Player Matchup

Cernunnos
Cernunnos
Platinum III
Active_ate_
Cernunnos
Platinum III
Level 60
God Stats
3W - 2L
1,788 SR
Queue Stats
74W - 66L
2,082 MMR
Solo
Serqet
Serqet
Diamond IV
AncIy
Serqet
Diamond IV
Level 154
God Stats
4W - 2L
1,807 SR
Queue Stats
102W - 89L
2,123 MMR
Solo
Fenrir
Fenrir
Platinum III
DaddyRys
Fenrir
Platinum III
Level 40
God Stats
1W - 0L
1,979 SR
Queue Stats
19W - 1L
2,184 MMR
Party 1
He Bo
He Bo
Platinum III
Rrys
He Bo
Platinum III
Level 150
God Stats
2W - 0L
1,804 SR
Queue Stats
19W - 1L
2,118 MMR
Party 1
Cerberus
Cerberus
Diamond III
THEdirtyORNGE
Cerberus
Diamond III
Level 148
God Stats
22W - 12L
1,723 SR
Queue Stats
185W - 178L
2,124 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,820 SR
2,126 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,584 SR
2,126 MMR
Danzaburou
Danzaburou
Diamond IV
Azoriac
Danzaburou
Diamond IV
Level 131
God Stats
18W - 15L
1,702 SR
Queue Stats
208W - 209L
2,064 MMR
Solo
Sobek
Sobek
Platinum I
KingDangerDoug
Sobek
Platinum I
Level 151
God Stats
2W - 3L
1,481 SR
Queue Stats
75W - 69L
2,132 MMR
Solo
Tyr
Tyr
Diamond IV
LeCreep1210
Tyr
Diamond IV
Level 160
God Stats
2W - 6L
1,496 SR
Queue Stats
954W - 931L
2,089 MMR
Solo
Ra
Ra
Diamond IV
TheRatKingxx
Ra
Diamond IV
Level 101
God Stats
17W - 17L
1,613 SR
Queue Stats
268W - 268L
2,177 MMR
Solo
Ravana
Ravana
Diamond III
luvPAIN---
Ravana
Diamond III
Level 109
God Stats
8W - 9L
1,628 SR
Queue Stats
214W - 201L
2,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Active_ate_
Cernunnos
20
4 / 2 / 3
12,067
603
11,568
12,569
4,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
AncIy
Serqet
20
3 / 1 / 3
11,789
589
6,611
12,245
6,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
DaddyRys
Fenrir
16
2 / 2 / 12
10,298
515
4,671
15,549
10,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
Rrys
He Bo
20
10 / 0 / 4
12,595
630
18,528
8,609
3,474
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
THEdirtyORNGE
Cerberus
17
1 / 1 / 7
10,729
536
9,308
18,742
18,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
OdinGebArtioTiamatSet

VS

Bans
Morgan Le FayMulanUllrGilgameshArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azoriac
Danzaburou
16
2 / 5 / 1
10,535
527
9,940
16,612
6,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 2
7,473
374
5,207
21,044
18,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 3 / 0
9,733
487
11,671
20,609
13,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 6 / 2
9,099
455
4,254
8,752
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
luvPAIN---
Ravana
15
2 / 1 / 3
9,142
457
6,454
5,294
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
20
Kills
6
6
Deaths
20
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Active_ate_
Cernunnos
4
2
3
2.75
W
Serqet
AncIy
Serqet
3
1
3
4.5
L
Danzaburou
Azoriac
Danzaburou
2
5
1
0.5
W
Fenrir
DaddyRys
Fenrir
2
2
12
4
L
1
5
2
0.4
L
1
3
0
0.33
W
He Bo
Rrys
He Bo
10
0
4
12
W
Cerberus
THEdirtyORNGE
Cerberus
1
1
7
4.5
L
0
6
2
0.17
L
Ravana
luvPAIN---
Ravana
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,686
Damage
37,526
67,714
Taken
72,311
43,548
Mitigated
43,724
26,429
Healing
26,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Active_ate_
Cernunnos
11,568
5,984
0
6,773
12,569
4,338
460
459
12,110
0
114,135
W
Serqet
AncIy
Serqet
6,611
1,194
0
3,283
12,245
6,702
0
1,142
11,045
0
90,047
L
Danzaburou
Azoriac
Danzaburou
9,940
4,750
0
6,580
16,612
6,310
0
2,676
13,916
0
80,353
W
Fenrir
DaddyRys
Fenrir
4,671
1,217
0
3,682
15,549
10,691
84
3,892
11,525
0
29,393
L
5,207
226
634
7,094
21,044
18,477
0
10,723
10,003
29,374
0
L
11,671
1,706
0
8,504
20,609
13,236
0
7,554
11,514
0
76,421
W
He Bo
Rrys
He Bo
18,528
341
238
3,663
8,609
3,474
200
2,594
5,971
117,969
0
W
Cerberus
THEdirtyORNGE
Cerberus
9,308
540
249
8,541
18,742
18,343
0
1,240
17,456
83,795
0
L
4,254
486
1,200
906
8,752
3,346
0
4,537
4,115
64,032
0
L
Ravana
luvPAIN---
Ravana
6,454
1,228
0
1,885
5,294
2,355
0
2,063
3,103
0
67,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,478
Gold Earned
45,982
774
Minions Killed
615
0
Camps Cleared
0
2,078,072
Distance Traveled
1,895,212
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,067
603
190
10
0
368,571
4
W
Serqet
11,789
589
149
7
0
446,024
4
L
Danzaburou
10,535
527
158
8
0
350,887
5
W
Fenrir
10,298
515
28
1
0
411,026
2
L
Sobek
7,473
374
40
2
0
358,275
11
L
Tyr
9,733
487
165
8
0
386,595
3
W
He Bo
12,595
630
229
11
0
445,124
4
W
Cerberus
10,729
536
178
9
0
407,327
7
L
Ra
9,099
455
142
7
0
366,685
6
L
Ravana
9,142
457
110
6
0
432,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role