Player Matchup

Ao Kuang
Ao Kuang
SBGMist
Ao Kuang
Level 113
God Stats
10W - 10L
1,486 SR
Queue Stats
695W - 768L
1,453 Elo+
Party 1
Ares
Ares
THE MERCENARY85
Ares
Level 75
God Stats
33W - 39L
1,468 SR
Queue Stats
166W - 194L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
YungChek
Baron Samedi
Level 126
God Stats
26W - 15L
1,608 SR
Queue Stats
421W - 477L
1,401 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ZoarialSix
Cu Chulainn
Level 122
God Stats
35W - 26L
1,581 SR
Queue Stats
522W - 589L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
cesarjuegon
Nu Wa
Level 55
God Stats
2W - 2L
1,340 SR
Queue Stats
200W - 280L
1,289 Elo+
Solo
Team Averages
Level 98
1,497 SR
1,405 Elo+

VS

Team Averages
Level 85
1,354 SR
1,322 Elo+
Hera
Hera
HAMBONE2407
Hera
Level 62
God Stats
3W - 11L
1,283 SR
Queue Stats
48W - 55L
1,306 Elo+
Solo
Tiamat
Tiamat
SSGSS_Valkyrie
Tiamat
Level 104
God Stats
1W - 7L
1,139 SR
Queue Stats
134W - 171L
1,280 Elo+
Party 2
Ravana
Ravana
UncleFlexxx
Ravana
Level 82
God Stats
9W - 14L
1,482 SR
Queue Stats
73W - 117L
1,324 Elo+
Solo
Izanami
Izanami
WonderWoman_KOTT
Izanami
Level 73
God Stats
242W - 290L
1,364 SR
Queue Stats
276W - 339L
1,267 Elo+
Party 2
Chaac
Chaac
imjayclay
Chaac
Level 106
God Stats
44W - 46L
1,500 SR
Queue Stats
173W - 207L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
SBGMist
Ao Kuang
10
4 / 0 / 4
6,284
628
2,496
5,743
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
2 / 0 / 9
5,635
564
2,797
9,625
4,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
YungChek
Baron Samedi
10
6 / 0 / 3
6,318
632
5,781
4,041
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
ZoarialSix
Cu Chulainn
11
4 / 0 / 0
6,917
692
4,061
5,240
2,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
1 / 1 / 2
5,402
540
2,073
2,730
631
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,684
468
1,976
4,423
1,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 5 / 0
4,160
416
1,828
5,139
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
7
0 / 1 / 0
4,511
451
1,839
3,755
1,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 0
4,806
481
2,106
7,023
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
imjayclay
Chaac
6
0 / 4 / 1
4,054
405
3,564
6,431
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
17
Kills
1
1
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ao Kuang
SBGMist
Ao Kuang
4
0
4
6
L
0
5
0
0
W
2
0
9
6.5
L
Ravana
0
1
0
0
L
1
4
0
0.25
W
Baron Samedi
YungChek
Baron Samedi
6
0
3
7.5
W
Cu Chulainn
ZoarialSix
Cu Chulainn
4
0
0
4
W
1
1
2
2
L
Chaac
imjayclay
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,208
Damage
11,313
27,379
Taken
26,771
11,446
Mitigated
9,154
12,460
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,976
602
0
1,528
4,423
1,709
0
421
4,002
19,146
0
W
Ao Kuang
SBGMist
Ao Kuang
2,496
941
0
3,171
5,743
1,617
93
549
5,182
32,692
0
L
1,828
213
0
244
5,139
2,091
0
2,947
2,192
10,041
0
W
2,797
515
193
4,012
9,625
4,657
0
661
8,799
16,893
0
L
Ravana
1,839
555
0
1,390
3,755
1,140
53
591
3,164
0
16,605
L
2,106
1,247
0
1,692
7,023
1,980
406
4,232
2,791
0
27,085
W
Baron Samedi
YungChek
Baron Samedi
5,781
555
313
2,161
4,041
1,572
344
324
3,614
29,619
0
W
Cu Chulainn
ZoarialSix
Cu Chulainn
4,061
871
0
2,610
5,240
2,969
0
1,225
3,587
0
36,727
W
2,073
561
0
0
2,730
631
947
295
2,393
22,948
0
L
Chaac
imjayclay
Chaac
3,564
621
0
1,801
6,431
2,234
104
4,956
1,475
0
15,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
22,215
277
Minions Killed
184
0
Camps Cleared
0
993,578
Distance Traveled
856,574
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,684
468
34
3
0
165,122
1
W
Ao Kuang
6,284
628
70
7
0
213,101
1
L
Tiamat
4,160
416
22
2
0
159,595
0
W
Ares
5,635
564
25
3
0
203,101
0
L
Ravana
4,511
451
43
4
0
199,094
0
L
Izanami
4,806
481
59
6
0
154,027
0
W
Baron Samedi
6,318
632
44
4
0
198,268
4
W
Cu Chulainn
6,917
692
87
9
0
207,857
3
W
Nu Wa
5,402
540
51
5
0
171,251
0
L
Chaac
4,054
405
26
3
0
178,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role