Player Matchup

Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Silver II
FvJay
Scylla
Silver II
Level 120
God Stats
4W - 1L
1,505 SR
Queue Stats
32W - 22L
1,463 MMR
Party 1
Skadi
Skadi
Silver II
GoChaseYourSelf
Skadi
Silver II
Level 138
God Stats
7W - 5L
1,725 SR
Queue Stats
32W - 23L
1,479 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,577 SR
1,481 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,553 SR
1,392 MMR
Ah Puch
Ah Puch
Gold IV
TINJA GOD
Ah Puch
Gold IV
Level 137
God Stats
37W - 34L
1,616 SR
Queue Stats
277W - 305L
1,463 MMR
Solo
Odin
Odin
Silver I
slickrikdaruler_
Odin
Silver I
Level 149
God Stats
25W - 28L
1,573 SR
Queue Stats
633W - 795L
1,212 MMR
Solo
Achilles
Achilles
Silver I
speedyking88
Achilles
Silver I
Level 66
God Stats
0W - 2L
1,471 SR
Queue Stats
10W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 2 / 11
11,932
702
12,680
17,868
22,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
FvJay
Scylla
15
1 / 0 / 15
10,789
635
11,842
12,029
5,665
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
13 / 2 / 3
12,533
737
19,025
13,474
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ChaacMorgan Le FayGebCthulhuGilgamesh

VS

Bans
AthenaIzanamiJanusArtemisTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
TINJA GOD
Ah Puch
12
1 / 6 / 3
9,649
568
19,832
19,527
6,610
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 6 / 3
9,752
574
7,529
16,112
15,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
speedyking88
Achilles
12
2 / 6 / 2
9,334
549
8,806
17,875
12,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
4
4
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
2
11
4.75
W
Scylla
FvJay
Scylla
1
0
15
8.5
W
13
2
3
7.25
L
Ah Puch
TINJA GOD
Ah Puch
1
6
3
0.42
L
1
6
3
0.42
L
Achilles
speedyking88
Achilles
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,547
Damage
36,167
43,371
Taken
53,514
33,553
Mitigated
35,167
14,644
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
12,680
3,612
494
5,842
17,868
22,792
349
6,912
10,395
27,797
0
W
Scylla
FvJay
Scylla
11,842
1,548
0
4,889
12,029
5,665
868
6,786
4,974
42,837
0
W
19,025
9,744
0
3,419
13,474
5,096
1,749
6,373
6,870
0
70,720
L
Ah Puch
TINJA GOD
Ah Puch
19,832
614
0
6,867
19,527
6,610
0
11,108
8,419
49,248
0
L
7,529
863
1,013
1,723
16,112
15,592
0
6,353
9,759
0
29,344
L
Achilles
speedyking88
Achilles
8,806
1,898
0
2,060
17,875
12,965
0
7,659
10,216
0
22,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
28,735
207
Minions Killed
156
11
Camps Cleared
3
877,136
Distance Traveled
816,626
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,932
702
31
2
1
302,766
2
W
Scylla
10,789
635
81
5
1
304,301
2
W
Skadi
12,533
737
95
6
9
270,069
8
L
Ah Puch
9,649
568
76
4
1
252,173
2
L
Odin
9,752
574
43
3
2
286,871
2
L
Achilles
9,334
549
37
2
0
277,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role