Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
alexandre2400
Cupid
Level 125
God Stats
7W - 2L
1,708 SR
Queue Stats
443W - 394L
1,665 Elo+
Party 1
Hachiman
Hachiman
harvey119
Hachiman
Level 160
God Stats
29W - 26L
1,531 SR
Queue Stats
1,042W - 792L
1,687 Elo+
Party 1
Ganesha
Ganesha
joew1986
Ganesha
Level 160
God Stats
28W - 22L
1,563 SR
Queue Stats
1,082W - 824L
1,686 Elo+
Party 1
Tyr
Tyr
КавказСила
Tyr
Level 64
God Stats
4W - 6L
1,391 SR
Queue Stats
288W - 278L
1,488 Elo+
Party 1
Team Averages
Level 130
1,538 SR
1,605 Elo+

VS

Team Averages
Level 141
1,571 SR
1,539 Elo+
Vulcan
Vulcan
 
Vulcan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
I Lithior I
Freya
Level 160
God Stats
2W - 1L
1,912 SR
Queue Stats
126W - 125L
1,574 Elo+
Solo
Tiamat
Tiamat
Sleepybear91
Tiamat
Level 119
God Stats
11W - 23L
1,209 SR
Queue Stats
1,306W - 1,296L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
araragi222
Baron Samedi
Level 138
God Stats
0W - 1L
1,735 SR
Queue Stats
277W - 261L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
9 / 4 / 12
10,452
950
16,051
13,505
13,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 1 / 12
10,125
920
10,649
8,888
3,844
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hachiman
harvey119
Hachiman
17
8 / 2 / 9
10,110
919
13,567
12,916
6,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
joew1986
Ganesha
15
0 / 4 / 16
8,761
796
5,820
14,823
17,902
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 2 / 14
9,274
843
7,334
15,551
11,977
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
9 / 4 / 3
10,636
967
18,971
9,373
3,756
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
 
Jing Wei
14
1 / 5 / 8
7,901
718
8,504
12,405
4,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 8
8,054
732
6,359
10,970
3,380
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
13
2 / 4 / 9
8,048
732
7,283
10,377
9,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
araragi222
Baron Samedi
12
0 / 7 / 10
7,445
677
7,221
13,521
10,177
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
51
24
Kills
13
13
Deaths
24
63
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
4
12
3.75
L
Vulcan
 
Vulcan
9
4
3
2.63
L
Jing Wei
 
Jing Wei
1
5
8
1
L
1
4
8
1.25
L
Tiamat
2
4
9
1.63
W
5
1
12
11
L
Baron Samedi
araragi222
Baron Samedi
0
7
10
0.71
W
Hachiman
harvey119
Hachiman
8
2
9
6.25
W
Ganesha
joew1986
Ganesha
0
4
16
2
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,421
Damage
48,338
65,683
Taken
56,646
53,642
Mitigated
31,324
33,367
Healing
18,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,051
1,798
1,360
4,037
13,505
13,706
1,023
7,077
6,236
0
33,418
L
Vulcan
 
Vulcan
18,971
8,058
382
2,091
9,373
3,756
62
1,118
8,255
34,220
0
L
Jing Wei
 
Jing Wei
8,504
4,387
0
2,652
12,405
4,681
514
421
11,984
0
19,140
L
6,359
1,750
199
2,369
10,970
3,380
144
1,825
9,145
15,368
0
L
Tiamat
7,283
421
2,711
2,297
10,377
9,330
0
1,089
9,288
12,389
0
W
10,649
3,508
8,743
3,380
8,888
3,844
1,853
7,071
1,745
0
34,537
L
Baron Samedi
araragi222
Baron Samedi
7,221
629
3,025
3,123
13,521
10,177
0
1,367
12,154
14,139
0
W
Hachiman
harvey119
Hachiman
13,567
6,125
2,699
4,807
12,916
6,213
2,476
9,281
3,577
0
32,066
W
Ganesha
joew1986
Ganesha
5,820
65
2,008
2,119
14,823
17,902
359
7,630
7,053
17,451
0
W
7,334
396
1,027
3,187
15,551
11,977
20
8,037
7,238
0
13,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,722
Gold Earned
42,084
159
Minions Killed
111
0
Camps Cleared
0
1,188,353
Distance Traveled
1,054,375
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,452
950
31
3
0
244,168
0
L
Vulcan
10,636
967
44
4
0
250,943
4
L
Jing Wei
7,901
718
21
2
0
208,862
2
L
Freya
8,054
732
17
2
0
207,731
4
L
Tiamat
8,048
732
18
2
0
192,138
0
W
Cupid
10,125
920
56
5
0
220,183
1
L
Baron Samedi
7,445
677
11
1
0
194,701
3
W
Hachiman
10,110
919
43
4
0
211,676
1
W
Ganesha
8,761
796
0
0
0
237,402
4
W
Tyr
9,274
843
29
3
0
274,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role