Player Matchup

Sun Wukong
Sun Wukong
Angel Why
Sun Wukong
Level 28
God Stats
4W - 0L
1,645 SR
Queue Stats
73W - 71L
1,410 Elo+
Solo
Neith
Neith
DraginJoe
Neith
Level 29
God Stats
69W - 74L
1,450 SR
Queue Stats
73W - 84L
1,383 Elo+
Solo
Cthulhu
Cthulhu
GoblinBawk
Cthulhu
Level 15
God Stats
6W - 3L
1,667 SR
Queue Stats
75W - 74L
1,447 Elo+
Solo
Kukulkan
Kukulkan
MiniAmoeba
Kukulkan
Level 27
God Stats
15W - 11L
1,504 SR
Queue Stats
83W - 76L
1,484 Elo+
Party 2
Aphrodite
Aphrodite
Rayeni
Aphrodite
Level 16
God Stats
15W - 17L
1,590 SR
Queue Stats
69W - 65L
1,478 Elo+
Party 2
Team Averages
Level 23
1,571 SR
1,440 Elo+

VS

Team Averages
Level 23
1,504 SR
1,440 Elo+
Fenrir
Fenrir
CzechHerOut
Fenrir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 40L
1,584 Elo+
Party 1
Charybdis
Charybdis
I Hada Mini Pig
Charybdis
Level 23
God Stats
3W - 2L
1,729 SR
Queue Stats
43W - 51L
1,415 Elo+
Solo
Odin
Odin
JohnnnyBigNutz
Odin
Level 21
God Stats
0W - 2L
1,306 SR
Queue Stats
24W - 25L
1,487 Elo+
Party 1
Hel
Hel
Maddawg865
Hel
Level 28
God Stats
2W - 2L
1,487 SR
Queue Stats
2W - 10L
1,214 Elo+
Solo
Horus
Horus
pandaman2232
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Angel Why
Sun Wukong
20
4 / 2 / 14
13,510
901
19,171
18,235
18,541
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
DraginJoe
Neith
20
4 / 3 / 17
13,991
933
25,010
17,479
8,613
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
GoblinBawk
Cthulhu
20
1 / 3 / 24
15,030
1,002
18,697
24,398
31,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
MiniAmoeba
Kukulkan
20
15 / 1 / 10
16,171
1,078
44,146
12,178
6,475
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Aphrodite
Rayeni
Aphrodite
20
2 / 2 / 15
13,208
881
14,243
12,193
7,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
6 / 7 / 4
14,448
963
33,259
37,694
33,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
I Hada Mini Pig
Charybdis
17
0 / 0 / 2
9,458
631
0
0
0
19
2 / 3 / 6
13,600
907
15,160
28,109
35,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
0 / 9 / 5
12,280
819
11,713
26,255
17,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 7 / 6
13,446
896
13,650
36,221
31,650
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
34
26
Kills
11
11
Deaths
26
80
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Angel Why
Sun Wukong
4
2
14
5.5
L
Fenrir
6
7
4
1.14
W
Neith
DraginJoe
Neith
4
3
17
4.17
W
Cthulhu
GoblinBawk
Cthulhu
1
3
24
4.33
L
Charybdis
I Hada Mini Pig
Charybdis
0
0
2
1
L
2
3
6
1.67
L
0
9
5
0.28
W
Kukulkan
MiniAmoeba
Kukulkan
15
1
10
20
W
Aphrodite
Rayeni
Aphrodite
2
2
15
4.75
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,267
Damage
73,782
84,483
Taken
128,279
72,994
Mitigated
117,882
26,359
Healing
24,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Angel Why
Sun Wukong
19,171
6,142
0
514
18,235
18,541
0
3,251
12,925
5,695
33,439
L
Fenrir
33,259
7,446
0
1,607
37,694
33,018
0
22,559
15,135
0
58,562
W
Neith
DraginJoe
Neith
25,010
13,162
0
4,298
17,479
8,613
0
2,103
14,943
0
49,506
W
Cthulhu
GoblinBawk
Cthulhu
18,697
3,015
543
2,019
24,398
31,571
0
3,608
17,821
44,535
0
L
Charybdis
I Hada Mini Pig
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
15,160
3,117
0
1,681
28,109
35,681
0
15,568
12,247
695
45,911
L
11,713
604
5,339
4,742
26,255
17,533
0
18,253
7,857
27,250
0
W
Kukulkan
MiniAmoeba
Kukulkan
44,146
10,103
0
2,098
12,178
6,475
0
2,867
9,175
70,404
0
W
Aphrodite
Rayeni
Aphrodite
14,243
3,377
9,952
6,935
12,193
7,794
0
447
11,554
28,787
0
L
13,650
6,646
5,246
6,175
36,221
31,650
0
23,582
12,639
0
29,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,910
Gold Earned
63,232
269
Minions Killed
201
5
Camps Cleared
7
1,366,249
Distance Traveled
1,114,139
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,510
901
45
3
0
275,917
0
L
Fenrir
14,448
963
62
4
4
325,216
0
W
Neith
13,991
933
55
4
2
264,273
0
W
Cthulhu
15,030
1,002
45
3
0
290,914
0
L
Charybdis
9,458
631
0
0
0
0
0
L
Odin
13,600
907
62
4
2
288,376
0
L
Hel
12,280
819
40
3
0
235,993
0
W
Kukulkan
16,171
1,078
74
5
2
276,106
0
W
Aphrodite
13,208
881
50
3
1
259,039
0
L
Horus
13,446
896
37
2
1
264,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role