Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AfterGlowGirl
Sylvanus
Level 160
God Stats
23W - 15L
1,685 SR
Queue Stats
226W - 172L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
Baitorade
Nu Wa
Level 148
God Stats
20W - 6L
1,807 SR
Queue Stats
318W - 260L
1,690 Elo+
Solo
Erlang Shen
Erlang Shen
Notes
Erlang Shen
Level 68
God Stats
2W - 1L
1,627 SR
Queue Stats
54W - 51L
1,644 Elo+
Party 1
Medusa
Medusa
PapaTang
Medusa
Level 123
God Stats
11W - 8L
1,681 SR
Queue Stats
580W - 467L
1,648 Elo+
Party 1
Team Averages
Level 120
1,660 SR
1,616 Elo+

VS

Team Averages
Level 130
1,612 SR
1,663 Elo+
Merlin
Merlin
Bulldoza_25
Merlin
Level 120
God Stats
1W - 2L
1,633 SR
Queue Stats
468W - 478L
1,572 Elo+
Solo
Heimdallr
Heimdallr
Elstred
Heimdallr
Level 157
God Stats
6W - 6L
1,629 SR
Queue Stats
130W - 99L
1,697 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gore-SZN
Cu Chulainn
Level 129
God Stats
2W - 4L
1,665 SR
Queue Stats
215W - 190L
1,647 Elo+
Solo
Da Ji
Da Ji
WackyBoneMan
Da Ji
Level 157
God Stats
0W - 2L
1,372 SR
Queue Stats
321W - 324L
1,688 Elo+
Solo
Khepri
Khepri
Şølø
Khepri
Level 88
God Stats
40W - 26L
1,761 SR
Queue Stats
716W - 454L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
7 / 0 / 2
10,470
654
13,237
12,802
10,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
AfterGlowGirl
Sylvanus
14
2 / 1 / 8
8,374
523
4,374
8,620
8,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Baitorade
Nu Wa
17
3 / 1 / 5
10,505
657
7,182
7,201
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Notes
Erlang Shen
16
6 / 0 / 4
9,821
614
7,316
9,634
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
PapaTang
Medusa
16
7 / 2 / 3
10,166
635
12,971
13,558
5,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 3 / 0
8,214
513
3,858
7,432
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Elstred
Heimdallr
14
2 / 8 / 2
8,315
520
10,297
14,591
4,767
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Gore-SZN
Cu Chulainn
13
0 / 6 / 0
7,897
494
8,956
15,943
11,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 0
7,814
488
5,301
12,679
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
Şølø
Khepri
10
0 / 2 / 0
6,561
410
3,511
9,870
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
25
Kills
4
4
Deaths
25
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
2
8
W
Sylvanus
AfterGlowGirl
Sylvanus
2
1
8
6
W
Nu Wa
Baitorade
Nu Wa
3
1
5
5.5
L
Merlin
0
3
0
0
L
Heimdallr
Elstred
Heimdallr
2
8
2
0.38
L
Cu Chulainn
Gore-SZN
Cu Chulainn
0
6
0
0
W
Erlang Shen
Notes
Erlang Shen
6
0
4
8
W
Medusa
PapaTang
Medusa
7
2
3
4.25
L
2
6
0
0.33
L
Khepri
Şølø
Khepri
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,080
Damage
31,923
51,815
Taken
60,515
31,652
Mitigated
29,792
32,074
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
13,237
4,743
0
15,736
12,802
10,303
628
1,681
9,893
0
59,351
W
Sylvanus
AfterGlowGirl
Sylvanus
4,374
889
1,777
3,092
8,620
8,608
0
2,244
6,198
22,401
9,247
W
Nu Wa
Baitorade
Nu Wa
7,182
1,599
0
3,450
7,201
2,466
2,408
2,434
4,583
80,629
0
L
Merlin
3,858
250
0
1,530
7,432
2,384
0
2,025
5,263
66,923
0
L
Heimdallr
Elstred
Heimdallr
10,297
6,155
0
2,718
14,591
4,767
580
1,450
13,071
0
60,661
L
Cu Chulainn
Gore-SZN
Cu Chulainn
8,956
896
0
4,514
15,943
11,458
0
1,355
13,557
8,663
41,583
W
Erlang Shen
Notes
Erlang Shen
7,316
3,312
0
3,654
9,634
5,055
0
1,029
8,503
0
74,144
W
Medusa
PapaTang
Medusa
12,971
5,865
0
4,365
13,558
5,220
0
1,467
12,091
0
71,498
L
5,301
1,835
0
3,617
12,679
3,886
0
2,361
10,002
0
56,349
L
Khepri
Şølø
Khepri
3,511
360
0
1,388
9,870
7,297
0
3,625
6,041
14,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,336
Gold Earned
38,801
556
Minions Killed
471
0
Camps Cleared
0
1,703,124
Distance Traveled
1,509,669
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,470
654
111
7
0
356,058
5
W
Sylvanus
8,374
523
52
3
0
299,084
3
W
Nu Wa
10,505
657
171
11
0
302,206
2
L
Merlin
8,214
513
156
10
0
297,741
7
L
Heimdallr
8,315
520
104
7
0
257,996
3
L
Cu Chulainn
7,897
494
101
6
0
297,143
3
W
Erlang Shen
9,821
614
113
7
0
409,908
3
W
Medusa
10,166
635
109
7
0
335,868
2
L
Da Ji
7,814
488
98
6
0
332,252
4
L
Khepri
6,561
410
12
1
0
324,537
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role