Player Matchup

Hun Batz
Hun Batz
BlessedWraith7
Hun Batz
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 46L
1,142 Elo+
Party 2
Merlin
Merlin
Kbmlol
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 160L
1,180 Elo+
Party 2
Artio
Artio
Temptationzzz
Artio
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 146L
1,125 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,149 Elo+

VS

Team Averages
Level 25
1,513 SR
1,520 Elo+
Bastet
Bastet
FurySpikez
Bastet
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 47L
1,494 Elo+
Party 1
Chronos
Chronos
JDario97
Chronos
Level 28
God Stats
57W - 78L
1,478 SR
Queue Stats
137W - 172L
1,475 Elo+
Party 1
Ares
Ares
tiendking
Ares
Level 28
God Stats
8W - 7L
1,560 SR
Queue Stats
100W - 85L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
6 / 7 / 1
9,702
746
10,784
14,048
5,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Kbmlol
Merlin
10
0 / 7 / 5
7,547
581
8,606
11,102
3,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 6
8,269
636
6,480
20,356
16,161
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FurySpikez
Bastet
13
4 / 3 / 12
9,818
755
13,617
10,379
4,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
JDario97
Chronos
14
7 / 1 / 10
10,543
811
12,808
11,593
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
8 / 3 / 10
10,941
842
10,145
12,002
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
7
Kills
19
19
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
6
7
1
0.93
W
Bastet
FurySpikez
Bastet
4
3
12
3.33
W
Chronos
JDario97
Chronos
7
1
10
12
L
Merlin
Kbmlol
Merlin
0
7
5
0.36
L
1
5
6
0.8
W
Ares
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,870
Damage
36,570
45,506
Taken
33,974
25,486
Mitigated
19,190
10,319
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
10,784
3,565
416
2,379
14,048
5,785
0
8,004
6,044
0
25,180
W
Bastet
FurySpikez
Bastet
13,617
6,315
0
1,639
10,379
4,588
360
4,704
5,503
0
42,688
W
Chronos
JDario97
Chronos
12,808
3,798
0
6,178
11,593
4,652
2,146
5,464
5,793
35,486
5,229
L
Merlin
Kbmlol
Merlin
8,606
581
0
619
11,102
3,540
0
5,327
5,775
22,576
0
L
6,480
569
1,287
5,618
20,356
16,161
0
8,364
11,992
15,374
0
W
Ares
10,145
1,077
0
3,011
12,002
9,950
254
4,746
6,788
21,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,518
Gold Earned
31,302
81
Minions Killed
129
1
Camps Cleared
10
612,559
Distance Traveled
702,358
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,702
746
37
3
0
200,753
4
W
Bastet
9,818
755
52
4
4
249,040
1
W
Chronos
10,543
811
51
4
5
228,352
1
L
Merlin
7,547
581
28
2
0
184,399
1
L
Artio
8,269
636
16
1
1
227,407
2
W
Ares
10,941
842
26
2
1
224,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role