Player Matchup

Ne Zha
Ne Zha
CovidIsAHoax
Ne Zha
Level 29
God Stats
27W - 30L
1,564 SR
Queue Stats
315W - 337L
1,615 Elo+
Solo
Chronos
Chronos
Daryøn
Chronos
Level 8
God Stats
0W - 1L
1,238 SR
Queue Stats
8W - 11L
1,484 Elo+
Solo
Geb
Geb
JeraUltima
Geb
Level 23
God Stats
1W - 3L
1,428 SR
Queue Stats
54W - 54L
1,539 Elo+
Solo
Bakasura
Bakasura
Kalterregen
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,779 Elo+
Solo
Artemis
Artemis
Mantahz
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,644 Elo+
Solo
Team Averages
Level 13
1,446 SR
1,612 Elo+

VS

Team Averages
Level 40
1,515 SR
1,550 Elo+
King Arthur
King Arthur
 
King Arthur
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Andyst
Hachiman
Level 25
God Stats
3W - 0L
1,758 SR
Queue Stats
137W - 117L
1,690 Elo+
Solo
Serqet
Serqet
daMUFF1NMANN
Serqet
Level 125
God Stats
7W - 6L
1,480 SR
Queue Stats
108W - 100L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
jnenji
Cthulhu
Level 6
God Stats
1W - 1L
1,338 SR
Queue Stats
6W - 4L
1,533 Elo+
Party 1
Hel
Hel
perubros
Hel
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 138L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
7 / 1 / 0
7,931
661
6,514
8,492
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Daryøn
Chronos
8
1 / 5 / 2
5,369
447
2,301
8,291
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 3 / 5
5,507
459
3,673
8,471
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Kalterregen
Bakasura
4
0 / 5 / 2
4,297
358
197
4,613
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Artemis
Mantahz
Artemis
10
3 / 3 / 3
6,192
516
7,571
6,473
1,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 1
7,170
598
3,544
7,110
3,127
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Andyst
Hachiman
12
2 / 1 / 3
7,069
589
7,004
6,478
1,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
12
8 / 2 / 5
7,574
631
5,109
7,495
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
jnenji
Cthulhu
6
1 / 6 / 2
4,817
401
2,061
7,520
4,111
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 4 / 5
7,321
610
7,728
6,604
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
13
Kills
17
17
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
1
3.5
W
Hachiman
Andyst
Hachiman
2
1
3
3.5
L
Ne Zha
7
1
0
7
L
Chronos
Daryøn
Chronos
1
5
2
0.4
L
2
3
5
1.5
L
Bakasura
Kalterregen
Bakasura
0
5
2
0.2
L
Artemis
Mantahz
Artemis
3
3
3
1.5
W
Serqet
8
2
5
5.25
W
Cthulhu
jnenji
Cthulhu
1
6
2
0.33
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,256
Damage
25,446
36,340
Taken
35,207
12,350
Mitigated
13,841
9,249
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,544
335
0
2,420
7,110
3,127
0
265
6,845
0
43,786
W
Hachiman
Andyst
Hachiman
7,004
3,285
0
2,570
6,478
1,751
0
656
5,822
0
50,897
L
Ne Zha
6,514
2,109
0
4,656
8,492
2,636
0
1,915
6,356
0
54,089
L
Chronos
Daryøn
Chronos
2,301
595
0
1,021
8,291
1,812
742
3,221
4,684
17,946
0
L
3,673
992
0
1,340
8,471
5,313
0
2,442
5,940
12,507
0
L
Bakasura
Kalterregen
Bakasura
197
75
0
475
4,613
1,355
0
1,058
3,456
0
6,409
L
Artemis
Mantahz
Artemis
7,571
4,485
0
1,757
6,473
1,234
0
641
5,832
0
38,535
W
Serqet
5,109
462
0
2,321
7,495
2,924
0
806
6,649
0
37,816
W
Cthulhu
jnenji
Cthulhu
2,061
201
0
258
7,520
4,111
0
1,165
6,355
7,459
0
W
7,728
1,430
0
1,203
6,604
1,928
0
2,818
3,551
31,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,296
Gold Earned
33,951
235
Minions Killed
345
0
Camps Cleared
0
1,024,553
Distance Traveled
1,149,806
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,170
598
106
9
0
257,705
3
W
Hachiman
7,069
589
99
8
0
226,274
7
L
Ne Zha
7,931
661
108
9
0
252,520
4
L
Chronos
5,369
447
32
3
0
176,762
1
L
Geb
5,507
459
10
1
0
223,954
2
L
Bakasura
4,297
358
16
1
0
158,489
0
L
Artemis
6,192
516
69
6
0
212,828
2
W
Serqet
7,574
631
68
6
0
262,696
2
W
Cthulhu
4,817
401
10
1
0
201,071
1
W
Hel
7,321
610
62
5
0
202,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role