Player Matchup

Raijin
Raijin
 
Raijin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Binxl
Erlang Shen
Level 35
God Stats
35W - 29L
1,686 SR
Queue Stats
138W - 131L
1,492 Elo+
Party 2
Jing Wei
Jing Wei
Serfin01
Jing Wei
Level 94
God Stats
4W - 7L
1,322 SR
Queue Stats
59W - 61L
1,446 Elo+
Party 1
Horus
Horus
XPhobia1
Horus
Level 144
God Stats
4W - 1L
1,950 SR
Queue Stats
66W - 61L
1,507 Elo+
Party 2
Terra
Terra
felixcp
Terra
Level 25
God Stats
1W - 2L
1,314 SR
Queue Stats
21W - 16L
1,414 Elo+
Party 1
Team Averages
Level 87
1,554 SR
1,472 Elo+

VS

Team Averages
Level 79
1,505 SR
1,529 Elo+
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hasl
Fenrir
Level 38
God Stats
3W - 1L
1,759 SR
Queue Stats
4W - 3L
1,632 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jeffet
Kumbhakarna
Level 156
God Stats
4W - 5L
1,496 SR
Queue Stats
62W - 63L
1,524 Elo+
Party 3
Ra
Ra
LEETLEAVER
Ra
Level 42
God Stats
22W - 25L
1,533 SR
Queue Stats
133W - 132L
1,447 Elo+
Solo
Artemis
Artemis
Svonzo
Artemis
Level 28
God Stats
1W - 2L
1,239 SR
Queue Stats
22W - 25L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
19
12 / 3 / 3
12,781
639
15,559
10,855
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Binxl
Erlang Shen
18
11 / 2 / 8
11,805
590
14,448
16,439
14,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Serfin01
Jing Wei
14
1 / 7 / 4
8,961
448
9,040
13,090
4,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
XPhobia1
Horus
17
2 / 2 / 4
10,493
525
5,704
14,784
18,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
felixcp
Terra
13
3 / 6 / 5
9,186
459
6,706
20,586
19,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
0 / 4 / 3
10,689
534
9,743
11,728
10,495
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Hasl
Fenrir
15
6 / 7 / 4
9,793
490
10,697
16,588
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Jeffet
Kumbhakarna
12
1 / 7 / 12
8,784
439
6,802
21,213
20,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 5 / 2
9,721
486
6,516
12,418
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Svonzo
Artemis
14
8 / 6 / 8
10,075
504
18,803
17,022
6,419
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
49
29
Kills
20
20
Deaths
29
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
12
3
3
4.5
L
Odin
 
Odin
0
4
3
0.38
W
Erlang Shen
Binxl
Erlang Shen
11
2
8
7.5
L
Fenrir
Hasl
Fenrir
6
7
4
1.14
L
Kumbhakarna
Jeffet
Kumbhakarna
1
7
12
1
L
5
5
2
1.2
W
Jing Wei
Serfin01
Jing Wei
1
7
4
0.43
L
Artemis
Svonzo
Artemis
8
6
8
2
W
Horus
XPhobia1
Horus
2
2
4
2
W
Terra
felixcp
Terra
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,457
Damage
52,561
75,754
Taken
78,969
62,154
Mitigated
49,408
28,037
Healing
21,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,559
1,469
0
1,108
10,855
4,772
79
2,142
8,713
86,860
0
L
Odin
 
Odin
9,743
1,118
0
125
11,728
10,495
0
1,388
9,609
13,570
66,355
W
Erlang Shen
Binxl
Erlang Shen
14,448
6,203
0
6,899
16,439
14,703
1,114
2,714
13,725
0
92,335
L
Fenrir
Hasl
Fenrir
10,697
2,694
0
6,099
16,588
7,699
642
2,842
13,544
0
70,261
L
Kumbhakarna
Jeffet
Kumbhakarna
6,802
983
0
3,663
21,213
20,006
160
5,211
15,771
27,804
0
L
6,516
734
1,507
3,525
12,418
4,789
0
6,271
5,705
59,960
0
W
Jing Wei
Serfin01
Jing Wei
9,040
6,543
0
3,236
13,090
4,833
0
3,366
9,724
0
60,932
L
Artemis
Svonzo
Artemis
18,803
10,084
0
6,329
17,022
6,419
498
5,665
11,197
0
49,146
W
Horus
XPhobia1
Horus
5,704
1,880
1,043
8,164
14,784
18,497
201
1,816
12,968
0
55,810
W
Terra
felixcp
Terra
6,706
2,440
1,647
5,940
20,586
19,349
313
6,280
14,306
17,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,226
Gold Earned
49,062
502
Minions Killed
505
0
Camps Cleared
0
1,863,515
Distance Traveled
1,863,532
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,781
639
161
8
0
369,322
5
L
Odin
10,689
534
174
9
0
381,004
0
W
Erlang Shen
11,805
590
110
6
0
407,427
5
L
Fenrir
9,793
490
104
5
0
387,768
1
L
Kumbhakarna
8,784
439
22
1
0
373,566
2
L
Ra
9,721
486
127
6
0
388,921
9
W
Jing Wei
8,961
448
104
5
0
349,296
3
L
Artemis
10,075
504
78
4
0
332,273
2
W
Horus
10,493
525
109
5
0
370,003
5
W
Terra
9,186
459
18
1
0
367,467
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role