Player Matchup

Ra
Ra
Danielbap
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,559 Elo+
Party 2
Artemis
Artemis
Elissanderson
Artemis
Level 27
God Stats
15W - 11L
1,472 SR
Queue Stats
83W - 114L
1,364 Elo+
Solo
Bellona
Bellona
JetGabriel
Bellona
Level 28
God Stats
38W - 47L
1,318 SR
Queue Stats
135W - 173L
1,315 Elo+
Solo
Loki
Loki
PuDdinG-_FOX
Loki
Level 14
God Stats
6W - 4L
1,574 SR
Queue Stats
168W - 174L
1,361 Elo+
Solo
Cthulhu
Cthulhu
SrPaschoal
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,559 Elo+
Party 2
Team Averages
Level 20
1,473 SR
1,432 Elo+

VS

Team Averages
Level 11
1,397 SR
1,322 Elo+
Pele
Pele
Cleberfried
Pele
Level 18
God Stats
22W - 31L
1,380 SR
Queue Stats
58W - 74L
1,326 Elo+
Solo
Zeus
Zeus
Henriquedomdd
Zeus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,346 Elo+
Solo
Ra
Ra
Luiiiz2508
Ra
Level 7
God Stats
0W - 3L
1,332 SR
Queue Stats
49W - 62L
1,478 Elo+
Party 1
Vamana
Vamana
Yezunn
Vamana
Level 3
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 3L
1,063 Elo+
Solo
Artemis
Artemis
dragao-leproso
Artemis
Level 15
God Stats
5W - 7L
1,523 SR
Queue Stats
58W - 87L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 3
10,334
608
8,879
7,462
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
13
2 / 2 / 3
8,002
471
6,094
9,862
2,830
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
JetGabriel
Bellona
12
3 / 1 / 2
7,987
470
4,149
6,942
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 3
6,909
406
1,913
5,614
1,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
SrPaschoal
Cthulhu
14
3 / 1 / 5
8,832
520
6,752
10,027
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,714
454
4,650
9,969
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 8 / 1
7,749
456
7,078
12,779
4,396
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,523
384
1,098
7,952
4,043
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
Yezunn
Vamana
1
0 / 0 / 0
4,821
284
0
0
0
11
2 / 4 / 2
6,917
407
7,141
11,238
3,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
19
Kills
7
7
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
10
1
3
11.5
W
Artemis
2
2
3
1.75
L
2
8
1
0.31
W
Bellona
JetGabriel
Bellona
3
1
2
4
L
1
4
1
0.38
W
1
2
3
1.25
W
Cthulhu
SrPaschoal
Cthulhu
3
1
5
5.5
L
Vamana
Yezunn
Vamana
0
0
0
0
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,787
Damage
19,967
39,907
Taken
41,938
24,124
Mitigated
15,845
11,948
Healing
10,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,650
1,523
0
3,348
9,969
4,106
1,258
2,174
7,559
0
49,480
W
8,879
1,919
957
3,950
7,462
3,156
2,319
3,199
4,263
54,471
0
W
Artemis
6,094
2,360
0
3,069
9,862
2,830
1,797
596
9,266
0
48,868
L
7,078
988
0
2,536
12,779
4,396
657
5,579
6,710
42,016
0
W
Bellona
JetGabriel
Bellona
4,149
808
0
1,413
6,942
7,160
1,210
1,211
5,731
0
26,317
L
1,098
594
200
1,036
7,952
4,043
385
3,756
4,058
25,015
0
W
1,913
691
0
922
5,614
1,512
0
771
4,843
0
25,452
W
Cthulhu
SrPaschoal
Cthulhu
6,752
566
55
1,582
10,027
9,466
282
2,399
7,628
36,938
0
L
Vamana
Yezunn
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
7,141
3,185
0
3,341
11,238
3,300
1,274
3,586
7,584
0
24,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,064
Gold Earned
33,724
344
Minions Killed
232
0
Camps Cleared
0
1,415,353
Distance Traveled
1,055,447
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,714
454
79
5
0
229,454
4
W
Ra
10,334
608
107
6
0
300,631
1
W
Artemis
8,002
471
78
5
0
241,911
0
L
Zeus
7,749
456
75
4
0
252,231
0
W
Bellona
7,987
470
46
3
0
359,783
11
L
Ra
6,523
384
36
2
0
283,346
0
W
Loki
6,909
406
60
4
0
198,002
0
W
Cthulhu
8,832
520
53
3
0
315,026
2
L
Vamana
4,821
284
0
0
0
0
0
L
Artemis
6,917
407
42
2
0
290,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role