Player Matchup

Neith
Neith
Transferido
Neith
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,693 Elo+
Party 2
Khepri
Khepri
Vallard3
Khepri
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,693 Elo+
Party 2
Fenrir
Fenrir
iAM_PicanteX
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,125 Elo+
Solo
Chronos
Chronos
xTheNekoGod_DARK
Chronos
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 37L
1,487 Elo+
Party 1
Kukulkan
Kukulkan
zZz_Dark-God_zZz
Kukulkan
Level 114
God Stats
11W - 3L
1,510 SR
Queue Stats
202W - 197L
1,508 Elo+
Party 1
Team Averages
Level 37
1,502 SR
1,501 Elo+

VS

Team Averages
Level 24
1,425 SR
1,487 Elo+
Tiamat
Tiamat
Avenxtyy
Tiamat
Level 28
God Stats
6W - 14L
1,582 SR
Queue Stats
135W - 138L
1,499 Elo+
Solo
Ne Zha
Ne Zha
Gorrasflacas
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 55L
1,479 Elo+
Solo
Bellona
Bellona
JetGabriel
Bellona
Level 28
God Stats
38W - 47L
1,328 SR
Queue Stats
135W - 173L
1,321 Elo+
Solo
Poseidon
Poseidon
Joao Genicio
Poseidon
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,599 Elo+
Solo
Discordia
Discordia
dedebrevi
Discordia
Level 29
God Stats
0W - 3L
1,213 SR
Queue Stats
55W - 42L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
10,915
546
10,544
12,380
5,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Vallard3
Khepri
14
2 / 2 / 8
10,010
501
2,946
13,442
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
14
6 / 5 / 5
10,189
509
8,851
15,981
8,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
8 / 2 / 2
11,529
576
12,013
19,438
7,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
11 / 1 / 5
12,792
640
15,375
11,164
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Avenxtyy
Tiamat
15
3 / 8 / 3
9,546
477
11,537
18,843
10,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
8
3 / 6 / 1
7,501
375
4,587
6,995
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
JetGabriel
Bellona
13
2 / 3 / 2
8,823
441
6,498
16,009
14,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Joao Genicio
Poseidon
6
1 / 6 / 1
6,338
317
1,076
5,180
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
dedebrevi
Discordia
13
2 / 9 / 2
8,730
437
13,183
13,442
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
32
Kills
11
11
Deaths
32
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Avenxtyy
Tiamat
3
8
3
0.56
L
Ne Zha
3
6
1
0.58
L
Bellona
JetGabriel
Bellona
2
3
2
1
L
Poseidon
Joao Genicio
Poseidon
1
6
1
0.25
W
5
1
12
11
W
Khepri
Vallard3
Khepri
2
2
8
3
L
Discordia
dedebrevi
Discordia
2
9
2
0.33
W
Fenrir
6
5
5
1.7
W
8
2
2
4.5
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,729
Damage
36,881
72,405
Taken
60,469
41,187
Mitigated
32,358
27,450
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Avenxtyy
Tiamat
11,537
1,045
0
3,390
18,843
10,200
0
9,758
9,003
40,810
0
L
Ne Zha
4,587
1,771
0
1,265
6,995
2,509
0
3,425
3,450
0
12,330
L
Bellona
JetGabriel
Bellona
6,498
441
0
2,992
16,009
14,086
0
6,228
9,499
1,843
27,343
L
Poseidon
Joao Genicio
Poseidon
1,076
332
0
282
5,180
1,315
0
3,790
1,370
11,590
0
W
10,544
3,876
0
4,131
12,380
5,240
5,135
5,648
6,184
0
84,163
W
Khepri
Vallard3
Khepri
2,946
183
0
3,508
13,442
15,014
881
5,415
7,219
20,626
0
L
Discordia
dedebrevi
Discordia
13,183
1,201
90
1,931
13,442
4,248
0
6,523
6,813
53,671
0
W
Fenrir
8,851
1,241
392
6,311
15,981
8,408
151
4,931
10,229
0
53,786
W
12,013
4,430
0
10,536
19,438
7,318
5,267
4,935
14,048
85,551
0
W
15,375
1,623
22
2,550
11,164
5,207
5,623
3,755
6,869
85,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,435
Gold Earned
40,938
562
Minions Killed
249
0
Camps Cleared
0
1,792,631
Distance Traveled
1,454,326
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,546
477
73
4
0
312,324
4
L
Ne Zha
7,501
375
24
1
0
251,609
5
L
Bellona
8,823
441
47
2
0
435,299
6
L
Poseidon
6,338
317
23
1
0
122,501
0
W
Neith
10,915
546
136
7
0
347,926
2
W
Khepri
10,010
501
34
2
0
390,420
2
L
Discordia
8,730
437
82
4
0
332,593
1
W
Fenrir
10,189
509
88
4
0
399,591
1
W
Chronos
11,529
576
121
6
0
339,181
0
W
Kukulkan
12,792
640
183
9
0
315,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role