Player Matchup

Ra
Ra
IAmRainGod
Ra
Level 4
God Stats
9W - 0L
1,500 SR
Queue Stats
271W - 114L
1,784 Elo+
Party 3
Anhur
Anhur
Latex DIO911
Anhur
Level 61
God Stats
14W - 7L
1,613 SR
Queue Stats
380W - 437L
1,417 Elo+
Party 1
Scylla
Scylla
TheZandiil
Scylla
Level 127
God Stats
19W - 20L
1,586 SR
Queue Stats
416W - 285L
1,591 Elo+
Party 3
Horus
Horus
tropSDUOGWEN
Horus
Level 81
God Stats
23W - 24L
1,578 SR
Queue Stats
311W - 321L
1,472 Elo+
Party 1
King Arthur
King Arthur
xanthous54
King Arthur
Level 128
God Stats
2W - 2L
1,552 SR
Queue Stats
546W - 383L
1,620 Elo+
Party 3
Team Averages
Level 80
1,566 SR
1,577 Elo+

VS

Team Averages
Level 73
1,532 SR
1,522 Elo+
Scylla
Scylla
JoeNUFC09
Scylla
Level 126
God Stats
4W - 2L
1,688 SR
Queue Stats
124W - 121L
1,584 Elo+
Party 2
Ullr
Ullr
Sith-Lord245
Ullr
Level 49
God Stats
28W - 31L
1,556 SR
Queue Stats
202W - 211L
1,439 Elo+
Solo
He Bo
He Bo
TayIxrrr
He Bo
Level 33
God Stats
3W - 2L
1,606 SR
Queue Stats
178W - 158L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
WallaceBurns
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,518 Elo+
Party 2
Serqet
Serqet
knifey49lynch
Serqet
Level 129
God Stats
0W - 2L
1,311 SR
Queue Stats
123W - 129L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 6
15,797
585
17,252
18,766
11,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 5 / 6
14,230
527
9,255
18,573
6,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TheZandiil
Scylla
20
11 / 3 / 6
14,358
532
25,437
20,980
7,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 20
12,509
463
14,434
31,725
26,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
xanthous54
King Arthur
19
3 / 5 / 14
12,640
468
10,298
24,370
14,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JoeNUFC09
Scylla
20
9 / 3 / 5
13,058
484
32,302
18,649
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
2 / 5 / 5
12,151
450
11,278
18,657
6,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

He Bo
TayIxrrr
He Bo
17
4 / 7 / 2
11,580
429
13,462
13,865
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
WallaceBurns
Gilgamesh
16
0 / 12 / 6
10,081
373
9,972
28,027
19,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 9 / 7
10,454
387
12,711
21,068
6,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
36
Kills
18
18
Deaths
36
52
Assists
25
Player
Kills
Deaths
Assists
KDA
W
13
1
6
16
L
Scylla
JoeNUFC09
Scylla
9
3
5
3.83
W
6
5
6
1.8
L
2
5
5
0.9
L
He Bo
TayIxrrr
He Bo
4
7
2
0.71
W
Scylla
TheZandiil
Scylla
11
3
6
4.67
L
Gilgamesh
WallaceBurns
Gilgamesh
0
12
6
0.25
L
3
9
7
0.72
W
3
4
20
3.25
W
King Arthur
xanthous54
King Arthur
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,676
Damage
79,725
114,414
Taken
100,266
65,823
Mitigated
43,606
45,878
Healing
12,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,252
1,509
8,404
13,268
18,766
11,373
1,804
6,344
12,132
120,922
0
L
Scylla
JoeNUFC09
Scylla
32,302
3,623
669
4,410
18,649
6,449
240
8,277
10,372
103,957
0
W
9,255
3,661
0
3,553
18,573
6,348
3,094
6,163
12,260
0
105,385
L
11,278
1,553
0
339
18,657
6,787
0
5,115
13,542
0
87,294
L
He Bo
TayIxrrr
He Bo
13,462
393
0
2,526
13,865
4,028
0
4,070
9,795
66,927
0
W
Scylla
TheZandiil
Scylla
25,437
2,993
0
8,412
20,980
7,365
325
6,692
13,920
118,920
0
L
Gilgamesh
WallaceBurns
Gilgamesh
9,972
1,869
0
3,635
28,027
19,471
532
17,058
10,969
0
57,504
L
12,711
4,136
0
1,153
21,068
6,871
0
8,169
12,899
0
46,213
W
14,434
6,955
3,248
6,127
31,725
26,060
837
14,806
16,195
0
41,191
W
King Arthur
xanthous54
King Arthur
10,298
937
0
2,866
24,370
14,677
882
11,924
12,166
0
76,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,534
Gold Earned
57,324
710
Minions Killed
533
0
Camps Cleared
0
2,657,140
Distance Traveled
2,370,714
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,797
585
217
8
0
556,158
5
L
Scylla
13,058
484
142
5
0
507,963
5
W
Anhur
14,230
527
168
6
0
495,567
2
L
Ullr
12,151
450
158
6
0
499,810
1
L
He Bo
11,580
429
105
4
0
423,925
1
W
Scylla
14,358
532
156
6
0
525,447
4
L
Gilgamesh
10,081
373
67
2
0
441,310
0
L
Serqet
10,454
387
61
2
0
497,706
0
W
Horus
12,509
463
50
2
0
533,734
8
W
King Arthur
12,640
468
119
4
0
546,234
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role