Player Matchup

Mercury
Mercury
 
Mercury
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PR1NC3SSR3Y3S
Neith
Level 29
God Stats
12W - 17L
1,559 SR
Queue Stats
117W - 152L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
YeetDemon
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
Yizooye
Geb
Level 28
God Stats
20W - 17L
1,604 SR
Queue Stats
51W - 57L
1,442 Elo+
Solo
Anubis
Anubis
evildead444
Anubis
Level 19
God Stats
2W - 3L
1,629 SR
Queue Stats
2W - 3L
1,552 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,500 Elo+

VS

Team Averages
Level 26
1,475 SR
1,502 Elo+
Danzaburou
Danzaburou
GoodGuyLu
Danzaburou
Level 27
God Stats
5W - 10L
1,413 SR
Queue Stats
50W - 53L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
IndraGodHD
Cthulhu
Level 27
God Stats
1W - 0L
1,615 SR
Queue Stats
16W - 4L
1,742 Elo+
Solo
Sun Wukong
Sun Wukong
MattGS22
Sun Wukong
Level 29
God Stats
13W - 10L
1,608 SR
Queue Stats
109W - 113L
1,470 Elo+
Solo
Agni
Agni
Shirolog
Agni
Level 33
God Stats
1W - 2L
1,275 SR
Queue Stats
24W - 25L
1,476 Elo+
Party 1
Artemis
Artemis
Xina ewe
Artemis
Level 15
God Stats
16W - 11L
1,463 SR
Queue Stats
52W - 57L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 1 / 1
8,254
825
1,065
2,306
641
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
2 / 10 / 2
10,246
1,025
12,763
24,462
8,517
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
YeetDemon
Ao Kuang
14
3 / 8 / 1
9,807
981
7,371
14,033
4,840
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Geb
14
0 / 3 / 2
8,495
850
741
3,209
1,821
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
14
0 / 0 / 0
8,086
809
175
62
23
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

402

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GoodGuyLu
Danzaburou
17
6 / 1 / 10
10,751
1,075
5,559
3,947
1,783
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
IndraGodHD
Cthulhu
17
4 / 2 / 11
11,626
1,163
12,229
14,756
6,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MattGS22
Sun Wukong
17
4 / 1 / 10
10,351
1,035
4,105
7,089
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
17
8 / 2 / 11
11,253
1,125
13,579
5,955
2,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Xina ewe
Artemis
17
0 / 0 / 17
10,037
1,004
4,590
2,391
1,118
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
5
Kills
22
22
Deaths
6
6
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
1
0.5
W
Danzaburou
GoodGuyLu
Danzaburou
6
1
10
11
W
Cthulhu
IndraGodHD
Cthulhu
4
2
11
4.75
W
Sun Wukong
MattGS22
Sun Wukong
4
1
10
9
L
2
10
2
0.3
W
Agni
8
2
11
6.75
W
Artemis
Xina ewe
Artemis
0
0
17
8.5
L
Ao Kuang
YeetDemon
Ao Kuang
3
8
1
0.44
L
Geb
0
3
2
0.33
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,115
Damage
40,062
44,072
Taken
34,138
15,842
Mitigated
18,379
5,875
Healing
7,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,065
348
0
0
2,306
641
0
867
1,279
0
3,615
W
Danzaburou
GoodGuyLu
Danzaburou
5,559
1,585
0
1,169
3,947
1,783
0
1,801
2,146
0
14,534
W
Cthulhu
IndraGodHD
Cthulhu
12,229
576
504
4,535
14,756
6,977
0
2,846
10,402
46,563
0
W
Sun Wukong
MattGS22
Sun Wukong
4,105
1,281
0
697
7,089
6,110
0
1,864
5,144
0
21,500
L
12,763
5,682
0
4,144
24,462
8,517
0
14,170
9,793
165
33,178
W
Agni
13,579
1,548
13
380
5,955
2,391
0
1,743
4,212
22,882
0
W
Artemis
Xina ewe
Artemis
4,590
3,013
0
293
2,391
1,118
0
198
2,193
0
21,375
L
Ao Kuang
YeetDemon
Ao Kuang
7,371
1,989
0
1,591
14,033
4,840
0
8,425
5,240
16,337
0
L
Geb
741
31
0
90
3,209
1,821
0
1,656
1,501
2,831
0
L
Anubis
175
0
0
50
62
23
0
42
0
829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,888
Gold Earned
54,018
64
Minions Killed
231
3
Camps Cleared
9
381,195
Distance Traveled
987,289
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,254
825
3
0
1
57,839
1
W
Danzaburou
10,751
1,075
25
3
0
179,801
0
W
Cthulhu
11,626
1,163
93
9
5
210,341
1
W
Sun Wukong
10,351
1,035
43
4
2
227,627
1
L
Neith
10,246
1,025
37
4
1
144,000
0
W
Agni
11,253
1,125
30
3
1
190,898
0
W
Artemis
10,037
1,004
40
4
1
178,622
0
L
Ao Kuang
9,807
981
20
2
0
130,374
1
L
Geb
8,495
850
4
0
1
35,205
0
L
Anubis
8,086
809
0
0
0
13,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role