Player Matchup

King Arthur
King Arthur
CallMeDinis
King Arthur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,408 Elo+
Solo
Olorun
Olorun
FatherThiccLoads
Olorun
Level 129
God Stats
17W - 13L
1,556 SR
Queue Stats
434W - 419L
1,421 Elo+
Party 1
Ao Kuang
Ao Kuang
Lil Muzi
Ao Kuang
Level 148
God Stats
3W - 7L
1,372 SR
Queue Stats
274W - 291L
1,524 Elo+
Party 3
Nu Wa
Nu Wa
O-KeithHeadCoach
Nu Wa
Level 29
God Stats
1W - 3L
1,510 SR
Queue Stats
133W - 119L
1,506 Elo+
Party 1
Izanami
Izanami
Oh Jezz
Izanami
Level 27
God Stats
7W - 9L
1,458 SR
Queue Stats
12W - 23L
1,346 Elo+
Party 3
Team Averages
Level 73
1,479 SR
1,441 Elo+

VS

Team Averages
Level 64
1,492 SR
1,467 Elo+
Geb
Geb
Artcrias
Geb
Level 123
God Stats
4W - 3L
1,317 SR
Queue Stats
161W - 149L
1,517 Elo+
Party 2
Susano
Susano
Awkina
Susano
Level 27
God Stats
14W - 11L
1,511 SR
Queue Stats
50W - 50L
1,438 Elo+
Party 2
Scylla
Scylla
Kraiex
Scylla
Level 49
God Stats
15W - 19L
1,566 SR
Queue Stats
71W - 90L
1,431 Elo+
Party 2
Neith
Neith
NerdyWolf1706
Neith
Level 59
God Stats
10W - 11L
1,533 SR
Queue Stats
70W - 99L
1,420 Elo+
Party 2
Bellona
Bellona
NitroGirlJazzy
Bellona
Level 64
God Stats
18W - 13L
1,534 SR
Queue Stats
36W - 32L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CallMeDinis
King Arthur
13
0 / 3 / 2
8,596
409
4,561
16,288
13,174
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 3 / 3
11,061
527
4,632
16,720
7,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Lil Muzi
Ao Kuang
16
5 / 7 / 2
10,059
479
8,167
24,545
10,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 0 / 1
11,496
547
6,992
7,711
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Oh Jezz
Izanami
16
0 / 4 / 0
9,717
463
3,766
9,377
3,407
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
10,184
485
10,464
15,532
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Awkina
Susano
17
4 / 3 / 4
10,422
496
9,631
14,709
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Kraiex
Scylla
17
1 / 4 / 2
10,118
482
8,997
11,445
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 1 / 3
11,437
545
9,972
9,352
3,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 0 / 2
10,827
516
8,752
9,189
9,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
17
17
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
Susano
Awkina
Susano
4
3
4
2
L
King Arthur
CallMeDinis
King Arthur
0
3
2
0.33
L
3
3
3
1.5
W
Scylla
Kraiex
Scylla
1
4
2
0.5
L
Ao Kuang
Lil Muzi
Ao Kuang
5
7
2
0.86
W
6
1
3
7.5
W
3
0
2
4
L
2
0
1
2.5
L
Izanami
Oh Jezz
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,118
Damage
47,816
74,641
Taken
60,227
37,423
Mitigated
38,425
31,541
Healing
15,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,464
1,727
0
2,893
15,532
16,017
81
4,154
11,378
37,224
0
W
Susano
Awkina
Susano
9,631
1,679
0
3,955
14,709
5,627
98
4,919
9,790
0
68,858
L
King Arthur
CallMeDinis
King Arthur
4,561
928
0
2,410
16,288
13,174
138
3,369
12,865
0
32,356
L
4,632
3,309
222
9,600
16,720
7,119
728
6,657
9,773
78,357
0
W
Scylla
Kraiex
Scylla
8,997
1,056
0
2,265
11,445
3,730
795
6,518
4,927
77,753
0
L
Ao Kuang
Lil Muzi
Ao Kuang
8,167
1,627
0
11,702
24,545
10,897
0
6,619
17,898
53,294
0
W
9,972
4,269
38
3,904
9,352
3,688
2,499
3,129
6,223
0
85,032
W
8,752
2,066
0
2,288
9,189
9,363
632
1,147
8,042
0
58,423
L
6,992
2,438
0
5,536
7,711
2,826
189
531
7,180
89,704
0
L
Izanami
Oh Jezz
Izanami
3,766
1,949
0
2,071
9,377
3,407
214
1,958
7,399
0
72,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,929
Gold Earned
52,988
608
Minions Killed
590
0
Camps Cleared
0
1,877,219
Distance Traveled
1,995,540
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,184
485
42
2
0
406,332
7
W
Susano
10,422
496
119
6
0
440,486
1
L
King Arthur
8,596
409
62
3
0
379,303
3
L
Olorun
11,061
527
161
8
0
365,432
9
W
Scylla
10,118
482
165
8
0
360,073
3
L
Ao Kuang
10,059
479
65
3
0
347,545
5
W
Neith
11,437
545
135
6
0
353,413
1
W
Bellona
10,827
516
129
6
0
435,236
6
L
Nu Wa
11,496
547
178
8
0
401,062
0
L
Izanami
9,717
463
142
7
0
383,877
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role