Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Lokin58
Artemis
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 41L
1,500 Elo+
Party 2
Ares
Ares
MailableFawn586
Ares
Level 92
God Stats
4W - 3L
1,555 SR
Queue Stats
261W - 215L
1,567 Elo+
Party 2
Nike
Nike
oldmorningsdawn
Nike
Level 159
God Stats
20W - 8L
1,660 SR
Queue Stats
1,030W - 1,011L
1,446 Elo+
Party 2
Team Averages
Level 109
1,543 SR
1,503 Elo+

VS

Team Averages
Level 36
1,456 SR
1,412 Elo+
Susano
Susano
HappySmileyyy
Susano
Level 8
God Stats
6W - 4L
1,711 SR
Queue Stats
7W - 6L
1,525 Elo+
Party 1
Olorun
Olorun
HoppelHase3000
Olorun
Level 39
God Stats
0W - 4L
1,121 SR
Queue Stats
176W - 227L
1,368 Elo+
Solo
Cerberus
Cerberus
NidasTheBrutal
Cerberus
Level 20
God Stats
6W - 6L
1,447 SR
Queue Stats
23W - 37L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
YePpHa
Nu Wa
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 19L
1,421 Elo+
Party 1
King Arthur
King Arthur
soundwavë
King Arthur
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 33L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
18
6 / 3 / 9
10,771
634
9,410
12,510
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
 
Raijin
15
13 / 3 / 7
10,511
618
16,166
11,013
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Lokin58
Artemis
14
4 / 4 / 9
8,946
526
10,209
13,376
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
7 / 2 / 11
10,201
600
10,950
14,981
13,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 2 / 8
9,327
549
7,087
11,183
7,806
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 2
9,559
562
9,126
13,725
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 8 / 3
7,067
416
8,523
14,981
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
10
2 / 6 / 2
7,501
441
7,055
16,761
12,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
YePpHa
Nu Wa
11
1 / 7 / 4
7,191
423
7,680
8,496
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
soundwavë
King Arthur
13
2 / 6 / 1
8,196
482
6,137
16,111
11,201
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
32
Kills
14
14
Deaths
33
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
3
9
3.5
W
Raijin
 
Raijin
13
3
7
5.5
L
8
6
2
1.5
L
1
8
3
0.31
W
Artemis
Lokin58
Artemis
4
4
9
2.13
W
7
2
11
6.25
L
Cerberus
2
6
2
0.5
L
Nu Wa
YePpHa
Nu Wa
1
7
4
0.43
W
2
2
8
3
L
King Arthur
soundwavë
King Arthur
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,822
Damage
38,521
63,063
Taken
70,074
34,511
Mitigated
35,374
17,725
Healing
14,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,410
1,858
0
4,973
12,510
4,499
13
2,093
10,417
0
75,459
W
Raijin
 
Raijin
16,166
2,016
186
2,441
11,013
3,714
354
4,132
6,881
58,848
0
L
9,126
1,727
0
3,137
13,725
4,673
671
3,811
9,694
0
60,481
L
8,523
5,187
515
4,612
14,981
4,260
129
5,110
9,771
43,637
0
W
Artemis
Lokin58
Artemis
10,209
4,269
0
3,136
13,376
4,569
0
7,198
6,178
0
60,739
W
10,950
473
0
3,539
14,981
13,923
314
7,976
6,422
33,305
0
L
Cerberus
7,055
634
0
3,347
16,761
12,675
272
9,150
7,373
19,560
0
L
Nu Wa
YePpHa
Nu Wa
7,680
1,222
0
324
8,496
2,565
0
4,846
3,358
32,541
0
W
7,087
1,207
0
3,450
11,183
7,806
0
1,346
9,837
0
49,330
L
King Arthur
soundwavë
King Arthur
6,137
757
0
2,477
16,111
11,201
0
3,231
12,762
0
42,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,756
Gold Earned
39,514
425
Minions Killed
343
0
Camps Cleared
0
1,689,252
Distance Traveled
1,503,489
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,771
634
127
7
0
398,786
2
W
Raijin
10,511
618
83
5
0
309,888
4
L
Susano
9,559
562
101
6
0
320,104
1
L
Olorun
7,067
416
76
4
0
252,444
0
W
Artemis
8,946
526
86
5
0
326,149
0
W
Ares
10,201
600
28
2
0
343,702
1
L
Cerberus
7,501
441
28
2
0
316,643
3
L
Nu Wa
7,191
423
47
3
0
296,253
4
W
Nike
9,327
549
101
6
0
310,727
9
L
King Arthur
8,196
482
91
5
0
318,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role