Player Matchup

Bastet
Bastet
CuftaJunior
Bastet
Level 28
God Stats
8W - 5L
1,357 SR
Queue Stats
177W - 177L
1,493 Elo+
Party 1
Chernobog
Chernobog
Drakhet
Chernobog
Level 18
God Stats
5W - 1L
1,715 SR
Queue Stats
112W - 112L
1,548 Elo+
Party 1
Bellona
Bellona
ImEnvi
Bellona
Level 18
God Stats
22W - 17L
1,599 SR
Queue Stats
132W - 148L
1,550 Elo+
Party 2
Geb
Geb
mooniess
Geb
Level 29
God Stats
6W - 2L
1,823 SR
Queue Stats
48W - 33L
1,585 Elo+
Solo
Sol
Sol
tommygun91
Sol
Level 29
God Stats
35W - 32L
1,490 SR
Queue Stats
268W - 264L
1,503 Elo+
Party 2
Team Averages
Level 24
1,597 SR
1,536 Elo+

VS

Team Averages
Level 23
1,559 SR
1,452 Elo+
Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Gamerlol15
Ra
Level 21
God Stats
2W - 2L
1,593 SR
Queue Stats
41W - 32L
1,470 Elo+
Party 4
Neith
Neith
RasterDsaster
Neith
Level 24
God Stats
8W - 7L
1,575 SR
Queue Stats
42W - 57L
1,462 Elo+
Party 3
Ymir
Ymir
TheBlackRisk
Ymir
Level 27
God Stats
8W - 6L
1,629 SR
Queue Stats
95W - 75L
1,504 Elo+
Party 4
Rama
Rama
zatsu14x
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
5 / 2 / 2
8,895
593
8,253
9,381
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Drakhet
Chernobog
15
7 / 4 / 2
9,606
640
8,752
9,835
3,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
ImEnvi
Bellona
13
2 / 2 / 4
8,411
561
4,902
7,910
7,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
2 / 3 / 11
8,354
557
6,067
14,550
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
8 / 0 / 7
10,373
692
15,363
11,612
4,904
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 2 / 0
8,965
598
5,288
12,533
4,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 0
7,273
485
6,797
9,489
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 1
6,610
441
3,751
8,768
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 7
6,880
459
6,454
15,502
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
10
4 / 9 / 3
7,164
478
8,926
12,077
3,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
24
Kills
11
11
Deaths
24
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
5
2
0
2.5
W
Bastet
5
2
2
3
W
Chernobog
Drakhet
Chernobog
7
4
2
2
L
2
5
0
0.4
W
Bellona
ImEnvi
Bellona
2
2
4
2
L
0
4
1
0.13
L
0
4
7
0.88
W
2
3
11
2.5
W
8
0
7
11.5
L
Rama
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,337
Damage
31,216
53,288
Taken
58,369
32,011
Mitigated
26,151
21,574
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,288
3,777
0
3,961
12,533
4,773
0
4,257
8,276
0
73,946
W
Bastet
8,253
3,425
0
4,993
9,381
2,952
119
2,217
7,104
0
55,552
W
Chernobog
Drakhet
Chernobog
8,752
6,228
0
2,869
9,835
3,465
1,245
2,509
7,324
0
68,554
L
6,797
686
146
3,020
9,489
3,202
674
5,183
4,306
36,142
0
W
Bellona
ImEnvi
Bellona
4,902
725
0
2,064
7,910
7,347
2,271
402
7,416
0
37,530
L
3,751
1,001
0
1,652
8,768
2,877
0
3,394
5,374
0
28,456
L
6,454
2,557
0
2,055
15,502
11,783
476
4,480
11,022
18,714
0
W
6,067
1,027
0
3,024
14,550
13,343
343
4,992
9,312
17,946
0
W
15,363
5,144
0
8,624
11,612
4,904
3,157
2,686
8,708
67,130
0
L
Rama
8,926
7,208
0
1,448
12,077
3,516
808
4,116
7,961
0
34,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,639
Gold Earned
36,892
436
Minions Killed
372
0
Camps Cleared
0
1,467,762
Distance Traveled
1,300,904
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,965
598
132
9
0
302,661
0
W
Bastet
8,895
593
93
6
0
312,163
4
W
Chernobog
9,606
640
117
8
0
258,900
2
L
Ra
7,273
485
88
6
0
283,162
4
W
Bellona
8,411
561
73
5
0
278,352
0
L
Neith
6,610
441
60
4
0
225,557
0
L
Ymir
6,880
459
29
2
0
255,254
7
W
Geb
8,354
557
21
1
0
313,925
3
W
Sol
10,373
692
132
9
0
304,422
3
L
Rama
7,164
478
63
4
0
234,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role