Player Matchup

Gilgamesh
Gilgamesh
CawnGuilt
Gilgamesh
Level 28
God Stats
4W - 9L
1,472 SR
Queue Stats
113W - 99L
1,579 Elo+
Solo
Agni
Agni
DwightShrute591
Agni
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,569 Elo+
Solo
Bakasura
Bakasura
Jeeeeysz
Bakasura
Level 29
God Stats
1W - 4L
1,477 SR
Queue Stats
68W - 63L
1,553 Elo+
Solo
Ymir
Ymir
ThronedImpala33
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,592 Elo+
Solo
Kuzenbo
Kuzenbo
V3X_Addiction
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 160L
1,356 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,530 Elo+

VS

Team Averages
Level 10
1,560 SR
1,581 Elo+
Horus
Horus
Digital_Dagger_
Horus
Level 7
God Stats
3W - 2L
1,406 SR
Queue Stats
4W - 4L
1,434 Elo+
Party 1
Ah Puch
Ah Puch
GordotheBeast231
Ah Puch
Level 27
God Stats
4W - 2L
1,907 SR
Queue Stats
73W - 69L
1,533 Elo+
Party 2
Arachne
Arachne
UrAdoptedSon-_-
Arachne
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
1,667 Elo+
Party 2
Anubis
Anubis
mymom918
Anubis
Level 9
God Stats
28W - 22L
1,380 SR
Queue Stats
59W - 59L
1,503 Elo+
Party 1
Yemoja
Yemoja
ugaluggabugga
Yemoja
Level 6
God Stats
4W - 6L
1,609 SR
Queue Stats
109W - 91L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CawnGuilt
Gilgamesh
16
3 / 4 / 0
10,021
557
12,139
14,465
14,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 7 / 1
7,335
408
9,350
12,345
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Jeeeeysz
Bakasura
12
1 / 4 / 0
7,338
408
7,448
13,807
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 7 / 3
6,775
376
3,696
14,526
14,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
8
0 / 2 / 1
6,454
359
1,577
5,585
4,992
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
7,593
422
294
9,513
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
12 / 2 / 6
11,021
612
18,579
17,349
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 3 / 6
8,771
487
4,891
10,540
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
mymom918
Anubis
13
1 / 0 / 0
8,421
468
4,575
7,011
3,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
7 / 0 / 1
10,544
586
10,395
17,286
8,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
23
24
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CawnGuilt
Gilgamesh
3
4
0
0.75
W
0
0
1
0.5
L
1
7
1
0.21
W
12
2
6
7.5
L
Bakasura
Jeeeeysz
Bakasura
1
4
0
0.25
L
0
7
3
0.21
W
3
3
6
2
L
Kuzenbo
0
2
1
0.25
W
Anubis
mymom918
Anubis
1
0
0
1
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,210
Damage
38,734
60,728
Taken
61,699
43,703
Mitigated
30,086
7,894
Healing
28,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CawnGuilt
Gilgamesh
12,139
3,387
0
1,867
14,465
14,724
0
7,407
7,058
0
69,525
W
294
135
778
1,743
9,513
6,846
332
1,268
8,025
0
17,819
L
9,350
903
0
2,626
12,345
4,170
0
7,824
4,521
44,515
0
W
18,579
3,033
0
9,939
17,349
7,269
766
5,850
10,667
76,618
0
L
Bakasura
Jeeeeysz
Bakasura
7,448
5,349
0
3,118
13,807
5,481
278
7,328
6,479
0
34,218
L
3,696
1,742
0
283
14,526
14,336
96
8,350
6,176
14,754
0
W
4,891
3,169
0
3,489
10,540
4,538
286
2,527
7,775
0
42,181
L
Kuzenbo
1,577
594
0
0
5,585
4,992
58
2,640
2,945
14,147
0
W
Anubis
mymom918
Anubis
4,575
585
0
3,886
7,011
3,394
1,485
1,194
5,569
62,834
0
W
10,395
2,891
163
8,999
17,286
8,039
294
3,318
13,870
70,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,923
Gold Earned
46,350
363
Minions Killed
448
0
Camps Cleared
0
1,516,173
Distance Traveled
1,605,721
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,021
557
113
6
0
355,411
3
W
Horus
7,593
422
36
2
0
305,771
3
L
Agni
7,335
408
106
6
0
322,479
4
W
Ah Puch
11,021
612
104
6
0
330,920
0
L
Bakasura
7,338
408
86
5
0
359,273
2
L
Ymir
6,775
376
36
2
0
257,759
0
W
Arachne
8,771
487
72
4
0
347,619
0
L
Kuzenbo
6,454
359
22
1
0
221,251
0
W
Anubis
8,421
468
88
5
0
303,755
0
W
Yemoja
10,544
586
148
8
0
317,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role