Player Matchup

Hera
Hera
AshleyG458
Hera
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
155W - 76L
1,703 Elo+
Solo
He Bo
He Bo
HindumansBigLeg
He Bo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,817 Elo+
Party 2
Anhur
Anhur
Kaedesan
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 14L
1,711 Elo+
Party 2
Thor
Thor
MetalFluid
Thor
Level 26
God Stats
1W - 0L
1,745 SR
Queue Stats
58W - 28L
1,762 Elo+
Party 2
Nike
Nike
Vałravn
Nike
Level 29
God Stats
3W - 0L
1,902 SR
Queue Stats
19W - 5L
1,995 Elo+
Party 2
Team Averages
Level 21
1,629 SR
1,797 Elo+

VS

Team Averages
Level 67
1,624 SR
1,723 Elo+
Sobek
Sobek
DarkReturns666
Sobek
Level 129
God Stats
4W - 5L
1,610 SR
Queue Stats
294W - 268L
1,557 Elo+
Party 1
Chang'e
Chang'e
Gymandros
Chang'e
Level 29
God Stats
21W - 20L
1,582 SR
Queue Stats
101W - 81L
1,647 Elo+
Solo
Skadi
Skadi
Seliath
Skadi
Level 159
God Stats
131W - 92L
1,665 SR
Queue Stats
508W - 441L
1,655 Elo+
Party 1
Tyr
Tyr
SkadiSucks
Tyr
Level 15
God Stats
2W - 1L
1,762 SR
Queue Stats
33W - 9L
1,864 Elo+
Party 1
King Arthur
King Arthur
melado_lechal5
King Arthur
Level 3
God Stats
5W - 11L
1,500 SR
Queue Stats
89W - 72L
1,892 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,216
722
5,435
2,121
554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 1 / 2
6,041
604
4,079
3,738
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Kaedesan
Anhur
11
3 / 0 / 0
6,311
631
3,933
4,019
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 1
5,388
539
2,024
4,663
1,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
10
4 / 0 / 5
6,147
615
4,656
6,650
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,127
513
2,229
4,191
1,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Gymandros
Chang'e
9
0 / 2 / 1
5,292
529
2,495
7,339
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Seliath
Skadi
8
0 / 3 / 0
4,776
478
1,930
5,032
591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 0
5,092
509
3,108
7,805
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
melado_lechal5
King Arthur
9
0 / 3 / 0
5,219
522
445
7,234
3,762
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
1
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
0
0
0
0
L
Chang'e
Gymandros
Chang'e
0
2
1
0.25
W
2
1
2
3
W
Anhur
Kaedesan
Anhur
3
0
0
3
W
1
0
1
1.5
L
Skadi
Seliath
Skadi
0
3
0
0
L
1
4
0
0.25
W
Nike
4
0
5
6.5
L
King Arthur
melado_lechal5
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,127
Damage
10,207
21,191
Taken
31,601
6,865
Mitigated
10,425
7,631
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,435
1,786
0
943
2,121
554
9
0
2,121
55,772
0
L
2,229
172
55
2,809
4,191
1,742
0
0
4,191
12,738
0
L
Chang'e
Gymandros
Chang'e
2,495
164
374
2,838
7,339
2,057
0
2,256
5,083
30,752
0
W
4,079
188
0
923
3,738
866
0
616
3,122
38,239
0
W
Anhur
Kaedesan
Anhur
3,933
1,623
0
1,618
4,019
1,249
1,234
1,198
2,821
0
36,466
W
2,024
599
0
1,732
4,663
1,977
0
1,494
3,169
0
11,895
L
Skadi
Seliath
Skadi
1,930
674
0
1,150
5,032
591
0
65
4,967
0
28,669
L
3,108
238
0
2,895
7,805
2,273
0
3,296
4,509
0
26,170
W
Nike
4,656
726
0
2,415
6,650
2,219
0
1,416
5,234
0
28,838
L
King Arthur
melado_lechal5
King Arthur
445
17
0
1,650
7,234
3,762
0
3,962
3,272
0
29,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,103
Gold Earned
25,506
367
Minions Killed
275
0
Camps Cleared
0
1,047,652
Distance Traveled
1,015,841
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,216
722
135
14
0
203,969
6
L
Sobek
5,127
513
21
2
0
218,545
4
L
Chang'e
5,292
529
69
7
0
188,658
3
W
He Bo
6,041
604
79
8
0
187,054
5
W
Anhur
6,311
631
83
8
0
192,422
1
W
Thor
5,388
539
17
2
0
219,492
6
L
Skadi
4,776
478
72
7
0
183,705
1
L
Tyr
5,092
509
50
5
0
223,235
3
W
Nike
6,147
615
53
5
0
244,715
4
L
King Arthur
5,219
522
63
6
0
201,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role