Player Matchup

Ah Puch
Ah Puch
Bakunawa1775
Ah Puch
Level 122
God Stats
2W - 3L
1,591 SR
Queue Stats
107W - 114L
1,443 Elo+
Party 2
Hou Yi
Hou Yi
OwO_Dagg
Hou Yi
Level 71
God Stats
0W - 1L
1,493 SR
Queue Stats
52W - 73L
1,431 Elo+
Solo
King Arthur
King Arthur
S0mE_T1Ng-W0ng_
King Arthur
Level 106
God Stats
0W - 2L
1,288 SR
Queue Stats
43W - 51L
1,365 Elo+
Party 2
Yemoja
Yemoja
ScoT_SlayZzZ
Yemoja
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
gleeful-King420
Tsukuyomi
Level 108
God Stats
23W - 23L
1,471 SR
Queue Stats
305W - 298L
1,436 Elo+
Solo
Team Averages
Level 101
1,468 SR
1,435 Elo+

VS

Team Averages
Level 74
1,505 SR
1,382 Elo+
Cthulhu
Cthulhu
Damoclys
Cthulhu
Level 28
God Stats
6W - 5L
1,650 SR
Queue Stats
38W - 47L
1,356 Elo+
Party 1
Scylla
Scylla
EVIENO
Scylla
Level 84
God Stats
13W - 17L
1,549 SR
Queue Stats
90W - 62L
1,509 Elo+
Solo
Hel
Hel
POPECHUBBZ
Hel
Level 41
God Stats
2W - 2L
1,412 SR
Queue Stats
70W - 96L
1,325 Elo+
Party 1
Jing Wei
Jing Wei
SleeplessGiraffe
Jing Wei
Level 153
God Stats
37W - 45L
1,460 SR
Queue Stats
1,122W - 1,163L
1,381 Elo+
Solo
Ne Zha
Ne Zha
iSpenceers
Ne Zha
Level 66
God Stats
1W - 2L
1,456 SR
Queue Stats
133W - 168L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bakunawa1775
Ah Puch
16
1 / 1 / 4
8,627
616
17,502
4,446
1,649
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
OwO_Dagg
Hou Yi
16
3 / 3 / 2
9,368
669
5,284
9,757
3,486
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
S0mE_T1Ng-W0ng_
King Arthur
12
1 / 2 / 0
7,683
549
1,895
6,638
3,452
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
16
0 / 0 / 4
8,971
641
2,703
6,315
7,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
gleeful-King420
Tsukuyomi
15
1 / 3 / 3
8,440
603
9,699
10,368
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Damoclys
Cthulhu
16
2 / 1 / 3
9,246
660
6,817
15,016
18,631
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
EVIENO
Scylla
19
3 / 1 / 5
10,834
774
10,335
6,778
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 0 / 2
9,036
645
4,789
8,660
4,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 0 / 2
9,472
677
4,966
10,329
4,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
iSpenceers
Ne Zha
14
2 / 4 / 3
8,776
627
5,101
9,926
3,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
6
Kills
9
9
Deaths
6
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bakunawa1775
Ah Puch
1
1
4
3
W
Cthulhu
Damoclys
Cthulhu
2
1
3
3.5
W
Scylla
EVIENO
Scylla
3
1
5
5.5
L
Hou Yi
OwO_Dagg
Hou Yi
3
3
2
1.33
W
1
0
2
2
L
King Arthur
S0mE_T1Ng-W0ng_
King Arthur
1
2
0
0.5
L
Yemoja
0
0
4
2
W
1
0
2
2
L
Tsukuyomi
gleeful-King420
Tsukuyomi
1
3
3
0.83
W
Ne Zha
iSpenceers
Ne Zha
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,083
Damage
32,008
37,524
Taken
50,709
19,806
Mitigated
34,049
6,654
Healing
23,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bakunawa1775
Ah Puch
17,502
500
0
278
4,446
1,649
0
2,620
1,794
46,290
0
W
Cthulhu
Damoclys
Cthulhu
6,817
194
139
1,068
15,016
18,631
176
4,985
10,031
17,685
0
W
Scylla
EVIENO
Scylla
10,335
463
17
2,311
6,778
2,875
294
3,409
3,369
54,132
0
L
Hou Yi
OwO_Dagg
Hou Yi
5,284
1,593
0
837
9,757
3,486
0
7,420
2,213
0
27,870
W
4,789
264
10,931
6,209
8,660
4,266
466
5,329
3,331
29,483
0
L
King Arthur
S0mE_T1Ng-W0ng_
King Arthur
1,895
0
0
0
6,638
3,452
0
4,448
2,071
96
7,491
L
Yemoja
2,703
335
2,180
2,239
6,315
7,151
0
3,066
3,153
19,087
0
W
4,966
1,674
321
2,513
10,329
4,456
1,969
5,407
4,922
0
44,282
L
Tsukuyomi
gleeful-King420
Tsukuyomi
9,699
2,476
0
1,120
10,368
4,068
2
4,310
5,976
0
32,353
W
Ne Zha
iSpenceers
Ne Zha
5,101
1,280
0
329
9,926
3,821
0
1,683
8,243
0
12,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,089
Gold Earned
47,364
264
Minions Killed
356
5
Camps Cleared
10
1,147,723
Distance Traveled
1,383,088
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,627
616
86
6
0
246,335
5
W
Cthulhu
9,246
660
28
2
1
276,024
4
W
Scylla
10,834
774
133
10
4
271,386
3
L
Hou Yi
9,368
669
65
5
0
231,590
1
W
Hel
9,036
645
81
6
1
307,672
1
L
King Arthur
7,683
549
16
1
0
152,357
1
L
Yemoja
8,971
641
40
3
1
255,335
0
W
Jing Wei
9,472
677
101
7
4
279,184
2
L
Tsukuyomi
8,440
603
57
4
4
262,106
2
W
Ne Zha
8,776
627
13
1
0
248,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role