Player Matchup

Neith
Neith
Carrocosa
Neith
Level 144
God Stats
124W - 144L
1,371 SR
Queue Stats
419W - 526L
1,282 Elo+
Solo
Fenrir
Fenrir
Catinakettle
Fenrir
Level 18
God Stats
1W - 2L
1,364 SR
Queue Stats
20W - 60L
1,088 Elo+
Solo
Sobek
Sobek
rickpapa4978
Sobek
Level 97
God Stats
2W - 0L
1,390 SR
Queue Stats
32W - 14L
1,492 Elo+
Solo
Team Averages
Level 86
1,375 SR
1,287 Elo+

VS

Team Averages
Level 16
1,599 SR
1,409 Elo+
Fenrir
Fenrir
Jefflucifer6666
Fenrir
Level 15
God Stats
1W - 2L
1,478 SR
Queue Stats
1W - 2L
1,649 Elo+
Solo
Medusa
Medusa
RodrigoVzla8
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,187 Elo+
Solo
Cerberus
Cerberus
mintsan
Cerberus
Level 28
God Stats
0W - 1L
1,820 SR
Queue Stats
79W - 97L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Carrocosa
Neith
13
9 / 2 / 4
9,826
819
13,356
8,404
3,065
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
11
3 / 1 / 6
8,054
671
5,100
10,226
7,148
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
4 / 4 / 10
9,750
813
11,390
16,711
23,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 1
8,988
749
12,400
13,491
8,444
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
8
0 / 8 / 4
6,736
561
703
9,751
3,039
Cerberus
mintsan
Cerberus
10
1 / 7 / 5
7,847
654
9,519
17,987
14,637
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
7
7
Deaths
17
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Carrocosa
Neith
9
2
4
5.5
W
Fenrir
3
1
6
6
L
6
2
1
3.25
L
Medusa
0
8
4
0.25
L
Cerberus
mintsan
Cerberus
1
7
5
0.5
W
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,846
Damage
22,622
35,341
Taken
41,229
33,421
Mitigated
26,120
10,345
Healing
5,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Carrocosa
Neith
13,356
8,559
0
2,937
8,404
3,065
1,477
2,916
5,488
0
35,214
W
Fenrir
5,100
1,132
0
113
10,226
7,148
253
2,429
7,797
0
10,695
L
12,400
3,553
0
716
13,491
8,444
1,000
5,455
8,036
0
23,896
L
Medusa
703
261
0
0
9,751
3,039
0
1,960
7,791
0
8,010
L
Cerberus
mintsan
Cerberus
9,519
1,105
0
4,691
17,987
14,637
207
5,611
12,376
24,155
0
W
11,390
2,329
559
6,736
16,711
23,208
677
4,494
12,217
30,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,630
Gold Earned
23,571
109
Minions Killed
86
5
Camps Cleared
3
677,509
Distance Traveled
606,318
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,826
819
49
4
4
184,825
1
W
Fenrir
8,054
671
14
1
1
271,457
0
L
Fenrir
8,988
749
28
2
1
231,214
0
L
Medusa
6,736
561
11
1
1
159,495
0
L
Cerberus
7,847
654
47
4
1
215,609
1
W
Sobek
9,750
813
46
4
0
221,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role