Player Matchup

Arachne
Arachne
Ellicar19
Arachne
Level 8
God Stats
1W - 2L
1,482 SR
Queue Stats
9W - 6L
1,573 Elo+
Solo
Ra
Ra
Roseophilia
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,628 Elo+
Solo
Thor
Thor
TreeLeaf2000
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,606 Elo+
Party 1
Hercules
Hercules
tulaoscura69
Hercules
Level 18
God Stats
14W - 14L
1,521 SR
Queue Stats
87W - 62L
1,608 Elo+
Solo
Baron Samedi
Baron Samedi
xxTripNipshotsxx
Baron Samedi
Level 26
God Stats
2W - 4L
1,578 SR
Queue Stats
12W - 10L
1,426 Elo+
Party 1
Team Averages
Level 11
1,516 SR
1,568 Elo+

VS

Team Averages
Level 14
1,570 SR
1,547 Elo+
Olorun
Olorun
Carmello894201
Olorun
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 15L
1,489 Elo+
Solo
Yemoja
Yemoja
Gaugzilla95
Yemoja
Level 16
God Stats
2W - 0L
1,726 SR
Queue Stats
2W - 2L
1,405 Elo+
Solo
Anubis
Anubis
Hypnosis_Tango
Anubis
Level 15
God Stats
17W - 13L
1,420 SR
Queue Stats
19W - 18L
1,494 Elo+
Solo
Bellona
Bellona
OhhKeniPR
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,654 Elo+
Solo
Arachne
Arachne
steadykillz
Arachne
Level 29
God Stats
68W - 40L
1,703 SR
Queue Stats
100W - 64L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ellicar19
Arachne
12
4 / 3 / 2
8,652
455
4,810
9,979
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
6 / 5 / 2
9,383
494
11,481
13,107
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 10 / 3
7,241
381
4,239
13,433
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
tulaoscura69
Hercules
15
5 / 2 / 3
9,896
521
6,944
13,577
14,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
xxTripNipshotsxx
Baron Samedi
12
1 / 7 / 5
7,765
409
4,669
15,487
5,964
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 12 / 4
7,926
417
5,612
14,041
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
15
1 / 0 / 6
9,823
517
3,976
4,372
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 5 / 4
10,313
543
14,927
15,737
7,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
OhhKeniPR
Bellona
2
0 / 0 / 0
5,789
305
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
steadykillz
Arachne
20
17 / 0 / 1
12,909
679
21,922
17,380
10,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
17
Kills
27
27
Deaths
17
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
12
4
0.17
L
Arachne
Ellicar19
Arachne
4
3
2
1.67
W
Yemoja
1
0
6
4
W
9
5
4
2.2
W
Bellona
OhhKeniPR
Bellona
0
0
0
0
L
6
5
2
1.4
L
1
10
3
0.25
W
Arachne
steadykillz
Arachne
17
0
1
17.5
L
Hercules
tulaoscura69
Hercules
5
2
3
3.25
L
Baron Samedi
xxTripNipshotsxx
Baron Samedi
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,143
Damage
46,437
65,583
Taken
51,530
32,279
Mitigated
27,202
17,645
Healing
18,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,612
3,748
0
2,057
14,041
5,388
553
6,244
7,561
23,752
4,369
L
Arachne
Ellicar19
Arachne
4,810
3,535
0
2,528
9,979
3,514
0
2,360
7,619
0
35,020
W
Yemoja
3,976
924
752
929
4,372
3,236
1,398
1,484
2,810
37,072
0
W
14,927
996
0
5,442
15,737
7,688
502
6,951
8,422
64,421
0
W
Bellona
OhhKeniPR
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
11,481
461
423
3,872
13,107
3,098
926
8,037
5,070
58,294
0
L
4,239
1,955
0
630
13,433
5,021
462
3,297
10,136
0
30,310
W
Arachne
steadykillz
Arachne
21,922
14,081
0
9,752
17,380
10,890
63
1,395
15,955
0
142,781
L
Hercules
tulaoscura69
Hercules
6,944
1,200
0
6,402
13,577
14,682
0
2,726
10,851
3,016
51,977
L
Baron Samedi
xxTripNipshotsxx
Baron Samedi
4,669
954
144
3,646
15,487
5,964
465
7,377
8,110
33,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,937
Gold Earned
46,760
397
Minions Killed
417
0
Camps Cleared
0
1,615,317
Distance Traveled
1,427,698
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,926
417
54
3
0
284,670
0
L
Arachne
8,652
455
64
3
0
302,473
0
W
Yemoja
9,823
517
71
4
0
368,899
3
W
Anubis
10,313
543
111
6
0
313,742
1
W
Bellona
5,789
305
0
0
0
0
0
L
Ra
9,383
494
99
5
0
311,675
1
L
Thor
7,241
381
46
2
0
332,067
2
W
Arachne
12,909
679
181
10
0
460,387
4
L
Hercules
9,896
521
136
7
0
351,844
3
L
Baron Samedi
7,765
409
52
3
0
317,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role