Player Matchup

Olorun
Olorun
Alucard34556
Olorun
Level 18
God Stats
4W - 5L
1,656 SR
Queue Stats
62W - 37L
1,647 Elo+
Solo
Erlang Shen
Erlang Shen
EHabes
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 67L
1,583 Elo+
Solo
Hel
Hel
HuntingShadoWolf
Hel
Level 29
God Stats
4W - 2L
1,943 SR
Queue Stats
121W - 111L
1,638 Elo+
Solo
Bacchus
Bacchus
Jevrion
Bacchus
Level 26
God Stats
10W - 7L
1,854 SR
Queue Stats
100W - 76L
1,596 Elo+
Solo
Ravana
Ravana
l BabyBeel l
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,581 Elo+
Solo
Team Averages
Level 20
1,691 SR
1,609 Elo+

VS

Team Averages
Level 19
1,501 SR
1,573 Elo+
Neith
Neith
HelsBels3390
Neith
Level 15
God Stats
2W - 0L
1,668 SR
Queue Stats
12W - 10L
1,530 Elo+
Solo
Artio
Artio
Mk0076292
Artio
Level 23
God Stats
3W - 3L
1,482 SR
Queue Stats
108W - 85L
1,628 Elo+
Solo
Olorun
Olorun
Who_What_Why_Me
Olorun
Level 21
God Stats
3W - 2L
1,730 SR
Queue Stats
67W - 48L
1,681 Elo+
Solo
Geb
Geb
benstaceyy
Geb
Level 29
God Stats
6W - 8L
1,123 SR
Queue Stats
103W - 95L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
llAxcendll
Erlang Shen
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
4 / 2 / 4
9,032
531
9,929
11,456
4,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
EHabes
Erlang Shen
16
4 / 3 / 1
9,089
535
7,824
13,901
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 5 / 0
8,133
478
8,946
11,666
4,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Jevrion
Bacchus
13
1 / 3 / 3
7,843
461
4,733
14,089
16,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
14
1 / 4 / 2
8,262
486
6,872
11,673
9,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
7,934
467
6,917
8,498
2,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artio
Mk0076292
Artio
16
4 / 1 / 5
9,278
546
8,620
13,629
12,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 2 / 5
10,349
609
14,123
15,860
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 2 / 5
8,045
473
5,800
11,098
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
llAxcendll
Erlang Shen
16
5 / 3 / 8
9,322
548
6,735
11,639
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
17
17
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
4
2
4
3
L
Erlang Shen
EHabes
Erlang Shen
4
3
1
1.5
W
0
2
6
1.5
L
0
5
0
0
L
Bacchus
Jevrion
Bacchus
1
3
3
0.83
W
Artio
Mk0076292
Artio
4
1
5
6.5
W
5
2
5
3.75
W
3
2
5
2.75
L
Ravana
1
4
2
0.5
W
Erlang Shen
llAxcendll
Erlang Shen
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,304
Damage
42,195
62,785
Taken
60,724
42,766
Mitigated
36,750
19,945
Healing
25,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
9,929
5,837
395
4,040
11,456
4,414
453
4,919
6,537
71,889
0
L
Erlang Shen
EHabes
Erlang Shen
7,824
3,998
0
3,538
13,901
7,479
194
5,251
8,514
0
68,697
W
6,917
2,528
0
3,344
8,498
2,750
316
4,703
3,729
0
53,312
L
8,946
746
2,148
5,396
11,666
4,843
0
6,487
5,131
66,993
0
L
Bacchus
Jevrion
Bacchus
4,733
555
311
1,573
14,089
16,998
99
4,962
9,005
22,385
0
W
Artio
Mk0076292
Artio
8,620
729
607
5,409
13,629
12,805
0
1,522
11,985
53,036
0
W
14,123
9,729
562
10,009
15,860
6,354
929
8,712
6,756
92,798
0
W
5,800
389
0
2,417
11,098
8,500
0
5,518
5,550
23,617
0
L
Ravana
6,872
1,604
0
2,544
11,673
9,032
0
6,336
4,756
357
48,663
W
Erlang Shen
llAxcendll
Erlang Shen
6,735
3,010
0
2,895
11,639
6,341
399
2,889
8,739
0
55,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,359
Gold Earned
44,928
508
Minions Killed
506
0
Camps Cleared
0
1,648,262
Distance Traveled
1,596,851
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,032
531
115
7
0
308,382
7
L
Erlang Shen
9,089
535
114
7
0
347,052
2
W
Neith
7,934
467
101
6
0
309,505
0
L
Hel
8,133
478
135
8
0
330,646
2
L
Bacchus
7,843
461
35
2
0
347,604
0
W
Artio
9,278
546
108
6
0
321,872
1
W
Olorun
10,349
609
167
10
0
294,067
0
W
Geb
8,045
473
23
1
0
318,391
2
L
Ravana
8,262
486
109
6
0
314,578
4
W
Erlang Shen
9,322
548
107
6
0
353,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role