Player Matchup

Thanatos
Thanatos
Claus08
Thanatos
Level 9
God Stats
7W - 3L
1,938 SR
Queue Stats
29W - 19L
1,408 Elo+
Solo
King Arthur
King Arthur
DeViL_ByFeRx
King Arthur
Level 29
God Stats
6W - 8L
1,343 SR
Queue Stats
57W - 73L
1,295 Elo+
Solo
Skadi
Skadi
MuletCoupeMulet
Skadi
Level 8
God Stats
5W - 7L
1,444 SR
Queue Stats
6W - 10L
1,293 Elo+
Solo
Zeus
Zeus
TacoTonic
Zeus
Level 15
God Stats
1W - 1L
1,694 SR
Queue Stats
28W - 31L
1,282 Elo+
Solo
Ymir
Ymir
corvinos10
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,308 Elo+
Solo
Team Averages
Level 13
1,584 SR
1,317 Elo+

VS

Team Averages
Level 23
1,661 SR
1,405 Elo+
Geb
Geb
BugFounder
Geb
Level 8
God Stats
3W - 1L
1,816 SR
Queue Stats
12W - 9L
1,392 Elo+
Party 1
Sol
Sol
Darknero63
Sol
Level 6
God Stats
4W - 2L
1,747 SR
Queue Stats
7W - 5L
1,465 Elo+
Party 1
Charybdis
Charybdis
Demetroxix
Charybdis
Level 69
God Stats
2W - 2L
1,621 SR
Queue Stats
18W - 16L
1,381 Elo+
Party 1
Loki
Loki
Tizoh
Loki
Level 8
God Stats
3W - 1L
1,620 SR
Queue Stats
14W - 10L
1,392 Elo+
Party 1
Odin
Odin
zontol
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Claus08
Thanatos
10
4 / 4 / 2
6,709
516
6,396
10,420
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
DeViL_ByFeRx
King Arthur
10
1 / 4 / 1
6,230
479
2,385
8,107
5,053
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 10 / 2
6,162
474
4,769
9,784
2,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
10
5 / 11 / 0
6,748
519
6,050
9,703
2,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
6,018
463
2,466
10,351
8,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 7
7,669
590
2,763
7,663
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
13 / 1 / 4
9,242
711
15,367
9,945
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
Demetroxix
Charybdis
11
6 / 4 / 6
7,430
572
6,308
6,698
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
Tizoh
Loki
14
8 / 3 / 7
8,522
656
8,174
8,051
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
zontol
Odin
11
1 / 1 / 3
6,187
476
2,325
7,353
3,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
12
Kills
33
33
Deaths
12
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
L
Thanatos
Claus08
Thanatos
4
4
2
1.25
W
13
1
4
15
L
King Arthur
DeViL_ByFeRx
King Arthur
1
4
1
0.38
W
Charybdis
Demetroxix
Charybdis
6
4
6
2.25
L
2
10
2
0.3
L
Zeus
5
11
0
0.45
W
Loki
Tizoh
Loki
8
3
7
3.83
L
0
4
2
0.25
W
Odin
zontol
Odin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,066
Damage
34,937
48,365
Taken
39,710
23,206
Mitigated
16,495
8,339
Healing
10,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,763
592
0
1,934
7,663
4,292
340
1,030
6,591
14,531
0
L
Thanatos
Claus08
Thanatos
6,396
1,571
0
6,120
10,420
4,221
0
4,395
6,025
0
31,637
W
15,367
5,312
0
5,640
9,945
3,161
2,913
3,448
6,134
49,356
4,455
L
King Arthur
DeViL_ByFeRx
King Arthur
2,385
590
0
0
8,107
5,053
26
2,272
5,633
0
17,718
W
Charybdis
Demetroxix
Charybdis
6,308
4,865
0
210
6,698
1,819
710
480
6,186
0
33,856
L
4,769
1,965
0
424
9,784
2,745
595
3,422
6,362
0
27,579
L
Zeus
6,050
1,171
0
307
9,703
2,787
525
5,000
4,703
19,863
0
W
Loki
Tizoh
Loki
8,174
2,698
0
993
8,051
3,320
533
800
7,136
0
53,952
L
2,466
505
0
1,488
10,351
8,400
282
1,872
8,080
18,661
0
W
Odin
zontol
Odin
2,325
554
0
1,838
7,353
3,903
398
2,197
5,147
0
12,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,867
Gold Earned
39,050
222
Minions Killed
301
0
Camps Cleared
0
1,108,860
Distance Traveled
1,306,927
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,669
590
34
3
0
270,568
1
L
Thanatos
6,709
516
55
4
0
249,763
5
W
Sol
9,242
711
93
7
0
261,521
0
L
King Arthur
6,230
479
45
3
0
225,229
0
W
Charybdis
7,430
572
57
4
0
233,118
2
L
Skadi
6,162
474
51
4
0
214,210
1
L
Zeus
6,748
519
38
3
0
178,932
2
W
Loki
8,522
656
88
7
0
299,310
0
L
Ymir
6,018
463
33
3
0
240,726
2
W
Odin
6,187
476
29
2
0
242,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role