Player Matchup

Scylla
Scylla
Billiasman
Scylla
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 10L
1,798 Elo+
Party 2
Bellona
Bellona
GGgerman
Bellona
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 43L
1,736 Elo+
Party 2
Ymir
Ymir
HellNinja
Ymir
Level 69
God Stats
4W - 4L
1,370 SR
Queue Stats
271W - 243L
1,559 Elo+
Solo
Ah Puch
Ah Puch
Pbandjfreak
Ah Puch
Level 119
God Stats
5W - 2L
1,696 SR
Queue Stats
113W - 47L
1,724 Elo+
Party 2
Cerberus
Cerberus
TheWard3n
Cerberus
Level 133
God Stats
2W - 1L
1,294 SR
Queue Stats
220W - 216L
1,564 Elo+
Solo
Team Averages
Level 103
1,472 SR
1,676 Elo+

VS

Team Averages
Level 108
1,516 SR
1,552 Elo+
Agni
Agni
GigaSucc
Agni
Level 158
God Stats
1W - 2L
1,555 SR
Queue Stats
90W - 54L
1,671 Elo+
Party 1
Heimdallr
Heimdallr
Kombatjax
Heimdallr
Level 159
God Stats
6W - 4L
1,717 SR
Queue Stats
232W - 175L
1,688 Elo+
Party 1
Merlin
Merlin
Ruest2
Merlin
Level 108
God Stats
2W - 2L
1,519 SR
Queue Stats
108W - 109L
1,517 Elo+
Solo
Cernunnos
Cernunnos
SorenFox
Cernunnos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,376 Elo+
Party 1
Hera
Hera
xFenrissx
Hera
Level 66
God Stats
1W - 2L
1,289 SR
Queue Stats
74W - 64L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Billiasman
Scylla
20
18 / 2 / 5
13,077
934
18,401
13,624
6,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
GGgerman
Bellona
17
1 / 1 / 21
10,768
769
9,081
24,902
18,643
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
16
2 / 3 / 10
10,157
726
3,757
15,130
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Puch
Pbandjfreak
Ah Puch
17
6 / 2 / 13
11,076
791
13,773
14,594
6,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
TheWard3n
Cerberus
16
2 / 4 / 17
9,810
701
7,662
17,650
21,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
4 / 6 / 3
9,114
651
16,492
9,697
3,094
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
Kombatjax
Heimdallr
16
4 / 5 / 7
9,202
657
17,633
11,760
3,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Ruest2
Merlin
15
2 / 7 / 7
9,000
643
10,516
12,218
4,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
SorenFox
Cernunnos
14
0 / 6 / 7
8,013
572
7,420
11,818
3,641
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
16
2 / 5 / 7
8,859
633
8,668
9,069
3,127
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
43
29
Kills
12
12
Deaths
29
66
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
Billiasman
Scylla
18
2
5
10.25
W
Bellona
GGgerman
Bellona
1
1
21
11.5
L
Agni
4
6
3
0.92
W
Ymir
2
3
10
2.33
L
Heimdallr
Kombatjax
Heimdallr
4
5
7
1.5
W
Ah Puch
Pbandjfreak
Ah Puch
6
2
13
6.25
L
Merlin
Ruest2
Merlin
2
7
7
0.79
L
Cernunnos
SorenFox
Cernunnos
0
6
7
0.58
W
Cerberus
TheWard3n
Cerberus
2
4
17
2.63
L
Hera
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,674
Damage
60,729
85,900
Taken
54,562
71,415
Mitigated
18,350
40,725
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Billiasman
Scylla
18,401
999
2,054
5,233
13,624
6,978
2,335
6,737
6,887
52,221
0
W
Bellona
GGgerman
Bellona
9,081
609
2,534
10,548
24,902
18,643
608
10,204
12,858
0
20,581
L
Agni
16,492
220
482
1,095
9,697
3,094
0
7,150
2,547
26,655
0
W
Ymir
3,757
336
2,117
2,677
15,130
17,833
391
5,569
9,561
7,064
0
L
Heimdallr
Kombatjax
Heimdallr
17,633
8,269
448
2,640
11,760
3,914
0
9,085
2,675
0
26,574
W
Ah Puch
Pbandjfreak
Ah Puch
13,773
477
1,801
7,703
14,594
6,619
1,929
7,249
7,345
32,621
0
L
Merlin
Ruest2
Merlin
10,516
381
1,098
1,554
12,218
4,574
0
9,219
2,999
28,977
0
L
Cernunnos
SorenFox
Cernunnos
7,420
2,920
0
1,232
11,818
3,641
0
10,574
1,244
0
16,409
W
Cerberus
TheWard3n
Cerberus
7,662
81
2,436
3,622
17,650
21,342
452
5,917
11,561
17,357
0
L
Hera
8,668
1,038
1,044
1,110
9,069
3,127
0
7,565
1,504
15,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,888
Gold Earned
44,188
160
Minions Killed
114
0
Camps Cleared
0
1,485,856
Distance Traveled
1,126,464
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,077
934
87
6
0
272,219
1
W
Bellona
10,768
769
13
1
0
361,178
2
L
Agni
9,114
651
17
1
0
248,187
4
W
Ymir
10,157
726
4
0
0
249,730
1
L
Heimdallr
9,202
657
28
2
0
212,406
0
W
Ah Puch
11,076
791
39
3
0
288,887
1
L
Merlin
9,000
643
38
3
0
215,625
1
L
Cernunnos
8,013
572
15
1
0
215,870
0
W
Cerberus
9,810
701
17
1
0
313,842
3
L
Hera
8,859
633
16
1
0
234,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role