Player Matchup

Bakasura
Bakasura
Collapc
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Diegomes767
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
HoverBlood
Fenrir
Level 14
God Stats
1W - 1L
1,522 SR
Queue Stats
2W - 1L
1,693 Elo+
Party 1
Aphrodite
Aphrodite
Mesias43
Aphrodite
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
61W - 58L
1,631 Elo+
Solo
Yemoja
Yemoja
zakyv
Yemoja
Level 6
God Stats
3W - 6L
1,791 SR
Queue Stats
9W - 9L
1,536 Elo+
Party 1
Team Averages
Level 8
1,562 SR
1,572 Elo+

VS

Team Averages
Level 17
1,509 SR
1,340 Elo+
Odin
Odin
Joao_Pe_torto
Odin
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,274 Elo+
Solo
Anhur
Anhur
KaminariNoKokyu
Anhur
Level 24
God Stats
3W - 0L
1,821 SR
Queue Stats
50W - 28L
1,659 Elo+
Solo
Susano
Susano
RJZgoodZ
Susano
Level 5
God Stats
5W - 4L
1,222 SR
Queue Stats
7W - 18L
942 Elo+
Solo
Poseidon
Poseidon
Twitch_Joakinn
Poseidon
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 140L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
xwindax_x
Kumbhakarna
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 35L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Collapc
Bakasura
10
0 / 5 / 0
5,961
459
3,446
8,738
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
8
0 / 10 / 1
5,504
423
5,357
9,279
2,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
HoverBlood
Fenrir
11
3 / 1 / 1
7,032
541
3,134
8,386
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Mesias43
Aphrodite
13
4 / 3 / 1
7,899
608
8,373
11,344
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
zakyv
Yemoja
8
2 / 5 / 0
6,069
467
3,906
9,694
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 1
7,099
546
5,269
7,767
2,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
12 / 0 / 1
9,132
702
13,875
12,874
4,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Susano
RJZgoodZ
Susano
10
2 / 4 / 3
6,461
497
3,480
7,845
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
12
4 / 3 / 1
7,476
575
4,394
7,574
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kumbhakarna
xwindax_x
Kumbhakarna
11
0 / 0 / 8
7,012
539
2,227
6,863
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
9
Kills
24
24
Deaths
9
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Collapc
Bakasura
0
5
0
0
L
Medusa
0
10
1
0.05
L
Fenrir
HoverBlood
Fenrir
3
1
1
3.5
W
6
2
1
3.25
W
12
0
1
12.5
L
Aphrodite
Mesias43
Aphrodite
4
3
1
1.5
W
Susano
RJZgoodZ
Susano
2
4
3
0.88
W
Poseidon
4
3
1
1.5
W
Kumbhakarna
xwindax_x
Kumbhakarna
0
0
8
4
L
Yemoja
zakyv
Yemoja
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,216
Damage
29,245
47,441
Taken
42,923
18,999
Mitigated
18,286
14,056
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Collapc
Bakasura
3,446
2,280
0
1,531
8,738
2,566
594
366
8,372
0
28,926
L
Medusa
5,357
3,557
0
586
9,279
2,490
515
2,451
6,828
0
18,664
L
Fenrir
HoverBlood
Fenrir
3,134
440
0
3,764
8,386
3,685
0
338
8,048
0
37,652
W
5,269
1,960
0
1,500
7,767
2,787
747
2,094
5,665
0
26,758
W
13,875
9,785
0
10,056
12,874
4,854
27
3,319
9,200
0
77,228
L
Aphrodite
Mesias43
Aphrodite
8,373
985
589
6,237
11,344
4,159
0
3,148
8,196
49,918
0
W
Susano
RJZgoodZ
Susano
3,480
749
0
767
7,845
2,382
1,416
1,643
6,138
0
22,205
W
Poseidon
4,394
807
0
997
7,574
2,360
765
3,407
3,949
47,280
0
W
Kumbhakarna
xwindax_x
Kumbhakarna
2,227
324
221
1,285
6,863
5,903
595
1,412
5,210
12,448
0
L
Yemoja
zakyv
Yemoja
3,906
1,531
713
636
9,694
6,099
798
565
9,129
15,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,465
Gold Earned
37,180
303
Minions Killed
352
0
Camps Cleared
0
1,218,080
Distance Traveled
1,280,972
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,961
459
77
6
0
286,004
2
L
Medusa
5,504
423
31
2
0
234,688
1
L
Fenrir
7,032
541
61
5
0
243,016
0
W
Odin
7,099
546
49
4
0
259,070
3
W
Anhur
9,132
702
133
10
0
248,827
0
L
Aphrodite
7,899
608
105
8
0
223,672
0
W
Susano
6,461
497
43
3
0
268,573
1
W
Poseidon
7,476
575
106
8
0
235,077
3
W
Kumbhakarna
7,012
539
21
2
0
269,425
1
L
Yemoja
6,069
467
29
2
0
230,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role