Player Matchup

Hun Batz
Hun Batz
DeathStalker389
Hun Batz
Level 88
God Stats
2W - 6L
1,384 SR
Queue Stats
245W - 275L
1,462 Elo+
Party 2
Ares
Ares
R4D_R3D43
Ares
Level 106
God Stats
13W - 20L
1,264 SR
Queue Stats
289W - 423L
1,466 Elo+
Solo
Ah Puch
Ah Puch
Safetybred
Ah Puch
Level 5
God Stats
1W - 7L
1,263 SR
Queue Stats
79W - 70L
1,385 Elo+
Party 2
Team Averages
Level 66
1,304 SR
1,438 Elo+

VS

Team Averages
Level 66
1,558 SR
1,459 Elo+
Chaac
Chaac
Dinglo13
Chaac
Level 85
God Stats
10W - 7L
1,670 SR
Queue Stats
207W - 241L
1,406 Elo+
Party 1
Odin
Odin
TigerHawk-09
Odin
Level 100
God Stats
5W - 5L
1,461 SR
Queue Stats
251W - 289L
1,458 Elo+
Party 1
Tiamat
Tiamat
zenwayslol24
Tiamat
Level 12
God Stats
3W - 1L
1,545 SR
Queue Stats
18W - 16L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
6 / 6 / 2
7,410
741
7,345
9,619
3,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
1 / 0 / 7
7,021
702
3,617
8,060
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Safetybred
Ah Puch
11
2 / 4 / 7
7,392
739
12,742
9,203
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dinglo13
Chaac
11
2 / 3 / 6
6,825
683
7,164
11,075
7,558
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
4 / 5 / 6
7,434
743
7,260
12,822
4,191
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
11
4 / 1 / 4
7,409
741
7,546
6,113
2,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
26
9
Kills
10
10
Deaths
9
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
6
6
2
1.17
W
Chaac
Dinglo13
Chaac
2
3
6
1.67
L
Ares
1
0
7
4.5
L
Ah Puch
Safetybred
Ah Puch
2
4
7
1.38
W
4
5
6
1.4
W
Tiamat
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
21,970
26,882
Taken
30,010
14,883
Mitigated
14,551
4,686
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
7,345
2,481
0
0
9,619
3,947
0
3,477
6,142
0
15,909
W
Chaac
Dinglo13
Chaac
7,164
1,075
299
4,272
11,075
7,558
0
5,728
5,347
0
23,197
L
Ares
3,617
352
234
1,234
8,060
7,197
91
2,203
5,857
9,227
0
L
Ah Puch
Safetybred
Ah Puch
12,742
641
0
3,218
9,203
3,739
171
2,168
7,035
37,500
0
W
7,260
1,591
0
2,673
12,822
4,191
203
7,106
5,716
0
12,873
W
Tiamat
7,546
639
0
817
6,113
2,802
0
3,787
2,326
19,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,823
Gold Earned
21,668
89
Minions Killed
87
5
Camps Cleared
3
522,319
Distance Traveled
560,720
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,410
741
18
2
1
175,482
3
W
Chaac
6,825
683
36
4
1
192,206
1
L
Ares
7,021
702
11
1
1
175,769
1
L
Ah Puch
7,392
739
60
6
3
171,068
4
W
Odin
7,434
743
19
2
0
190,056
1
W
Tiamat
7,409
741
32
3
2
178,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role