Player Matchup

Geb
Geb
JasonTheWinner03
Geb
Level 123
God Stats
12W - 6L
1,618 SR
Queue Stats
583W - 514L
1,573 Elo+
Party 1
Thanatos
Thanatos
Myseria666
Thanatos
Level 44
God Stats
46W - 65L
1,471 SR
Queue Stats
175W - 208L
1,464 Elo+
Party 3
Cerberus
Cerberus
ZeroZ0OM
Cerberus
Level 47
God Stats
29W - 15L
1,686 SR
Queue Stats
193W - 121L
1,636 Elo+
Party 1
Sol
Sol
bluestorm666
Sol
Level 160
God Stats
310W - 242L
1,538 SR
Queue Stats
984W - 1,038L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
il_Mitzuki
Danzaburou
Level 127
God Stats
7W - 8L
1,942 SR
Queue Stats
676W - 604L
1,606 Elo+
Party 1
Team Averages
Level 100
1,651 SR
1,550 Elo+

VS

Team Averages
Level 73
1,577 SR
1,481 Elo+
Ymir
Ymir
Chispas17_lp
Ymir
Level 94
God Stats
1W - 0L
1,857 SR
Queue Stats
17W - 19L
1,468 Elo+
Party 2
Fenrir
Fenrir
IJDLR
Fenrir
Level 48
God Stats
2W - 2L
1,268 SR
Queue Stats
155W - 149L
1,429 Elo+
Solo
Cernunnos
Cernunnos
ggdiamons
Cernunnos
Level 34
God Stats
19W - 8L
1,797 SR
Queue Stats
472W - 393L
1,445 Elo+
Party 2
He Bo
He Bo
oOTheRockStarOo
He Bo
Level 156
God Stats
10W - 8L
1,617 SR
Queue Stats
992W - 822L
1,560 Elo+
Party 2
Cerberus
Cerberus
outer_save8
Cerberus
Level 35
God Stats
5W - 9L
1,343 SR
Queue Stats
226W - 216L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 2
10,178
565
11,759
17,790
15,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Myseria666
Thanatos
14
4 / 6 / 3
8,842
491
8,046
13,575
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cerberus
ZeroZ0OM
Cerberus
13
1 / 7 / 6
8,246
458
6,231
20,515
15,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
1 / 5 / 2
6,874
382
3,402
6,933
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
il_Mitzuki
Danzaburou
16
5 / 5 / 1
10,106
561
9,602
12,780
4,572
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 12
10,123
562
6,933
12,543
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
IJDLR
Fenrir
15
8 / 3 / 6
9,879
549
9,979
12,768
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
ggdiamons
Cernunnos
17
5 / 4 / 3
10,488
583
9,447
13,452
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
7 / 5 / 8
10,542
586
14,481
13,206
5,067
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
outer_save8
Cerberus
16
1 / 2 / 5
9,466
526
10,785
15,390
13,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
16
Kills
26
26
Deaths
16
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
W
Fenrir
IJDLR
Fenrir
8
3
6
3.67
L
5
3
2
2
L
Thanatos
Myseria666
Thanatos
4
6
3
0.92
L
Cerberus
ZeroZ0OM
Cerberus
1
7
6
0.57
L
1
5
2
0.4
W
Cernunnos
ggdiamons
Cernunnos
5
4
3
1.63
L
Danzaburou
il_Mitzuki
Danzaburou
5
5
1
1.1
W
7
5
8
2.2
W
Cerberus
outer_save8
Cerberus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,040
Damage
51,625
71,593
Taken
67,359
43,408
Mitigated
37,795
24,054
Healing
19,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,933
1,600
0
1,655
12,543
10,308
270
2,515
10,028
36,606
0
W
Fenrir
IJDLR
Fenrir
9,979
2,604
0
2,224
12,768
5,409
165
5,189
7,579
0
52,124
L
11,759
2,232
0
4,537
17,790
15,574
0
7,438
8,973
60,464
0
L
Thanatos
Myseria666
Thanatos
8,046
2,176
0
9,113
13,575
5,696
0
5,016
8,511
0
53,732
L
Cerberus
ZeroZ0OM
Cerberus
6,231
693
0
3,921
20,515
15,693
0
12,690
7,484
23,112
0
L
3,402
1,307
0
2,311
6,933
1,873
135
3,121
3,812
19,288
0
W
Cernunnos
ggdiamons
Cernunnos
9,447
4,926
0
5,283
13,452
3,608
377
1,008
12,444
0
64,811
L
Danzaburou
il_Mitzuki
Danzaburou
9,602
2,411
0
4,172
12,780
4,572
302
2,347
10,433
0
74,009
W
14,481
693
151
3,838
13,206
5,067
0
5,878
7,328
79,103
0
W
Cerberus
outer_save8
Cerberus
10,785
972
0
6,722
15,390
13,403
0
6,802
8,588
57,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,246
Gold Earned
50,498
419
Minions Killed
502
0
Camps Cleared
0
1,487,121
Distance Traveled
1,764,080
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,123
562
40
2
0
371,352
6
W
Fenrir
9,879
549
76
4
0
389,041
5
L
Geb
10,178
565
107
6
0
377,114
4
L
Thanatos
8,842
491
93
5
0
340,630
2
L
Cerberus
8,246
458
38
2
0
313,653
6
L
Sol
6,874
382
52
3
0
124,899
2
W
Cernunnos
10,488
583
123
7
0
314,299
7
L
Danzaburou
10,106
561
129
7
0
330,825
7
W
He Bo
10,542
586
130
7
0
344,882
4
W
Cerberus
9,466
526
133
7
0
344,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role