Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Cache03
Cupid
Level 7
God Stats
0W - 2L
1,350 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 1
Ares
Ares
Cache04
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 1
Bakasura
Bakasura
Zomine
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 1
Kukulkan
Kukulkan
migugg12
Kukulkan
Level 7
God Stats
3W - 1L
1,845 SR
Queue Stats
16W - 16L
1,516 Elo+
Solo
Team Averages
Level 10
1,539 SR
1,458 Elo+

VS

Team Averages
Level 24
1,486 SR
1,451 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FemBoyy
Ymir
Level 17
God Stats
8W - 7L
1,766 SR
Queue Stats
34W - 33L
1,530 Elo+
Solo
Mulan
Mulan
GoodNaight
Mulan
Level 24
God Stats
20W - 23L
1,447 SR
Queue Stats
159W - 183L
1,396 Elo+
Solo
Neith
Neith
HETBOYANGEL
Neith
Level 24
God Stats
1W - 1L
1,141 SR
Queue Stats
1W - 9L
1,288 Elo+
Solo
Thanatos
Thanatos
thom-y-
Thanatos
Level 29
God Stats
35W - 35L
1,576 SR
Queue Stats
117W - 116L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 5 / 0
6,838
456
6,748
12,865
6,054
Cupid
Cache03
Cupid
8
1 / 9 / 1
5,733
382
4,220
8,391
1,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
Cache04
Ares
7
0 / 8 / 2
5,858
391
4,656
12,234
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Zomine
Bakasura
7
1 / 9 / 0
5,543
370
2,139
8,652
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
migugg12
Kukulkan
14
3 / 3 / 2
8,011
534
9,175
8,804
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
12 / 1 / 11
10,056
670
13,805
10,024
7,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
FemBoyy
Ymir
12
5 / 1 / 8
8,566
571
3,928
9,150
7,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mulan
13
4 / 2 / 0
8,210
547
4,752
7,499
3,492
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 3
7,683
512
3,884
8,003
2,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
thom-y-
Thanatos
16
12 / 0 / 9
10,366
691
14,284
13,055
6,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
8
Kills
34
34
Deaths
8
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
5
0
0.6
W
Tiamat
 
Tiamat
12
1
11
17.5
L
Cupid
Cache03
Cupid
1
9
1
0.17
L
Ares
Cache04
Ares
0
8
2
0.13
W
Ymir
FemBoyy
Ymir
5
1
8
9
W
Mulan
4
2
0
2
W
1
4
3
0.63
L
Bakasura
Zomine
Bakasura
1
9
0
0.11
L
Kukulkan
migugg12
Kukulkan
3
3
2
1.33
W
Thanatos
thom-y-
Thanatos
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,938
Damage
40,653
50,946
Taken
47,731
20,595
Mitigated
27,584
5,710
Healing
24,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,748
834
0
2,275
12,865
6,054
0
1,915
10,880
0
24,579
W
Tiamat
 
Tiamat
13,805
1,112
234
4,182
10,024
7,446
405
2,406
7,578
61,355
0
L
Cupid
Cache03
Cupid
4,220
2,755
638
199
8,391
1,933
90
3,654
4,435
0
17,392
L
Ares
Cache04
Ares
4,656
551
0
541
12,234
7,396
0
7,205
4,587
12,185
0
W
Ymir
FemBoyy
Ymir
3,928
1,338
0
1,773
9,150
7,881
90
3,140
5,790
14,440
0
W
Mulan
4,752
494
0
2,173
7,499
3,492
1,852
991
6,438
0
36,017
W
3,884
1,451
63
1,334
8,003
2,531
2,506
4,502
3,135
0
43,875
L
Bakasura
Zomine
Bakasura
2,139
1,400
0
700
8,652
2,667
0
3,098
5,326
0
11,462
L
Kukulkan
migugg12
Kukulkan
9,175
389
0
1,357
8,804
2,545
0
783
7,985
49,866
0
W
Thanatos
thom-y-
Thanatos
14,284
4,448
0
15,221
13,055
6,234
4,578
2,197
10,772
0
77,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
44,881
238
Minions Killed
398
0
Camps Cleared
0
1,267,948
Distance Traveled
1,444,963
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,838
456
44
3
0
271,826
1
W
Tiamat
10,056
670
97
6
0
302,256
0
L
Cupid
5,733
382
45
3
0
240,334
0
L
Ares
5,858
391
14
1
0
237,821
1
W
Ymir
8,566
571
13
1
0
280,675
0
W
Mulan
8,210
547
80
5
0
280,208
6
W
Neith
7,683
512
84
6
0
237,290
0
L
Bakasura
5,543
370
30
2
0
253,255
1
L
Kukulkan
8,011
534
105
7
0
264,712
3
W
Thanatos
10,366
691
124
8
0
344,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role