Player Matchup

Bacchus
Bacchus
Hipps-o-deth
Bacchus
Level 27
God Stats
55W - 54L
1,489 SR
Queue Stats
68W - 82L
1,411 Elo+
Party 1
Freya
Freya
ReaperhawkGaming
Freya
Level 27
God Stats
54W - 61L
1,528 SR
Queue Stats
93W - 117L
1,464 Elo+
Party 1
He Bo
He Bo
king of all 786
He Bo
Level 48
God Stats
1W - 1L
1,237 SR
Queue Stats
622W - 641L
1,471 Elo+
Solo
Hou Yi
Hou Yi
kingtitan10000
Hou Yi
Level 76
God Stats
3W - 8L
1,162 SR
Queue Stats
108W - 148L
1,415 Elo+
Solo
Fenrir
Fenrir
wookiecreeper
Fenrir
Level 121
God Stats
6W - 4L
1,284 SR
Queue Stats
219W - 238L
1,438 Elo+
Party 1
Team Averages
Level 60
1,340 SR
1,440 Elo+

VS

Team Averages
Level 70
1,451 SR
1,470 Elo+
Izanami
Izanami
Boogie_Man2000
Izanami
Level 45
God Stats
17W - 24L
1,432 SR
Queue Stats
82W - 93L
1,439 Elo+
Solo
Tiamat
Tiamat
PanetoneAvoador
Tiamat
Level 49
God Stats
33W - 53L
1,367 SR
Queue Stats
250W - 332L
1,456 Elo+
Party 2
Awilix
Awilix
evilduck_157
Awilix
Level 69
God Stats
4W - 5L
1,497 SR
Queue Stats
326W - 367L
1,446 Elo+
Party 2
Amaterasu
Amaterasu
godsleader98
Amaterasu
Level 46
God Stats
6W - 9L
1,608 SR
Queue Stats
292W - 243L
1,643 Elo+
Solo
Fafnir
Fafnir
rstander
Fafnir
Level 142
God Stats
0W - 3L
1,353 SR
Queue Stats
256W - 249L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hipps-o-deth
Bacchus
16
1 / 2 / 9
10,281
1,028
5,329
15,731
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 0 / 8
9,125
913
15,757
6,222
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 3 / 6
9,645
965
12,809
11,172
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 2 / 8
10,681
1,068
15,790
12,019
5,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 8
11,353
1,135
11,666
15,585
22,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

267

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
9,895
990
17,959
12,105
4,601
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 7
8,947
895
9,746
3,725
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
15
1 / 8 / 5
8,918
892
8,238
16,703
7,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
godsleader98
Amaterasu
16
1 / 3 / 6
8,994
899
12,949
18,032
13,919
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
rstander
Fafnir
15
2 / 4 / 6
9,880
988
5,740
15,309
21,124
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
35
18
Kills
8
8
Deaths
18
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
Bacchus
Hipps-o-deth
Bacchus
1
2
9
2.75
L
0
1
7
3.5
W
1
0
8
5
L
Awilix
1
8
5
0.44
L
Amaterasu
godsleader98
Amaterasu
1
3
6
1.33
W
3
3
6
2
W
7
2
8
5.5
L
Fafnir
rstander
Fafnir
2
4
6
1.25
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,351
Damage
54,632
60,729
Taken
65,874
56,020
Mitigated
49,492
12,317
Healing
8,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,959
10,832
0
506
12,105
4,601
0
5,147
6,831
0
42,769
W
Bacchus
Hipps-o-deth
Bacchus
5,329
534
0
3,012
15,731
20,383
0
3,756
11,975
18,616
0
L
9,746
950
0
1,138
3,725
2,395
0
1,492
2,215
32,527
0
W
15,757
4,397
0
3,136
6,222
2,748
0
2,040
4,182
38,029
0
L
Awilix
8,238
2,870
0
580
16,703
7,453
0
6,189
10,348
0
16,779
L
Amaterasu
godsleader98
Amaterasu
12,949
7,046
0
3,779
18,032
13,919
0
10,920
7,002
0
17,002
W
12,809
629
119
342
11,172
4,840
0
3,220
7,952
23,667
0
W
15,790
6,548
424
3,226
12,019
5,394
0
2,864
9,155
0
33,507
L
Fafnir
rstander
Fafnir
5,740
2,604
706
1,568
15,309
21,124
0
9,330
5,583
13,940
0
W
11,666
3,363
0
2,058
15,585
22,655
0
3,606
11,979
0
17,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,085
Gold Earned
46,634
182
Minions Killed
166
5
Camps Cleared
5
986,242
Distance Traveled
945,977
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,895
990
76
8
0
175,687
0
W
Bacchus
10,281
1,028
22
2
0
213,127
0
L
Tiamat
8,947
895
47
5
2
208,018
1
W
Freya
9,125
913
69
7
2
195,878
1
L
Awilix
8,918
892
18
2
3
188,597
1
L
Amaterasu
8,994
899
2
0
0
203,548
0
W
He Bo
9,645
965
32
3
2
189,765
0
W
Hou Yi
10,681
1,068
46
5
1
174,594
1
L
Fafnir
9,880
988
23
2
0
170,127
1
W
Fenrir
11,353
1,135
13
1
0
212,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role