Player Matchup

Thor
Thor
 
Thor
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Demizmeu
Vulcan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,389 Elo+
Party 1
Chaac
Chaac
Möwe
Chaac
Level 15
God Stats
17W - 18L
1,484 SR
Queue Stats
172W - 177L
1,404 Elo+
Solo
Agni
Agni
Shkiper1488
Agni
Level 7
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 6L
1,304 Elo+
Solo
Sobek
Sobek
f1xxx3r
Sobek
Level 22
God Stats
0W - 3L
1,170 SR
Queue Stats
90W - 99L
1,409 Elo+
Party 1
Team Averages
Level 30
1,384 SR
1,401 Elo+

VS

Team Averages
Level 22
1,679 SR
1,422 Elo+
Izanami
Izanami
EZDIVINER
Izanami
Level 20
God Stats
7W - 2L
1,710 SR
Queue Stats
16W - 15L
1,462 Elo+
Party 2
Yemoja
Yemoja
Ego1stika
Yemoja
Level 23
God Stats
2W - 1L
1,634 SR
Queue Stats
17W - 18L
1,423 Elo+
Party 2
Da Ji
Da Ji
Puferpootato0815
Da Ji
Level 23
God Stats
3W - 5L
1,301 SR
Queue Stats
105W - 120L
1,306 Elo+
Solo
Achilles
Achilles
WhiteHavana
Achilles
Level 36
God Stats
1W - 0L
1,812 SR
Queue Stats
8W - 9L
1,440 Elo+
Party 2
Neith
Neith
Переигран
Neith
Level 8
God Stats
1W - 0L
1,936 SR
Queue Stats
6W - 5L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
0 / 1 / 0
4,969
452
2,942
4,795
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Demizmeu
Vulcan
8
0 / 3 / 0
4,426
402
3,118
6,130
1,833
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Möwe
Chaac
8
0 / 7 / 0
5,001
455
2,942
10,001
3,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 0
4,650
423
1,562
3,981
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sobek
f1xxx3r
Sobek
7
0 / 4 / 0
4,540
413
1,343
9,425
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EZDIVINER
Izanami
12
4 / 0 / 2
7,249
659
6,998
4,720
1,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Ego1stika
Yemoja
9
1 / 0 / 4
6,142
558
2,465
6,897
3,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 2
6,023
548
1,732
4,294
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
WhiteHavana
Achilles
12
7 / 0 / 3
7,521
684
5,948
6,850
6,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
3 / 0 / 1
6,474
589
5,771
5,458
1,663
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
16
16
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
0
0
L
Vulcan
Demizmeu
Vulcan
0
3
0
0
W
Izanami
EZDIVINER
Izanami
4
0
2
5
W
Yemoja
Ego1stika
Yemoja
1
0
4
3
L
Chaac
Möwe
Chaac
0
7
0
0
W
1
0
2
2
L
0
1
0
0
W
Achilles
WhiteHavana
Achilles
7
0
3
8.5
L
Sobek
f1xxx3r
Sobek
0
4
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,907
Damage
22,914
34,332
Taken
28,219
13,665
Mitigated
15,401
8,602
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,942
337
0
1,041
4,795
1,838
0
177
4,618
0
23,744
L
Vulcan
Demizmeu
Vulcan
3,118
1,180
0
1,988
6,130
1,833
0
740
5,390
22,128
0
W
Izanami
EZDIVINER
Izanami
6,998
4,394
0
1,118
4,720
1,525
1,322
1,877
2,843
0
46,739
W
Yemoja
Ego1stika
Yemoja
2,465
342
897
2,039
6,897
3,926
23
1,771
5,126
13,293
0
L
Chaac
Möwe
Chaac
2,942
794
0
2,288
10,001
3,701
0
0
10,001
0
23,981
W
1,732
646
0
808
4,294
1,541
0
480
3,814
0
28,112
L
1,562
0
0
1,408
3,981
942
0
0
3,981
20,280
0
W
Achilles
WhiteHavana
Achilles
5,948
2,295
0
2,772
6,850
6,746
0
243
6,607
0
29,032
L
Sobek
f1xxx3r
Sobek
1,343
132
0
1,877
9,425
5,351
0
1,548
7,877
8,019
0
W
5,771
2,750
0
2,137
5,458
1,663
390
1,880
3,578
0
47,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,586
Gold Earned
33,409
179
Minions Killed
334
0
Camps Cleared
0
951,556
Distance Traveled
945,910
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,969
452
51
5
0
209,100
1
L
Vulcan
4,426
402
28
3
0
172,513
0
W
Izanami
7,249
659
94
9
0
208,042
2
W
Yemoja
6,142
558
27
2
0
159,125
2
L
Chaac
5,001
455
51
5
0
190,237
0
W
Da Ji
6,023
548
62
6
0
232,782
5
L
Agni
4,650
423
30
3
0
171,252
1
W
Achilles
7,521
684
76
7
0
174,234
3
L
Sobek
4,540
413
19
2
0
208,454
4
W
Neith
6,474
589
75
7
0
171,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role