Player Matchup

Zhong Kui
Zhong Kui
Catxx
Zhong Kui
Level 125
God Stats
17W - 20L
1,513 SR
Queue Stats
147W - 161L
1,394 Elo+
Party 2
Arachne
Arachne
EmberNash
Arachne
Level 105
God Stats
30W - 26L
1,527 SR
Queue Stats
246W - 332L
1,417 Elo+
Party 1
Janus
Janus
Vasterlor
Janus
Level 125
God Stats
6W - 12L
1,458 SR
Queue Stats
572W - 700L
1,376 Elo+
Party 1
Bacchus
Bacchus
Victusone
Bacchus
Level 107
God Stats
93W - 123L
1,422 SR
Queue Stats
326W - 427L
1,397 Elo+
Party 1
Neith
Neith
whogamesonamac
Neith
Level 58
God Stats
10W - 11L
1,440 SR
Queue Stats
143W - 159L
1,383 Elo+
Party 2
Team Averages
Level 104
1,472 SR
1,394 Elo+

VS

Team Averages
Level 104
1,403 SR
1,485 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GatrieSmite
Ares
Level 109
God Stats
26W - 28L
1,640 SR
Queue Stats
546W - 541L
1,499 Elo+
Party 3
Chaac
Chaac
Schokka
Chaac
Level 96
God Stats
4W - 3L
1,063 SR
Queue Stats
99W - 92L
1,491 Elo+
Solo
Danzaburou
Danzaburou
thebeastofrok
Danzaburou
Level 55
God Stats
0W - 1L
1,311 SR
Queue Stats
11W - 10L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Catxx
Zhong Kui
10
1 / 0 / 3
6,226
692
3,592
5,377
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
EmberNash
Arachne
11
5 / 0 / 3
6,558
729
4,371
4,244
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Vasterlor
Janus
11
6 / 3 / 2
7,047
783
4,318
3,824
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Victusone
Bacchus
9
3 / 1 / 10
6,556
728
3,905
5,014
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
9 / 1 / 5
7,379
820
9,101
5,280
1,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
3 / 6 / 2
5,563
618
4,527
9,331
3,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
 
Kuzenbo
6
0 / 7 / 1
4,258
473
1,599
8,530
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

2
0 / 2 / 0
3,428
381
382
2,149
765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Schokka
Chaac
9
0 / 3 / 0
4,775
531
2,168
6,704
5,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
thebeastofrok
Danzaburou
7
1 / 6 / 1
4,568
508
2,700
6,545
1,614
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
24
Kills
4
5
Deaths
24
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
3
6
2
0.67
L
Kuzenbo
 
Kuzenbo
0
7
1
0.07
W
Zhong Kui
Catxx
Zhong Kui
1
0
3
2.5
W
Arachne
EmberNash
Arachne
5
0
3
6.5
L
0
2
0
0
L
Chaac
Schokka
Chaac
0
3
0
0
W
Janus
Vasterlor
Janus
6
3
2
2.33
W
Bacchus
Victusone
Bacchus
3
1
10
8
L
Danzaburou
thebeastofrok
Danzaburou
1
6
1
0.25
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,287
Damage
11,376
23,739
Taken
33,259
12,447
Mitigated
18,048
9,226
Healing
5,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,527
1,023
50
1,488
9,331
3,327
0
2,417
6,752
0
23,782
L
Kuzenbo
 
Kuzenbo
1,599
655
0
1,055
8,530
6,616
0
3,850
4,483
12,744
0
W
Zhong Kui
Catxx
Zhong Kui
3,592
794
0
2,423
5,377
4,065
505
0
5,377
24,333
3,671
W
Arachne
EmberNash
Arachne
4,371
2,590
0
2,312
4,244
1,795
424
196
4,048
0
26,087
L
382
0
0
476
2,149
765
0
485
1,664
1,948
0
L
Chaac
Schokka
Chaac
2,168
623
0
1,721
6,704
5,726
0
3,268
3,436
0
19,424
W
Janus
Vasterlor
Janus
4,318
480
0
521
3,824
967
779
657
3,167
27,395
0
W
Bacchus
Victusone
Bacchus
3,905
739
0
1,726
5,014
3,948
61
560
4,454
16,190
0
L
Danzaburou
thebeastofrok
Danzaburou
2,700
770
0
1,169
6,545
1,614
0
1,136
5,401
0
13,136
W
9,101
5,205
0
2,244
5,280
1,672
4,339
568
4,712
0
38,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,766
Gold Earned
22,592
268
Minions Killed
156
0
Camps Cleared
0
875,941
Distance Traveled
675,409
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,563
618
48
5
0
182,157
0
L
Kuzenbo
4,258
473
28
3
0
147,994
0
W
Zhong Kui
6,226
692
55
6
0
158,968
2
W
Arachne
6,558
729
52
6
0
214,539
3
L
Ares
3,428
381
3
0
0
39,261
0
L
Chaac
4,775
531
48
5
0
182,160
2
W
Janus
7,047
783
56
6
0
169,407
0
W
Bacchus
6,556
728
35
4
0
183,881
3
L
Danzaburou
4,568
508
29
3
0
123,837
0
W
Neith
7,379
820
70
8
0
149,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role