Player Matchup

Chronos
Chronos
BoiteMortel
Chronos
Level 107
God Stats
1W - 0L
1,719 SR
Queue Stats
248W - 106L
1,708 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jotaro OG
Tsukuyomi
Level 17
God Stats
3W - 0L
1,534 SR
Queue Stats
47W - 16L
1,746 Elo+
Party 1
Horus
Horus
Shenzen ssk
Horus
Level 117
God Stats
1W - 0L
1,532 SR
Queue Stats
129W - 68L
1,641 Elo+
Party 1
Team Averages
Level 80
1,595 SR
1,698 Elo+

VS

Team Averages
Level 105
1,589 SR
1,462 Elo+
Cthulhu
Cthulhu
l ShiNs3KAi l
Cthulhu
Level 29
God Stats
8W - 9L
1,616 SR
Queue Stats
30W - 36L
1,481 Elo+
Party 2
Kukulkan
Kukulkan
mrrsloth
Kukulkan
Level 127
God Stats
8W - 5L
1,585 SR
Queue Stats
444W - 434L
1,448 Elo+
Solo
Sol
Sol
xTAZER83
Sol
Level 159
God Stats
0W - 3L
1,566 SR
Queue Stats
40W - 48L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BoiteMortel
Chronos
15
5 / 0 / 6
9,981
713
7,959
9,788
5,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Jotaro OG
Tsukuyomi
14
4 / 2 / 6
9,292
664
10,830
10,098
5,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 3 / 8
8,855
633
8,383
12,806
11,150
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 2 / 1
8,044
575
4,644
11,395
9,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
mrrsloth
Kukulkan
11
0 / 5 / 3
8,207
586
6,183
8,769
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 1
8,526
609
13,675
10,205
3,265
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
5
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
BoiteMortel
Chronos
5
0
6
8
W
Tsukuyomi
Jotaro OG
Tsukuyomi
4
2
6
3.5
W
2
3
8
2
L
Cthulhu
1
2
1
0.75
L
Kukulkan
mrrsloth
Kukulkan
0
5
3
0.3
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,172
Damage
24,502
32,692
Taken
30,369
22,450
Mitigated
16,160
10,239
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BoiteMortel
Chronos
7,959
3,231
0
4,561
9,788
5,674
2,218
7,156
2,090
44,729
0
W
Tsukuyomi
Jotaro OG
Tsukuyomi
10,830
2,002
0
1,601
10,098
5,626
673
7,524
2,274
0
29,968
W
8,383
3,563
1,410
2,667
12,806
11,150
212
8,629
3,312
0
14,433
L
Cthulhu
4,644
90
181
918
11,395
9,935
0
3,188
8,207
13,427
0
L
Kukulkan
mrrsloth
Kukulkan
6,183
331
0
634
8,769
2,960
0
2,899
5,870
27,104
0
L
13,675
3,994
0
3,220
10,205
3,265
136
2,309
7,896
39,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,128
Gold Earned
24,777
149
Minions Killed
149
6
Camps Cleared
6
812,273
Distance Traveled
699,318
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,981
713
97
7
2
262,904
0
W
Tsukuyomi
9,292
664
38
3
3
286,677
3
W
Horus
8,855
633
14
1
1
262,692
0
L
Cthulhu
8,044
575
16
1
0
260,024
0
L
Kukulkan
8,207
586
65
5
3
205,512
2
L
Sol
8,526
609
68
5
3
233,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role