Player Matchup

Thoth
Thoth
Bronze III
OneLuckyKidd
Thoth
Bronze III
Level 148
God Stats
4W - 0L
1,520 SR
Queue Stats
6W - 2L
1,526 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Vintsu
Gilgamesh
Bronze III
Level 124
God Stats
1W - 0L
1,716 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Geb
Geb
Silver II
Yuno5375
Geb
Silver II
Level 121
God Stats
8W - 7L
1,835 SR
Queue Stats
105W - 125L
1,051 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,690 SR
1,359 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 57
1,509 SR
1,202 MMR
Achilles
Achilles
Silver II
BiggNutss_1265
Achilles
Silver II
Level 66
God Stats
15W - 12L
1,565 SR
Queue Stats
83W - 94L
1,282 MMR
Party 2
Ne Zha
Ne Zha
Silver III
THee_ShADoW4
Ne Zha
Silver III
Level 46
God Stats
18W - 24L
1,494 SR
Queue Stats
38W - 65L
909 MMR
Solo
Sol
Sol
Silver I
chedwin2
Sol
Silver I
Level 59
God Stats
13W - 18L
1,468 SR
Queue Stats
84W - 93L
1,414 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 1
6,126
875
6,402
3,053
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Vintsu
Gilgamesh
8
1 / 1 / 5
5,137
734
3,352
3,322
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 5
4,808
687
925
4,481
2,498
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioApolloTiamatMorgan Le FayFenrir

VS

Bans
PersephoneOdinCabrakanHeimdallrBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
2 / 2 / 1
5,088
727
2,491
5,718
4,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
6
0 / 1 / 1
4,344
621
1,631
3,514
1,234
Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 2
5,027
718
3,128
5,524
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
6
Kills
3
3
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
2
1
1.25
W
5
0
1
5.5
L
Ne Zha
0
1
1
0.5
W
Gilgamesh
Vintsu
Gilgamesh
1
1
5
3.5
W
0
2
5
1.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,679
Damage
7,250
10,856
Taken
14,756
4,859
Mitigated
7,729
1,676
Healing
3,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,491
484
0
1,416
5,718
4,712
0
2,326
3,392
0
5,252
W
6,402
206
0
866
3,053
857
51
963
1,969
27,149
0
L
Ne Zha
1,631
189
0
505
3,514
1,234
0
1,635
1,879
0
8,019
W
Gilgamesh
Vintsu
Gilgamesh
3,352
1,042
0
300
3,322
1,504
96
766
2,435
0
8,866
W
925
50
0
510
4,481
2,498
0
1,330
3,031
2,217
0
L
3,128
776
0
1,587
5,524
1,783
0
3,533
1,991
16,441
1,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,071
Gold Earned
14,459
67
Minions Killed
65
3
Camps Cleared
3
378,707
Distance Traveled
327,909
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,088
727
9
1
0
139,988
1
W
Thoth
6,126
875
43
6
1
139,864
3
L
Ne Zha
4,344
621
9
1
0
72,778
2
W
Gilgamesh
5,137
734
16
2
1
127,148
2
W
Geb
4,808
687
8
1
1
111,695
0
L
Sol
5,027
718
47
7
3
115,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role