Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
HBGL
Ao Kuang
Level 151
God Stats
11W - 6L
1,567 SR
Queue Stats
332W - 308L
1,630 Elo+
Party 1
Gilgamesh
Gilgamesh
PaulNotPaul
Gilgamesh
Level 129
God Stats
25W - 16L
1,640 SR
Queue Stats
1,340W - 1,126L
1,606 Elo+
Party 2
Bacchus
Bacchus
huhyouexist
Bacchus
Level 85
God Stats
7W - 7L
1,560 SR
Queue Stats
814W - 546L
1,634 Elo+
Party 2
Team Averages
Level 125
1,553 SR
1,574 Elo+

VS

Team Averages
Level 123
1,520 SR
1,627 Elo+
Ares
Ares
Dαcirt
Ares
Level 89
God Stats
1W - 10L
1,524 SR
Queue Stats
63W - 67L
1,620 Elo+
Solo
Hera
Hera
GeckoNuts
Hera
Level 138
God Stats
4W - 5L
1,686 SR
Queue Stats
247W - 221L
1,622 Elo+
Solo
Hun Batz
Hun Batz
Namertag
Hun Batz
Level 149
God Stats
0W - 3L
1,225 SR
Queue Stats
271W - 160L
1,617 Elo+
Party 3
Cabrakan
Cabrakan
SquidPoo
Cabrakan
Level 147
God Stats
1W - 3L
1,449 SR
Queue Stats
134W - 103L
1,660 Elo+
Party 3
Hachiman
Hachiman
vFooligan
Hachiman
Level 94
God Stats
21W - 11L
1,716 SR
Queue Stats
447W - 301L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
13 / 3 / 8
13,015
651
15,093
21,852
10,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
 
Cerberus
18
3 / 6 / 3
11,307
565
6,408
17,646
12,195
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
HBGL
Ao Kuang
19
11 / 2 / 6
12,412
621
16,761
23,092
8,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
PaulNotPaul
Gilgamesh
17
4 / 4 / 15
11,504
575
8,737
16,902
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
huhyouexist
Bacchus
19
0 / 1 / 5
11,432
572
4,033
13,090
13,081
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Dαcirt
Ares
10
3 / 3 / 2
8,091
405
5,922
9,847
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
16
4 / 10 / 2
10,768
538
15,850
13,171
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Namertag
Hun Batz
15
4 / 7 / 3
9,826
491
10,473
16,006
7,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cabrakan
SquidPoo
Cabrakan
14
1 / 5 / 2
9,030
452
9,008
14,074
15,833
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
vFooligan
Hachiman
17
4 / 6 / 4
11,032
552
12,234
15,609
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
31
Kills
16
16
Deaths
31
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
3
8
5.67
W
Cerberus
 
Cerberus
3
6
3
0.75
L
Ares
Dαcirt
Ares
3
3
2
1.33
L
Hera
4
10
2
0.5
W
Ao Kuang
HBGL
Ao Kuang
11
2
6
7
L
Hun Batz
Namertag
Hun Batz
4
7
3
0.79
W
Gilgamesh
PaulNotPaul
Gilgamesh
4
4
15
2.88
L
Cabrakan
SquidPoo
Cabrakan
1
5
2
0.4
W
Bacchus
huhyouexist
Bacchus
0
1
5
2.5
L
Hachiman
vFooligan
Hachiman
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,032
Damage
53,487
92,582
Taken
68,707
58,191
Mitigated
41,207
37,686
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,093
7,090
0
12,283
21,852
10,812
2,401
7,608
13,960
1,081
78,589
W
Cerberus
 
Cerberus
6,408
411
0
4,600
17,646
12,195
2,538
2,140
15,506
82,030
0
L
Ares
Dαcirt
Ares
5,922
436
0
1,550
9,847
7,930
0
2,289
7,558
15,656
0
L
Hera
15,850
4,436
0
318
13,171
5,117
139
4,129
9,042
66,579
0
W
Ao Kuang
HBGL
Ao Kuang
16,761
4,555
0
15,270
23,092
8,440
1,045
9,452
13,488
102,574
0
L
Hun Batz
Namertag
Hun Batz
10,473
3,164
0
4,618
16,006
7,039
0
4,655
11,351
0
61,538
W
Gilgamesh
PaulNotPaul
Gilgamesh
8,737
3,164
0
2,108
16,902
13,663
228
5,855
10,921
0
52,807
L
Cabrakan
SquidPoo
Cabrakan
9,008
1,237
0
1,458
14,074
15,833
0
9,744
4,330
49,869
0
W
Bacchus
huhyouexist
Bacchus
4,033
726
0
3,425
13,090
13,081
156
5,406
7,639
66,336
0
L
Hachiman
vFooligan
Hachiman
12,234
7,153
0
4,190
15,609
5,288
294
6,619
8,990
0
80,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,670
Gold Earned
48,747
602
Minions Killed
477
0
Camps Cleared
0
1,856,037
Distance Traveled
1,637,755
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,015
651
127
6
0
380,315
4
W
Cerberus
11,307
565
144
7
0
353,524
7
L
Ares
8,091
405
17
1
0
294,647
5
L
Hera
10,768
538
129
6
0
333,935
2
W
Ao Kuang
12,412
621
127
6
0
422,743
7
L
Hun Batz
9,826
491
97
5
0
378,717
5
W
Gilgamesh
11,504
575
68
3
0
370,648
5
L
Cabrakan
9,030
452
93
5
0
300,018
5
W
Bacchus
11,432
572
136
7
0
328,807
3
L
Hachiman
11,032
552
141
7
0
330,438
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role