Player Matchup

Anubis
Anubis
BloodmoonTaric
Anubis
Level 88
God Stats
3W - 3L
1,568 SR
Queue Stats
89W - 59L
1,650 Elo+
Party 1
Fenrir
Fenrir
ImAsTeve
Fenrir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 59L
1,650 Elo+
Party 1
Artio
Artio
mydarkmoon
Artio
Level 101
God Stats
3W - 3L
1,395 SR
Queue Stats
89W - 59L
1,650 Elo+
Party 1
Team Averages
Level 91
1,488 SR
1,650 Elo+

VS

Team Averages
Level 67
1,599 SR
1,451 Elo+
Janus
Janus
Catty6
Janus
Level 67
God Stats
1W - 4L
1,659 SR
Queue Stats
86W - 95L
1,469 Elo+
Party 2
King Arthur
King Arthur
Danc3n
King Arthur
Level 86
God Stats
1W - 3L
1,639 SR
Queue Stats
62W - 59L
1,471 Elo+
Party 2
Khepri
Khepri
Oddemannen
Khepri
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 12L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 6
11,467
764
18,459
14,507
7,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ImAsTeve
Fenrir
14
7 / 5 / 8
10,815
721
16,515
16,702
13,222
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
13
2 / 1 / 13
11,025
735
5,451
18,435
16,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Catty6
Janus
12
1 / 6 / 4
9,056
604
11,515
9,917
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Danc3n
King Arthur
14
5 / 7 / 3
10,959
731
14,197
17,663
12,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Oddemannen
Khepri
13
3 / 4 / 5
11,417
761
6,317
17,265
19,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
17
Kills
9
9
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
L
Janus
Catty6
Janus
1
6
4
0.5
L
King Arthur
Danc3n
King Arthur
5
7
3
0.93
W
Fenrir
ImAsTeve
Fenrir
7
5
8
2.2
L
Khepri
Oddemannen
Khepri
3
4
5
1.38
W
Artio
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,425
Damage
32,029
49,644
Taken
44,845
37,616
Mitigated
35,426
17,108
Healing
6,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,459
1,358
0
8,256
14,507
7,981
731
6,012
8,495
69,180
0
L
Janus
Catty6
Janus
11,515
334
0
1,271
9,917
2,983
0
4,393
5,524
34,781
0
L
King Arthur
Danc3n
King Arthur
14,197
2,786
0
4,630
17,663
12,643
0
8,635
9,028
212
40,034
W
Fenrir
ImAsTeve
Fenrir
16,515
4,443
722
2,147
16,702
13,222
543
7,096
9,606
0
31,212
L
Khepri
Oddemannen
Khepri
6,317
875
0
876
17,265
19,800
0
11,220
6,045
14,903
0
W
Artio
5,451
1,089
917
5,066
18,435
16,413
322
5,131
13,304
12,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,307
Gold Earned
31,432
153
Minions Killed
127
8
Camps Cleared
5
798,546
Distance Traveled
724,480
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,467
764
104
7
5
240,695
3
L
Janus
9,056
604
50
3
1
221,989
0
L
King Arthur
10,959
731
72
5
4
258,396
3
W
Fenrir
10,815
721
35
2
3
256,206
1
L
Khepri
11,417
761
5
0
0
244,095
4
W
Artio
11,025
735
14
1
0
301,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role