Player Matchup

Raijin
Raijin
COBALTSS0007
Raijin
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 132L
1,414 Elo+
Solo
Bellona
Bellona
DT kota OG
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,289 Elo+
Party 2
Arachne
Arachne
Dakiller1237
Arachne
Level 102
God Stats
5W - 3L
1,890 SR
Queue Stats
188W - 171L
1,499 Elo+
Solo
Mulan
Mulan
Jayzussc
Mulan
Level 73
God Stats
1W - 0L
1,504 SR
Queue Stats
28W - 40L
1,160 Elo+
Party 2
Terra
Terra
Magic-Lucky-Mike
Terra
Level 99
God Stats
20W - 14L
1,505 SR
Queue Stats
806W - 846L
1,395 Elo+
Solo
Team Averages
Level 80
1,580 SR
1,352 Elo+

VS

Team Averages
Level 88
1,588 SR
1,365 Elo+
Horus
Horus
BuckSse
Horus
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 69L
1,357 Elo+
Party 3
Hun Batz
Hun Batz
His Jigginess
Hun Batz
Level 107
God Stats
1W - 3L
1,363 SR
Queue Stats
370W - 394L
1,383 Elo+
Solo
Ah Puch
Ah Puch
KnightSax
Ah Puch
Level 105
God Stats
1W - 1L
1,699 SR
Queue Stats
9W - 25L
1,243 Elo+
Party 1
Skadi
Skadi
LUX UNIVERSUM
Skadi
Level 159
God Stats
3W - 3L
1,592 SR
Queue Stats
332W - 336L
1,456 Elo+
Party 1
Khepri
Khepri
U DeadAs BrO
Khepri
Level 27
God Stats
3W - 1L
1,785 SR
Queue Stats
247W - 295L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
7 / 6 / 11
12,685
793
15,237
18,895
8,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
DT kota OG
Bellona
18
2 / 4 / 18
12,015
751
12,253
25,536
27,171
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Dakiller1237
Arachne
20
10 / 5 / 12
13,266
829
18,034
20,267
14,851
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mulan
Jayzussc
Mulan
20
13 / 4 / 12
14,687
918
23,260
25,296
26,948
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 7 / 20
11,659
729
8,199
30,188
33,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BuckSse
Horus
11
1 / 5 / 8
8,998
562
4,538
9,090
9,703
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hun Batz
His Jigginess
Hun Batz
19
4 / 9 / 11
11,891
743
11,377
17,034
10,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
KnightSax
Ah Puch
20
7 / 5 / 14
13,529
846
42,828
13,133
6,991
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 7 / 8
13,800
863
29,342
16,812
8,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
19
0 / 7 / 19
10,689
668
12,236
29,462
39,093
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
86
33
Kills
26
26
Deaths
33
73
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Horus
BuckSse
Horus
1
5
8
1
W
Raijin
7
6
11
2.08
W
Bellona
DT kota OG
Bellona
2
4
18
2.75
W
Arachne
Dakiller1237
Arachne
10
5
12
3.2
L
Hun Batz
His Jigginess
Hun Batz
4
9
11
1.06
W
Mulan
Jayzussc
Mulan
13
4
12
4.75
L
Ah Puch
KnightSax
Ah Puch
7
5
14
2.8
L
14
7
8
2.57
W
1
7
20
1.57
L
Khepri
0
7
19
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,983
Damage
100,321
120,182
Taken
85,531
111,214
Mitigated
75,278
47,566
Healing
23,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BuckSse
Horus
4,538
2,015
913
1,620
9,090
9,703
119
3,507
5,583
0
7,316
W
Raijin
15,237
2,431
1,473
1,890
18,895
8,593
699
9,013
9,882
37,539
0
W
Bellona
DT kota OG
Bellona
12,253
1,122
3,489
4,279
25,536
27,171
607
13,739
11,797
10,394
17,685
W
Arachne
Dakiller1237
Arachne
18,034
11,687
3,251
4,929
20,267
14,851
1,580
11,232
9,035
0
24,794
L
Hun Batz
His Jigginess
Hun Batz
11,377
4,757
845
3,713
17,034
10,920
507
5,720
11,314
0
20,943
W
Mulan
Jayzussc
Mulan
23,260
2,994
2,068
3,512
25,296
26,948
1,325
10,471
14,825
0
43,805
L
Ah Puch
KnightSax
Ah Puch
42,828
1,556
0
1,796
13,133
6,991
413
1,941
11,192
81,365
0
L
29,342
11,736
2,150
4,226
16,812
8,571
476
4,767
12,045
0
60,553
W
8,199
1,594
13,709
8,966
30,188
33,651
1,335
10,609
19,579
18,100
0
L
Khepri
12,236
1,062
1,086
6,949
29,462
39,093
0
10,872
18,590
25,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,312
Gold Earned
58,907
172
Minions Killed
206
0
Camps Cleared
0
1,421,301
Distance Traveled
1,250,223
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,998
562
6
0
0
151,870
1
W
Raijin
12,685
793
57
4
0
232,881
0
W
Bellona
12,015
751
39
2
0
326,645
0
W
Arachne
13,266
829
22
1
0
313,718
0
L
Hun Batz
11,891
743
26
2
0
278,218
5
W
Mulan
14,687
918
43
3
0
271,735
3
L
Ah Puch
13,529
846
94
6
0
281,079
3
L
Skadi
13,800
863
66
4
0
258,625
1
W
Terra
11,659
729
11
1
0
276,322
1
L
Khepri
10,689
668
14
1
0
280,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role