Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Silver I
HvS Saiir
Da Ji
Silver I
Level 138
God Stats
8W - 6L
1,420 SR
Queue Stats
456W - 517L
1,361 MMR
Solo
Zeus
Zeus
Bronze III
MrFirepower
Zeus
Bronze III
Level 58
God Stats
1W - 1L
1,307 SR
Queue Stats
1W - 4L
1,453 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,409 SR
1,438 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,365 SR
1,432 MMR
Tiamat
Tiamat
Gold II
JaxySama
Tiamat
Gold II
Level 138
God Stats
4W - 1L
1,362 SR
Queue Stats
41W - 33L
1,574 MMR
Party 1
Fenrir
Fenrir
Gold II
LUKASMESSIBR
Fenrir
Gold II
Level 136
God Stats
6W - 11L
1,288 SR
Queue Stats
827W - 932L
1,312 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Mr Jool
Kuzenbo
Gold IV
Level 125
God Stats
2W - 4L
1,446 SR
Queue Stats
53W - 43L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 2 / 4
6,341
634
2,916
7,341
2,077
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
HvS Saiir
Da Ji
9
4 / 3 / 1
7,102
710
3,427
5,475
1,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 5 / 2
6,118
612
4,748
5,863
1,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeAthenaChang'eGilgameshHel

VS

Bans
DanzaburouLokiKumbhakarnaThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JaxySama
Tiamat
12
5 / 1 / 3
8,014
801
5,744
6,219
3,998
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
11
5 / 3 / 4
7,702
770
5,255
7,258
4,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
Mr Jool
Kuzenbo
10
0 / 1 / 10
7,027
703
4,132
7,229
8,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
10
10
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
4
1
L
Da Ji
HvS Saiir
Da Ji
4
3
1
1.5
W
Tiamat
JaxySama
Tiamat
5
1
3
6.5
W
Fenrir
5
3
4
2.33
W
Kuzenbo
Mr Jool
Kuzenbo
0
1
10
5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,091
Damage
15,131
18,679
Taken
20,706
5,545
Mitigated
16,443
2,064
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,916
1,155
222
935
7,341
2,077
0
4,452
2,759
0
20,966
L
Da Ji
HvS Saiir
Da Ji
3,427
205
0
250
5,475
1,859
0
3,190
2,285
0
11,783
W
Tiamat
JaxySama
Tiamat
5,744
577
0
2,989
6,219
3,998
1,137
1,885
4,334
27,000
0
W
Fenrir
5,255
582
0
2,004
7,258
4,011
699
1,075
6,183
122
14,012
W
Kuzenbo
Mr Jool
Kuzenbo
4,132
1,525
0
776
7,229
8,434
521
2,449
4,780
14,845
507
L
4,748
494
292
365
5,863
1,609
0
2,373
3,244
14,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,561
Gold Earned
22,743
100
Minions Killed
109
3
Camps Cleared
6
411,304
Distance Traveled
555,955
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,341
634
50
5
1
149,999
3
L
Da Ji
7,102
710
24
2
2
130,896
2
W
Tiamat
8,014
801
64
6
5
177,184
1
W
Fenrir
7,702
770
18
2
1
185,329
4
W
Kuzenbo
7,027
703
27
3
0
193,442
1
L
Zeus
6,118
612
26
3
0
130,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role