Player Matchup

Bastet
Bastet
Platinum III
 
Bastet
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond IV
 
Raijin
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hou Yi
Hou Yi
Platinum I
Vandrued
Hou Yi
Platinum I
Level 156
God Stats
13W - 4L
1,790 SR
Queue Stats
57W - 36L
2,117 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,558 SR
1,623 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,648 SR
1,986 MMR
Hachiman
Hachiman
Gold II
Chanchi02
Hachiman
Gold II
Level 69
God Stats
0W - 1L
1,257 SR
Queue Stats
25W - 14L
1,885 MMR
Party 4
Ymir
Ymir
Gold IV
CycloneSpirro
Ymir
Gold IV
Level 154
God Stats
1W - 2L
1,664 SR
Queue Stats
57W - 38L
1,603 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
MobyWeed
Kuzenbo
Diamond III
Level 160
God Stats
8W - 15L
1,566 SR
Queue Stats
502W - 490L
2,272 MMR
Party 1
Vulcan
Vulcan
Diamond IV
Naz1n
Vulcan
Diamond IV
Level 123
God Stats
4W - 1L
1,933 SR
Queue Stats
31W - 15L
2,396 MMR
Party 1
Arachne
Arachne
Gold I
SanLop
Arachne
Gold I
Level 94
God Stats
5W - 3L
1,820 SR
Queue Stats
35W - 32L
1,772 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
2 / 0 / 1
8,792
628
7,484
9,037
4,881
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
 
Hun Batz
13
7 / 2 / 7
8,635
617
7,152
9,402
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
 
Raijin
13
3 / 3 / 5
8,414
601
4,858
6,687
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
 
Khepri
10
1 / 2 / 8
7,379
527
1,995
9,485
5,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Vandrued
Hou Yi
14
7 / 0 / 5
9,099
650
8,608
9,315
2,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ArtioGebThothTiamat

VS

Bans
PersephoneAthenaSusanoGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chanchi02
Hachiman
13
2 / 5 / 3
7,550
539
6,618
9,010
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,797
414
1,977
7,926
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kuzenbo
MobyWeed
Kuzenbo
11
0 / 2 / 0
6,659
476
2,461
9,893
9,694
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
Naz1n
Vulcan
9
1 / 4 / 1
6,137
438
4,780
4,448
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
SanLop
Arachne
13
3 / 6 / 2
7,652
547
5,232
11,017
4,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
20
Kills
6
7
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
1
2.5
W
Hun Batz
 
Hun Batz
7
2
7
5.25
W
Raijin
 
Raijin
3
3
5
1.83
W
Khepri
 
Khepri
1
2
8
2.5
L
Hachiman
Chanchi02
Hachiman
2
5
3
0.7
L
0
3
1
0.17
L
Kuzenbo
MobyWeed
Kuzenbo
0
2
0
0
L
Vulcan
Naz1n
Vulcan
1
4
1
0.38
L
Arachne
SanLop
Arachne
3
6
2
0.67
W
Hou Yi
Vandrued
Hou Yi
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,097
Damage
21,068
43,926
Taken
42,294
18,212
Mitigated
21,677
18,354
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,484
2,479
0
3,410
9,037
4,881
0
2,368
6,669
0
58,084
W
Hun Batz
 
Hun Batz
7,152
2,806
0
4,896
9,402
3,185
0
1,116
8,226
0
49,527
W
Raijin
 
Raijin
4,858
265
0
1,589
6,687
2,161
0
2,965
3,512
56,248
0
W
Khepri
 
Khepri
1,995
260
1,359
1,541
9,485
5,136
0
2,183
7,194
16,188
0
L
Hachiman
Chanchi02
Hachiman
6,618
4,328
0
1,565
9,010
2,251
306
1,097
7,863
0
46,264
L
1,977
290
0
2,238
7,926
3,898
0
1,288
6,571
13,274
0
L
Kuzenbo
MobyWeed
Kuzenbo
2,461
789
0
1,963
9,893
9,694
0
0
9,893
37,646
0
L
Vulcan
Naz1n
Vulcan
4,780
920
0
671
4,448
1,366
0
2,368
1,859
27,593
0
L
Arachne
SanLop
Arachne
5,232
3,213
0
3,362
11,017
4,468
0
1,676
9,255
0
47,336
W
Hou Yi
Vandrued
Hou Yi
8,608
5,380
0
5,559
9,315
2,849
890
208
9,107
0
50,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,319
Gold Earned
33,795
428
Minions Killed
352
0
Camps Cleared
0
1,398,324
Distance Traveled
1,271,655
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,792
628
125
9
0
316,555
3
W
Hun Batz
8,635
617
84
6
0
290,163
6
W
Raijin
8,414
601
108
8
0
249,409
6
W
Khepri
7,379
527
19
1
0
271,637
6
L
Hachiman
7,550
539
85
6
0
235,280
4
L
Ymir
5,797
414
27
2
0
251,591
7
L
Kuzenbo
6,659
476
90
6
0
287,562
1
L
Vulcan
6,137
438
63
5
0
190,233
1
L
Arachne
7,652
547
87
6
0
306,989
3
W
Hou Yi
9,099
650
92
7
0
270,560
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role