Player Matchup

Tiamat
Tiamat
Kotabuki
Tiamat
Level 102
God Stats
10W - 6L
1,628 SR
Queue Stats
372W - 389L
1,436 Elo+
Solo
Sol
Sol
donkojaiden
Sol
Level 159
God Stats
14W - 8L
1,543 SR
Queue Stats
1,571W - 1,617L
1,488 Elo+
Solo
Ymir
Ymir
final-Fusion21
Ymir
Level 83
God Stats
1W - 0L
1,680 SR
Queue Stats
9W - 22L
1,325 Elo+
Solo
Osiris
Osiris
judso
Osiris
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,439 Elo+
Party 1
Hel
Hel
mrkepo
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,333 Elo+
Party 1
Team Averages
Level 76
1,570 SR
1,404 Elo+

VS

Team Averages
Level 76
1,544 SR
1,661 Elo+
Merlin
Merlin
Fozo2
Merlin
Level 69
God Stats
11W - 6L
1,718 SR
Queue Stats
696W - 705L
1,439 Elo+
Solo
Aphrodite
Aphrodite
MarinatedChicken
Aphrodite
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,588 Elo+
Party 2
Nox
Nox
Metamouth
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,776 Elo+
Party 2
Rama
Rama
Ukino
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,728 Elo+
Party 2
Susano
Susano
wizord2000
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kotabuki
Tiamat
20
13 / 5 / 6
13,275
781
27,735
20,568
18,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 3 / 10
12,607
742
30,669
17,885
9,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 2 / 13
12,447
732
12,788
30,478
35,418
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
judso
Osiris
17
1 / 5 / 15
11,148
656
13,960
31,065
45,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
mrkepo
Hel
17
0 / 2 / 12
10,670
628
1,312
16,893
16,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fozo2
Merlin
18
3 / 5 / 6
11,308
665
22,601
16,988
10,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
19
3 / 2 / 13
11,410
671
9,441
20,152
27,356
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 4 / 6
11,861
698
16,413
13,578
7,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
Ukino
Rama
19
4 / 3 / 8
11,141
655
16,586
20,366
13,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Susano
wizord2000
Susano
17
3 / 8 / 9
10,510
618
12,400
22,814
19,000
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
59
22
Kills
17
17
Deaths
22
56
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
Fozo2
Merlin
3
5
6
1.2
W
Tiamat
Kotabuki
Tiamat
13
5
6
3.2
L
Aphrodite
3
2
13
4.75
L
4
4
6
1.75
L
Rama
Ukino
Rama
4
3
8
2.67
W
6
3
10
3.67
W
2
2
13
4.25
W
Osiris
judso
Osiris
1
5
15
1.7
W
Hel
mrkepo
Hel
0
2
12
3
L
Susano
wizord2000
Susano
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,464
Damage
77,441
116,889
Taken
93,898
124,765
Mitigated
77,575
63,758
Healing
45,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Fozo2
Merlin
22,601
1,611
4,434
5,519
16,988
10,614
86
13,826
3,162
56,444
0
W
Tiamat
Kotabuki
Tiamat
27,735
929
1,161
5,960
20,568
18,729
90
8,060
12,351
51,552
0
L
Aphrodite
9,441
1,095
12,503
12,420
20,152
27,356
0
15,164
4,988
15,324
0
L
16,413
1,045
2,953
2,328
13,578
7,086
728
9,821
3,757
33,987
0
L
Rama
Ukino
Rama
16,586
12,505
589
3,439
20,366
13,519
864
15,383
4,983
0
36,487
W
30,669
4,771
1,953
4,433
17,885
9,047
4,674
6,909
10,976
55,504
0
W
12,788
846
2,849
5,775
30,478
35,418
560
12,694
17,784
43,924
0
W
Osiris
judso
Osiris
13,960
2,021
1,317
6,092
31,065
45,205
43
11,168
19,897
0
20,985
W
Hel
mrkepo
Hel
1,312
303
24,314
9,904
16,893
16,366
143
9,624
7,269
4,679
0
L
Susano
wizord2000
Susano
12,400
942
0
1,398
22,814
19,000
97
18,310
4,504
0
22,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,147
Gold Earned
56,230
172
Minions Killed
166
0
Camps Cleared
0
1,678,156
Distance Traveled
1,525,961
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,308
665
51
3
0
276,016
1
W
Tiamat
13,275
781
39
2
0
343,276
0
L
Aphrodite
11,410
671
14
1
0
357,680
0
L
Nox
11,861
698
47
3
0
299,115
8
L
Rama
11,141
655
43
3
0
280,622
0
W
Sol
12,607
742
49
3
0
307,829
1
W
Ymir
12,447
732
61
4
0
306,141
0
W
Osiris
11,148
656
11
1
0
358,841
0
W
Hel
10,670
628
12
1
0
362,069
0
L
Susano
10,510
618
11
1
0
312,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role