Player Matchup

Athena
Athena
GrigOwOri
Athena
Level 29
God Stats
3W - 4L
1,484 SR
Queue Stats
59W - 74L
1,415 Elo+
Solo
Heimdallr
Heimdallr
MarchedSoup4146
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
STATIC_423hz
Gilgamesh
Level 28
God Stats
2W - 3L
1,653 SR
Queue Stats
102W - 86L
1,594 Elo+
Solo
Tiamat
Tiamat
Sakuraqu33n
Tiamat
Level 24
God Stats
12W - 3L
1,792 SR
Queue Stats
50W - 36L
1,527 Elo+
Solo
Chaac
Chaac
douglasw3t
Chaac
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,430 Elo+
Solo
Team Averages
Level 19
1,586 SR
1,493 Elo+

VS

Team Averages
Level 29
1,471 SR
1,445 Elo+
Arachne
Arachne
SaneTrash41891
Arachne
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,598 Elo+
Party 1
Izanami
Izanami
WantedChar11431
Izanami
Level 29
God Stats
94W - 81L
1,512 SR
Queue Stats
191W - 257L
1,370 Elo+
Solo
Ullr
Ullr
XPegasuss25X
Ullr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 79L
1,475 Elo+
Party 1
Ymir
Ymir
bigbilbert
Ymir
Level 29
God Stats
5W - 4L
1,342 SR
Queue Stats
117W - 107L
1,493 Elo+
Solo
Ra
Ra
ibaxKs
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 121L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GrigOwOri
Athena
12
2 / 5 / 5
8,164
454
5,032
16,543
14,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
MarchedSoup4146
Heimdallr
8
0 / 17 / 6
6,513
362
1,855
16,331
5,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
STATIC_423hz
Gilgamesh
16
11 / 4 / 3
10,294
572
20,567
15,147
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
12
1 / 5 / 4
8,013
445
6,168
10,091
5,448
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
13
0 / 3 / 3
7,277
404
6,758
16,789
12,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 3
11,265
626
19,584
17,700
8,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
4 / 3 / 3
11,247
625
10,032
10,148
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 4 / 11
10,275
571
7,507
14,945
6,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 1 / 11
11,365
631
12,718
13,398
17,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
13
5 / 4 / 11
9,705
539
8,387
10,328
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
14
Kills
34
34
Deaths
15
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Athena
GrigOwOri
Athena
2
5
5
0.9
L
Heimdallr
MarchedSoup4146
Heimdallr
0
17
6
0.18
L
Gilgamesh
STATIC_423hz
Gilgamesh
11
4
3
3.13
L
Tiamat
1
5
4
0.6
W
11
3
3
4.17
W
4
3
3
1.83
W
5
4
11
2.63
W
9
1
11
14.5
L
Chaac
0
3
3
0.5
W
Ra
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,380
Damage
58,228
74,901
Taken
66,519
44,468
Mitigated
40,051
12,785
Healing
23,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
GrigOwOri
Athena
5,032
1,733
0
3,813
16,543
14,059
0
5,067
11,446
20,735
0
L
Heimdallr
MarchedSoup4146
Heimdallr
1,855
810
0
32
16,331
5,770
0
3,577
12,644
0
9,127
L
Gilgamesh
STATIC_423hz
Gilgamesh
20,567
6,583
0
3,081
15,147
7,096
0
3,501
11,446
0
68,694
L
Tiamat
6,168
1,118
0
1,790
10,091
5,448
0
3,460
6,441
34,773
0
W
19,584
13,928
0
7,820
17,700
8,659
798
2,715
14,766
0
92,395
W
10,032
6,569
0
2,757
10,148
3,628
5,245
847
8,945
0
85,854
W
7,507
3,505
0
5,247
14,945
6,185
3,283
2,907
11,899
0
59,476
W
12,718
3,916
2,558
1,478
13,398
17,767
775
3,322
9,861
32,596
0
L
Chaac
6,758
811
0
4,069
16,789
12,095
0
4,834
11,819
5,000
31,268
W
Ra
8,387
1,500
1,001
2,928
10,328
3,812
1,748
2,737
7,550
36,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,261
Gold Earned
53,857
305
Minions Killed
490
0
Camps Cleared
0
1,538,424
Distance Traveled
1,647,963
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,164
454
35
2
0
335,399
0
L
Heimdallr
6,513
362
14
1
0
243,922
2
L
Gilgamesh
10,294
572
114
6
0
348,869
2
L
Tiamat
8,013
445
66
4
0
283,320
5
W
Arachne
11,265
626
141
8
0
402,014
1
W
Izanami
11,247
625
154
9
0
318,152
5
W
Ullr
10,275
571
88
5
0
288,875
2
W
Ymir
11,365
631
42
2
0
329,362
3
L
Chaac
7,277
404
76
4
0
326,914
1
W
Ra
9,705
539
65
4
0
309,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role