Player Matchup

Set
Set
 
Set
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Bilbilobob
Anhur
Level 25
God Stats
7W - 7L
1,415 SR
Queue Stats
37W - 50L
1,328 Elo+
Party 2
Awilix
Awilix
Bozzon
Awilix
Level 22
God Stats
2W - 3L
1,269 SR
Queue Stats
28W - 35L
1,339 Elo+
Party 2
Raijin
Raijin
Piraterie45
Raijin
Level 68
God Stats
2W - 0L
1,408 SR
Queue Stats
78W - 89L
1,378 Elo+
Party 2
Cthulhu
Cthulhu
Walter6857
Cthulhu
Level 101
God Stats
31W - 29L
1,573 SR
Queue Stats
503W - 521L
1,433 Elo+
Solo
Team Averages
Level 61
1,433 SR
1,396 Elo+

VS

Team Averages
Level 67
1,495 SR
1,458 Elo+
Loki
Loki
FiZZeSchteven
Loki
Level 93
God Stats
131W - 143L
1,426 SR
Queue Stats
561W - 671L
1,389 Elo+
Solo
Merlin
Merlin
Le_Fynx
Merlin
Level 96
God Stats
2W - 2L
1,304 SR
Queue Stats
370W - 364L
1,488 Elo+
Party 1
Fafnir
Fafnir
Niels_Iz_Da
Fafnir
Level 69
God Stats
6W - 4L
1,811 SR
Queue Stats
286W - 297L
1,481 Elo+
Party 1
Artio
Artio
lamNyx
Artio
Level 67
God Stats
4W - 5L
1,371 SR
Queue Stats
380W - 392L
1,463 Elo+
Party 1
Izanami
Izanami
nDreams_
Izanami
Level 11
God Stats
7W - 5L
1,562 SR
Queue Stats
9W - 7L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
5 / 1 / 3
8,154
544
7,506
8,688
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
13
5 / 1 / 6
8,117
541
4,836
7,959
2,672
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
Bozzon
Awilix
13
3 / 1 / 3
7,917
528
6,462
8,019
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
12
1 / 1 / 6
7,131
475
5,193
6,771
2,149
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Walter6857
Cthulhu
12
5 / 0 / 9
8,089
539
13,210
20,939
14,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,235
482
3,868
8,845
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Le_Fynx
Merlin
12
1 / 4 / 1
7,139
476
7,889
9,253
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
12
2 / 6 / 0
7,842
523
7,176
12,424
12,069
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artio
lamNyx
Artio
9
0 / 7 / 1
6,206
414
3,189
16,365
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
nDreams_
Izanami
12
0 / 2 / 0
7,004
467
1,497
4,213
797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
19
Kills
4
4
Deaths
19
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
1
3
6.5
W
Anhur
5
1
6
8
W
Awilix
Bozzon
Awilix
3
1
3
4.5
L
1
0
0
1
L
Merlin
Le_Fynx
Merlin
1
4
1
0.38
L
Fafnir
2
6
0
0.33
W
Raijin
1
1
6
4
W
Cthulhu
Walter6857
Cthulhu
5
0
9
9.5
L
Artio
lamNyx
Artio
0
7
1
0.07
L
Izanami
nDreams_
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,207
Damage
23,619
52,376
Taken
51,100
25,857
Mitigated
28,444
20,101
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,506
3,234
0
3,577
8,688
3,988
0
2,212
6,476
0
52,508
W
Anhur
4,836
2,348
0
2,522
7,959
2,672
1,420
2,491
5,468
0
38,593
W
Awilix
Bozzon
Awilix
6,462
2,519
0
2,276
8,019
2,677
964
4,011
4,008
0
32,689
L
3,868
332
0
4,256
8,845
2,503
1,292
2,493
6,113
0
41,266
L
Merlin
Le_Fynx
Merlin
7,889
455
57
2,049
9,253
3,004
0
5,015
3,929
44,918
0
L
Fafnir
7,176
2,257
0
2,394
12,424
12,069
0
2,717
9,577
32,492
0
W
Raijin
5,193
494
0
2,783
6,771
2,149
527
3,049
3,722
37,129
0
W
Cthulhu
Walter6857
Cthulhu
13,210
1,474
258
8,685
20,939
14,371
442
6,491
14,448
43,723
0
L
Artio
lamNyx
Artio
3,189
861
899
3,036
16,365
10,071
0
5,661
9,871
14,266
0
L
Izanami
nDreams_
Izanami
1,497
1,008
0
1,050
4,213
797
1,422
851
3,207
0
39,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,408
Gold Earned
35,426
359
Minions Killed
343
0
Camps Cleared
0
1,558,306
Distance Traveled
1,373,700
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,154
544
87
6
0
337,026
3
W
Anhur
8,117
541
72
5
0
281,738
3
W
Awilix
7,917
528
77
5
0
331,839
1
L
Loki
7,235
482
79
5
0
321,958
3
L
Merlin
7,139
476
86
6
0
267,588
0
L
Fafnir
7,842
523
63
4
0
197,778
0
W
Raijin
7,131
475
69
5
0
289,653
4
W
Cthulhu
8,089
539
54
4
0
318,050
2
L
Artio
6,206
414
22
1
0
276,855
2
L
Izanami
7,004
467
93
6
0
309,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role