Player Matchup

He Bo
He Bo
Gold V
DonkeyDom9561
He Bo
Gold V
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 73L
1,416 MMR
Party 2
Terra
Terra
Gold V
KinG StacKz xX
Terra
Gold V
Level 109
God Stats
6W - 1L
1,925 SR
Queue Stats
32W - 20L
1,710 MMR
Party 2
Jing Wei
Jing Wei
Silver I
TKOxSnakeXeyeS
Jing Wei
Silver I
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 70L
1,198 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,642 SR
1,441 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,513 SR
1,304 MMR
Hercules
Hercules
Bronze III
KingYoungBoss100
Hercules
Bronze III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,304 MMR
Party 1
Zeus
Zeus
Bronze III
Lord-Diddy-Kong
Zeus
Bronze III
Level 109
God Stats
5W - 4L
1,529 SR
Queue Stats
26W - 31L
1,304 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Noeigh
Danzaburou
Bronze III
Level 124
God Stats
21W - 17L
1,511 SR
Queue Stats
23W - 25L
1,304 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 6
11,590
682
11,471
12,776
4,667
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 3 / 8
11,431
672
15,871
21,141
26,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
17
7 / 0 / 5
12,174
716
18,229
16,102
7,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
CthulhuAphroditeCabrakanScyllaChaac

VS

Bans
KumbhakarnaYmirBellonaAresMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 4
10,618
625
12,035
28,866
30,109
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 7
10,224
601
15,031
13,847
6,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Noeigh
Danzaburou
14
3 / 5 / 6
10,833
637
9,348
15,079
6,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
15
Kills
10
10
Deaths
15
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
7
6
1
W
4
3
8
2.67
L
5
4
4
1.75
L
2
6
7
0.92
L
Danzaburou
Noeigh
Danzaburou
3
5
6
1.2
W
Jing Wei
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,571
Damage
36,414
50,019
Taken
57,792
38,925
Mitigated
42,881
12,832
Healing
13,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,471
663
0
1,739
12,776
4,667
268
4,171
8,605
44,597
0
W
15,871
3,139
808
5,153
21,141
26,515
340
6,011
15,130
35,712
0
L
12,035
3,279
841
7,740
28,866
30,109
68
8,451
20,212
636
24,864
L
15,031
1,026
0
716
13,847
6,116
404
9,537
4,182
36,758
0
L
Danzaburou
Noeigh
Danzaburou
9,348
3,668
91
3,840
15,079
6,656
994
9,310
5,669
0
41,622
W
Jing Wei
18,229
16,153
0
5,132
16,102
7,743
2,042
5,996
10,106
0
59,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,195
Gold Earned
31,675
201
Minions Killed
172
9
Camps Cleared
4
975,687
Distance Traveled
816,150
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,590
682
68
4
6
279,463
2
W
Terra
11,431
672
37
2
2
348,639
5
L
Hercules
10,618
625
36
2
2
302,172
1
L
Zeus
10,224
601
60
4
1
230,856
4
L
Danzaburou
10,833
637
76
4
1
283,122
4
W
Jing Wei
12,174
716
96
6
1
347,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role