Player Matchup

Amaterasu
Amaterasu
KryoCentrik
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,361 Elo+
Party 2
Apollo
Apollo
diabeticdingus
Apollo
Level 89
God Stats
0W - 1L
1,399 SR
Queue Stats
15W - 28L
1,353 Elo+
Party 2
Sobek
Sobek
ubsedbanene1337
Sobek
Level 5
God Stats
2W - 5L
1,583 SR
Queue Stats
2W - 5L
1,271 Elo+
Party 2
Team Averages
Level 37
1,494 SR
1,328 Elo+

VS

Team Averages
Level 82
1,529 SR
1,528 Elo+
Cthulhu
Cthulhu
Acooo
Cthulhu
Level 16
God Stats
3W - 4L
1,520 SR
Queue Stats
14W - 12L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
NermDog
Sylvanus
Level 87
God Stats
9W - 8L
1,551 SR
Queue Stats
93W - 97L
1,484 Elo+
Party 1
Bacchus
Bacchus
foodcritic101
Bacchus
Level 143
God Stats
5W - 7L
1,517 SR
Queue Stats
176W - 205L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KryoCentrik
Amaterasu
12
0 / 4 / 3
8,780
549
2,894
10,755
17,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 6 / 1
10,378
649
12,123
15,451
5,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 1
10,245
640
4,215
13,159
19,191
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acooo
Cthulhu
15
3 / 1 / 7
11,121
695
9,996
13,074
6,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
NermDog
Sylvanus
16
4 / 2 / 7
11,163
698
12,001
12,171
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
15
4 / 4 / 6
10,840
678
8,454
14,931
17,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
11
11
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Acooo
Cthulhu
3
1
7
6.5
L
Amaterasu
KryoCentrik
Amaterasu
0
4
3
0.38
W
Sylvanus
NermDog
Sylvanus
4
2
7
3.75
L
4
6
1
0.75
W
Bacchus
4
4
6
1.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
30,451
39,365
Taken
40,176
41,763
Mitigated
30,465
7,864
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Acooo
Cthulhu
9,996
507
918
3,228
13,074
6,255
38
2,031
10,680
43,346
0
L
Amaterasu
KryoCentrik
Amaterasu
2,894
758
0
1,185
10,755
17,014
0
8,503
2,252
0
6,293
W
Sylvanus
NermDog
Sylvanus
12,001
4,966
3,059
5,500
12,171
6,499
678
1,999
10,172
48,883
10,430
L
12,123
8,206
0
3,622
15,451
5,558
0
12,131
3,320
0
58,180
W
Bacchus
8,454
1,098
0
1,118
14,931
17,711
46
1,564
13,367
33,801
0
L
4,215
219
429
2,628
13,159
19,191
0
8,104
5,055
12,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,403
Gold Earned
33,124
138
Minions Killed
211
2
Camps Cleared
13
853,847
Distance Traveled
968,064
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,121
695
79
5
2
346,061
1
L
Amaterasu
8,780
549
9
1
0
264,335
0
W
Sylvanus
11,163
698
79
5
6
307,489
4
L
Apollo
10,378
649
118
7
2
268,871
1
W
Bacchus
10,840
678
53
3
5
314,514
4
L
Sobek
10,245
640
11
1
0
320,641
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role