Player Matchup

Cthulhu
Cthulhu
DoNoUgHtZ22
Cthulhu
Level 129
God Stats
10W - 3L
1,658 SR
Queue Stats
106W - 65L
1,661 Elo+
Party 1
Sol
Sol
PG Grenedier
Sol
Level 113
God Stats
5W - 1L
1,774 SR
Queue Stats
98W - 56L
1,676 Elo+
Party 1
Ullr
Ullr
Shawnhzog
Ullr
Level 127
God Stats
5W - 2L
1,502 SR
Queue Stats
91W - 52L
1,664 Elo+
Party 1
Team Averages
Level 123
1,644 SR
1,667 Elo+

VS

Team Averages
Level 66
1,342 SR
1,325 Elo+
Ymir
Ymir
Cocovikt
Ymir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,223 Elo+
Solo
Ra
Ra
FakeSubset598
Ra
Level 48
God Stats
7W - 11L
1,403 SR
Queue Stats
70W - 74L
1,439 Elo+
Party 2
Hachiman
Hachiman
SparklingStar86
Hachiman
Level 40
God Stats
0W - 4L
1,124 SR
Queue Stats
50W - 66L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DoNoUgHtZ22
Cthulhu
14
5 / 2 / 10
9,642
804
9,649
8,756
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
7 / 2 / 8
9,716
810
10,940
6,568
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
14
6 / 1 / 9
9,853
821
6,650
5,877
2,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 4 / 4
8,138
678
3,488
12,550
12,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 4 / 1
9,087
757
5,108
9,575
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
9
0 / 10 / 4
7,267
606
3,381
12,471
5,043
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
18
Kills
4
5
Deaths
18
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
4
0.5
W
Cthulhu
DoNoUgHtZ22
Cthulhu
5
2
10
5
L
4
4
1
1.13
W
7
2
8
5.5
W
Ullr
6
1
9
10.5
L
Hachiman
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,239
Damage
11,977
21,201
Taken
34,596
12,946
Mitigated
21,225
6,962
Healing
2,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,488
104
0
1,303
12,550
12,737
0
5,593
6,696
11,467
0
W
Cthulhu
DoNoUgHtZ22
Cthulhu
9,649
188
133
2,622
8,756
8,266
368
3,525
4,974
32,733
0
L
5,108
291
460
919
9,575
3,445
0
5,841
3,281
34,973
0
W
10,940
4,491
0
3,336
6,568
2,548
1,764
1,820
4,670
43,593
5,835
W
Ullr
6,650
2,961
0
871
5,877
2,132
779
3,356
2,289
0
27,822
L
Hachiman
3,381
1,498
0
186
12,471
5,043
0
7,012
5,122
0
13,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,211
Gold Earned
24,492
169
Minions Killed
115
8
Camps Cleared
3
604,681
Distance Traveled
562,254
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,138
678
8
1
0
206,693
2
W
Cthulhu
9,642
804
47
4
2
193,735
2
L
Ra
9,087
757
89
7
3
226,309
3
W
Sol
9,716
810
73
6
4
217,836
1
W
Ullr
9,853
821
49
4
2
193,110
0
L
Hachiman
7,267
606
18
2
0
129,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role