Player Matchup

Janus
Janus
Die4theSilence
Janus
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 11L
1,872 Elo+
Solo
Izanami
Izanami
Kingyassen
Izanami
Level 31
God Stats
39W - 41L
1,540 SR
Queue Stats
108W - 140L
1,435 Elo+
Party 2
Hercules
Hercules
PogCemp
Hercules
Level 44
God Stats
1W - 6L
1,294 SR
Queue Stats
154W - 175L
1,431 Elo+
Party 2
Yemoja
Yemoja
RA_M_ULTRAFUSION
Yemoja
Level 17
God Stats
11W - 16L
1,532 SR
Queue Stats
34W - 53L
1,446 Elo+
Party 2
Hun Batz
Hun Batz
Shumaa
Hun Batz
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
115W - 116L
1,461 Elo+
Party 2
Team Averages
Level 29
1,473 SR
1,529 Elo+

VS

Team Averages
Level 13
1,419 SR
1,440 Elo+
King Arthur
King Arthur
Fareal12
King Arthur
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 10L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
Leifson88
Gilgamesh
Level 7
God Stats
3W - 2L
1,305 SR
Queue Stats
15W - 12L
1,419 Elo+
Solo
Artemis
Artemis
Women666
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,442 Elo+
Party 1
Nemesis
Nemesis
dochsobaki
Nemesis
Level 8
God Stats
0W - 1L
1,229 SR
Queue Stats
12W - 16L
1,400 Elo+
Solo
Fenrir
Fenrir
pilatus66
Fenrir
Level 27
God Stats
12W - 12L
1,560 SR
Queue Stats
56W - 55L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 0 / 3
11,004
734
13,636
5,366
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Kingyassen
Izanami
11
1 / 2 / 7
7,058
471
3,519
7,290
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
PogCemp
Hercules
12
1 / 1 / 6
7,550
503
5,343
9,640
9,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 4 / 3
6,637
442
4,014
9,616
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Shumaa
Hun Batz
15
4 / 3 / 7
8,738
583
7,306
9,817
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fareal12
King Arthur
11
1 / 4 / 1
6,617
441
6,311
11,872
9,121
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
Leifson88
Gilgamesh
10
1 / 7 / 5
6,105
407
3,255
10,925
7,051
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Women666
Artemis
10
1 / 5 / 4
6,230
415
6,721
7,096
2,188
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
dochsobaki
Nemesis
11
2 / 5 / 3
6,926
462
3,311
9,858
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
pilatus66
Fenrir
11
4 / 4 / 2
7,317
488
5,468
11,782
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
25
Kills
9
10
Deaths
25
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
17
0
3
18.5
L
King Arthur
Fareal12
King Arthur
1
4
1
0.38
W
Izanami
Kingyassen
Izanami
1
2
7
2.25
L
Gilgamesh
Leifson88
Gilgamesh
1
7
5
0.5
W
Hercules
PogCemp
Hercules
1
1
6
4
W
2
4
3
0.88
W
Hun Batz
Shumaa
Hun Batz
4
3
7
2.5
L
Artemis
Women666
Artemis
1
5
4
0.6
L
Nemesis
dochsobaki
Nemesis
2
5
3
0.7
L
Fenrir
pilatus66
Fenrir
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,818
Damage
25,066
41,729
Taken
51,533
22,975
Mitigated
28,965
12,765
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,636
819
51
2,989
5,366
1,823
330
0
5,366
82,182
0
L
King Arthur
Fareal12
King Arthur
6,311
1,695
0
2,392
11,872
9,121
0
1,219
10,589
0
26,222
W
Izanami
Kingyassen
Izanami
3,519
2,302
0
1,847
7,290
1,953
956
0
7,290
0
29,894
L
Gilgamesh
Leifson88
Gilgamesh
3,255
712
0
128
10,925
7,051
368
4,262
6,404
0
20,252
W
Hercules
PogCemp
Hercules
5,343
2,007
0
2,954
9,640
9,949
85
0
9,640
0
30,656
W
4,014
445
623
915
9,616
5,782
22
0
9,616
17,100
0
W
Hun Batz
Shumaa
Hun Batz
7,306
2,293
0
3,386
9,817
3,468
336
0
9,817
0
63,658
L
Artemis
Women666
Artemis
6,721
3,471
0
1,392
7,096
2,188
588
3,617
3,409
0
33,344
L
Nemesis
dochsobaki
Nemesis
3,311
1,903
0
1,565
9,858
4,331
0
2,680
7,054
0
34,950
L
Fenrir
pilatus66
Fenrir
5,468
912
0
3,362
11,782
6,274
308
5,231
6,427
0
17,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,987
Gold Earned
33,195
406
Minions Killed
243
0
Camps Cleared
0
1,412,688
Distance Traveled
1,420,784
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,004
734
143
10
0
337,741
1
L
King Arthur
6,617
441
49
3
0
288,885
5
W
Izanami
7,058
471
59
4
0
252,205
0
L
Gilgamesh
6,105
407
36
2
0
295,445
0
W
Hercules
7,550
503
62
4
0
265,287
7
W
Yemoja
6,637
442
24
2
0
240,414
0
W
Hun Batz
8,738
583
118
8
0
317,041
2
L
Artemis
6,230
415
60
4
0
221,497
1
L
Nemesis
6,926
462
71
5
0
321,464
6
L
Fenrir
7,317
488
27
2
0
293,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role