God Stats
10W - 8L
1,497 SR
Queue Stats
56W - 50L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
morgand1990
Nu Wa
Level 128
God Stats
9W - 5L
1,417 SR
Queue Stats
95W - 118L
1,319 Elo+
Solo
Team Averages
Level 105
1,445 SR
1,325 Elo+

VS

Team Averages
Level 79
1,407 SR
1,364 Elo+
Cernunnos
Cernunnos
AznWiiTodd
Cernunnos
Level 89
God Stats
0W - 4L
1,275 SR
Queue Stats
62W - 79L
1,345 Elo+
Party 2
Zeus
Zeus
BlondieS100
Zeus
Level 49
God Stats
4W - 3L
1,535 SR
Queue Stats
21W - 39L
1,223 Elo+
Solo
Zhong Kui
Zhong Kui
ITACHI3cc
Zhong Kui
Level 106
God Stats
2W - 5L
1,156 SR
Queue Stats
127W - 118L
1,444 Elo+
Solo
Loki
Loki
Pyedi
Loki
Level 123
God Stats
7W - 5L
1,624 SR
Queue Stats
15W - 12L
1,514 Elo+
Solo
Odin
Odin
mmcglynn94
Odin
Level 29
God Stats
55W - 68L
1,445 SR
Queue Stats
63W - 82L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
7,733
773
8,643
12,976
8,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 2
8,235
824
6,408
7,175
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 0 / 5
7,032
703
598
3,428
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
TurretsFTW
Artemis
13
3 / 3 / 7
8,309
831
8,402
9,647
3,577
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 5
8,904
890
13,379
8,189
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AznWiiTodd
Cernunnos
15
2 / 3 / 1
7,922
792
8,375
12,008
4,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 2
6,331
633
3,823
6,414
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
ITACHI3cc
Zhong Kui
14
2 / 1 / 2
7,820
782
8,007
9,567
7,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
Pyedi
Loki
14
3 / 3 / 2
8,051
805
9,809
7,523
3,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 2
7,005
701
4,009
9,451
7,253
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
11
Kills
8
8
Deaths
11
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AznWiiTodd
Cernunnos
2
3
1
0.83
L
0
3
2
0.33
W
1
2
5
1.75
L
Zhong Kui
ITACHI3cc
Zhong Kui
2
1
2
3
L
Loki
Pyedi
Loki
3
3
2
1.33
W
3
1
2
4
W
0
0
5
2.5
W
Artemis
TurretsFTW
Artemis
3
3
7
2.17
L
1
1
2
2
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,430
Damage
34,023
41,415
Taken
44,963
20,393
Mitigated
24,002
13,895
Healing
11,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AznWiiTodd
Cernunnos
8,375
4,299
0
4,104
12,008
4,083
484
6,219
5,145
0
34,304
L
3,823
329
0
0
6,414
1,836
429
2,459
3,558
14,304
0
W
8,643
1,337
220
3,313
12,976
8,302
189
4,639
8,209
0
23,642
L
Zhong Kui
ITACHI3cc
Zhong Kui
8,007
1,122
78
4,953
9,567
7,276
21
3,332
5,727
34,762
0
L
Loki
Pyedi
Loki
9,809
3,239
0
439
7,523
3,554
0
2,266
4,956
0
25,509
W
6,408
947
236
1,347
7,175
3,435
224
1,960
5,107
25,494
0
W
598
102
3,205
1,596
3,428
2,469
483
2,028
1,288
5,737
0
W
Artemis
TurretsFTW
Artemis
8,402
4,032
0
1,962
9,647
3,577
1,453
1,168
8,479
0
19,286
L
4,009
653
179
2,020
9,451
7,253
25
5,173
3,925
0
13,046
W
13,379
2,192
260
1,756
8,189
2,610
782
1,908
6,241
36,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,213
Gold Earned
37,129
212
Minions Killed
224
4
Camps Cleared
9
890,549
Distance Traveled
904,103
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,922
792
69
7
3
160,964
1
L
Zeus
6,331
633
30
3
0
153,781
0
W
Chaac
7,733
773
43
4
3
190,733
2
L
Zhong Kui
7,820
782
78
8
1
171,325
0
L
Loki
8,051
805
29
3
4
207,912
0
W
Zeus
8,235
824
63
6
0
176,020
1
W
Yemoja
7,032
703
14
1
0
163,032
1
W
Artemis
8,309
831
29
3
1
170,172
2
L
Odin
7,005
701
18
2
1
210,121
0
W
Nu Wa
8,904
890
63
6
0
190,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role