Player Matchup

Arachne
Arachne
Bronze III
DARKWARRIORI5
Arachne
Bronze III
Level 66
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Lasermadness
Kukulkan
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze III
Oblivious__God
Cerberus
Bronze III
Level 30
God Stats
0W - 1L
1,538 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 52
1,538 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 93
1,614 SR
1,426 MMR
Gilgamesh
Gilgamesh
Gold V
AchieVDB
Gilgamesh
Gold V
Level 78
God Stats
4W - 3L
1,473 SR
Queue Stats
45W - 35L
1,426 MMR
Party 2
Agni
Agni
Gold V
GucCSsan
Agni
Gold V
Level 78
God Stats
2W - 0L
1,718 SR
Queue Stats
43W - 29L
1,426 MMR
Party 2
Ne Zha
Ne Zha
Gold V
YoungGordonRam
Ne Zha
Gold V
Level 122
God Stats
10W - 3L
1,649 SR
Queue Stats
47W - 37L
1,426 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
3 / 6 / 2
9,506
634
10,164
16,976
4,967
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Lasermadness
Kukulkan
14
2 / 6 / 3
9,809
654
14,793
12,217
3,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
13
2 / 8 / 5
10,560
704
9,050
21,142
18,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
NoxTiamatMorgan Le FayThe MorriganYmir

VS

Bans
Chang'eDanzaburouBacchusAchillesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AchieVDB
Gilgamesh
15
5 / 2 / 14
11,195
746
12,039
21,177
17,435
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
16
7 / 1 / 10
11,223
748
16,240
8,763
3,270
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 4 / 11
11,204
747
17,727
16,022
6,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
7
Kills
20
20
Deaths
7
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AchieVDB
Gilgamesh
5
2
14
6
L
Arachne
3
6
2
0.67
W
Agni
7
1
10
12
L
Kukulkan
Lasermadness
Kukulkan
2
6
3
0.58
L
Cerberus
2
8
5
0.56
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,007
Damage
46,006
50,335
Taken
45,962
27,279
Mitigated
26,832
6,816
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AchieVDB
Gilgamesh
12,039
3,291
0
2,067
21,177
17,435
303
10,426
10,751
0
41,957
L
Arachne
10,164
6,406
0
2,543
16,976
4,967
0
5,622
11,354
0
24,150
W
Agni
16,240
1,538
201
3,774
8,763
3,270
715
4,531
4,232
46,266
0
L
Kukulkan
Lasermadness
Kukulkan
14,793
995
0
262
12,217
3,860
0
4,793
7,424
45,539
0
L
Cerberus
9,050
241
608
3,403
21,142
18,452
0
6,251
14,891
21,398
0
W
17,727
6,478
0
5,825
16,022
6,127
587
9,516
6,506
0
44,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,875
Gold Earned
33,622
144
Minions Killed
203
4
Camps Cleared
11
794,196
Distance Traveled
902,852
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,195
746
53
4
3
318,201
5
L
Arachne
9,506
634
35
2
4
287,046
7
W
Agni
11,223
748
81
5
2
296,656
2
L
Kukulkan
9,809
654
77
5
0
268,772
2
L
Cerberus
10,560
704
32
2
0
238,378
3
W
Ne Zha
11,204
747
69
5
6
287,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role