Player Matchup

Ne Zha
Ne Zha
Dumfries13
Ne Zha
Level 67
God Stats
10W - 4L
1,640 SR
Queue Stats
244W - 184L
1,640 Elo+
Party 2
Olorun
Olorun
GavintheShuckle
Olorun
Level 84
God Stats
6W - 0L
1,913 SR
Queue Stats
350W - 200L
1,720 Elo+
Party 2
Chaac
Chaac
Slimcoq
Chaac
Level 29
God Stats
24W - 5L
1,971 SR
Queue Stats
271W - 184L
1,715 Elo+
Party 2
Terra
Terra
Tsukihoemi
Terra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,903 Elo+
Party 2
Ullr
Ullr
conaaaaaa
Ullr
Level 85
God Stats
24W - 13L
1,765 SR
Queue Stats
303W - 201L
1,710 Elo+
Party 2
Team Averages
Level 54
1,758 SR
1,738 Elo+

VS

Team Averages
Level 86
1,645 SR
1,571 Elo+
Loki
Loki
Jeususseinvater
Loki
Level 14
God Stats
2W - 3L
1,896 SR
Queue Stats
93W - 42L
1,620 Elo+
Party 1
Medusa
Medusa
LeberkäsLarry
Medusa
Level 68
God Stats
10W - 6L
1,546 SR
Queue Stats
181W - 172L
1,535 Elo+
Party 1
Xing Tian
Xing Tian
LikealightFC
Xing Tian
Level 101
God Stats
1W - 4L
1,275 SR
Queue Stats
172W - 171L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
acooldubai
Sun Wukong
Level 145
God Stats
4W - 11L
1,460 SR
Queue Stats
364W - 310L
1,576 Elo+
Party 1
Sol
Sol
soeinding
Sol
Level 103
God Stats
3W - 3L
2,047 SR
Queue Stats
402W - 367L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dumfries13
Ne Zha
14
5 / 5 / 6
8,603
574
6,943
11,060
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 5
8,967
598
8,011
10,725
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Slimcoq
Chaac
14
2 / 3 / 1
8,291
553
9,480
11,401
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
13
0 / 0 / 13
8,317
554
7,968
14,095
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
16
10 / 1 / 5
9,667
644
14,178
9,011
3,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 0
7,940
529
9,537
11,770
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 1
7,049
470
5,052
8,211
2,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
LikealightFC
Xing Tian
10
1 / 3 / 1
6,724
448
5,329
14,544
10,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
acooldubai
Sun Wukong
14
2 / 4 / 2
8,583
572
10,039
17,210
11,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 7 / 2
7,438
496
6,020
11,442
4,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
22
Kills
10
10
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Dumfries13
Ne Zha
5
5
6
1.6
W
5
1
5
7.5
L
4
5
0
0.8
L
1
3
1
0.5
L
Xing Tian
LikealightFC
Xing Tian
1
3
1
0.5
W
Chaac
Slimcoq
Chaac
2
3
1
0.83
W
Terra
0
0
13
6.5
L
Sun Wukong
acooldubai
Sun Wukong
2
4
2
0.75
W
Ullr
10
1
5
12.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,580
Damage
35,977
56,292
Taken
63,177
32,460
Mitigated
32,226
25,126
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Dumfries13
Ne Zha
6,943
2,278
0
3,782
11,060
4,170
467
2,289
8,771
0
40,338
W
8,011
5,622
1,002
6,820
10,725
4,302
2,224
2,842
7,883
77,385
0
L
9,537
2,397
0
3,734
11,770
3,669
0
4,172
7,598
0
52,481
L
5,052
2,329
0
2,121
8,211
2,349
0
2,781
5,430
0
47,893
L
Xing Tian
LikealightFC
Xing Tian
5,329
861
0
2,736
14,544
10,226
0
6,700
7,844
20,118
0
W
Chaac
Slimcoq
Chaac
9,480
2,534
0
5,989
11,401
5,200
0
81
11,320
0
53,264
W
Terra
7,968
1,970
1,003
5,874
14,095
14,813
545
3,454
10,641
25,722
0
L
Sun Wukong
acooldubai
Sun Wukong
10,039
3,059
0
7,545
17,210
11,927
0
154
17,056
0
61,250
W
Ullr
14,178
5,561
0
656
9,011
3,975
1,719
2,712
6,299
0
66,684
L
6,020
1,190
0
2,479
11,442
4,055
509
2,172
9,270
40,894
3,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,845
Gold Earned
37,734
467
Minions Killed
413
0
Camps Cleared
0
1,519,662
Distance Traveled
1,427,279
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,603
574
80
5
0
309,227
2
W
Olorun
8,967
598
139
9
0
286,205
3
L
Loki
7,940
529
94
6
0
291,306
3
L
Medusa
7,049
470
88
6
0
283,842
2
L
Xing Tian
6,724
448
25
2
0
301,497
5
W
Chaac
8,291
553
101
7
0
308,502
0
W
Terra
8,317
554
30
2
0
314,467
3
L
Sun Wukong
8,583
572
122
8
0
287,102
5
W
Ullr
9,667
644
117
8
0
301,261
4
L
Sol
7,438
496
84
6
0
263,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role